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Old 11-19-2004, 04:01 PM   #1
Niami DenMother
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Default Requesting help - tier 2+ event responses

We've got the basic descriptions and power requirements for the tier 1 crafting events in place, BUT we could really use the same information for tier 2 and above responses.

To save myself and/or whomever ends up webbing this for the site a lot of nightmares, while I'm asking for help, I'm also asking that you give me that help in a specific way.

Take a look at http://eq2.eqtraders.com/articles/ar...r=040000000000

List the tier information for the upgraded response, which response it is an upgrade to (match the icons) as well as which what it affects from the mouseover description for it and the power uses.

For example:
Calligraphy (tier 2 upgrade to Lettering): increases durability by a small amount, lowers power by a small amount, power 11

Thanks!
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Old 11-19-2004, 07:27 PM   #2
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Is power usage constant or based off your max power, ie a percentage? I guess I could check by going out and leveling but people want so many stroma and tempers I haven't seen daylight in days.

EDIT: I just checked that link you gave against the figures I have documented personally and the power figures ARE off. For the Alchemy Tier 1 Responses you list 11, 22 and 33 as the power cost, but for me they cost 12, 24, 36. I'm going to guess they are % based.
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Old 11-19-2004, 07:35 PM   #3
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I copied this from my post in the thread in this forum "Reactionary Effect Usage ... (Controlling the creation process)".

Alchemy
Analyze (Tier 2 of Experiment) +5,0 (-small power)
Synthesis (Tier 2 of Reaction) +14,+0 (-very large power)
Conceptualize (Tier 2 of Theory) +10,-20

Arcana
Lettering 0,+14 (-small power)

Runecraft
Center of Spirit (Tier 2 of Focus of Spirit) +20,+0 (-small chance of success)
Telekinesis (Tier 2 of Mind over matter) +10,-20
Square Cut (Tier 2 of Round Brilliant Cut) +15,0 (-large power)
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Old 11-19-2004, 10:25 PM   #4
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All artisan power usages are percentage based, just like all damages you take from tradeskills are percentage based.
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Old 11-20-2004, 01:42 AM   #5
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Max power - 302

Culinary:

Spice Up (upgrade to seasoning)
Minor flavor loss, flavor loss, and major flavor loss
Increase Durability by a small amount. Lowers Success by a small amount

Slow Simmer (upgrade to constant heat)
Minor heat spike, heat spike, major heat spike, minor heat loss, heat loss, and major heat loss.
Increases Durability by a small amount. Lowers Progress by a medium amount.

Realization (upgrade to awareness)
Puff of steam, Billow of Steam, and Gale of Steam.
Increases Durability by a small amount. Lowers Power by a small amount. Power 9


Craftsmanship:

Tee Joint (upgrade to dovetail joint)
Minor loose joint, loose joint, major loose joint, minor misalingment, misalignment, and major misalignment.
Increases Durability by a small amount. Lowers Success Chance by a small amount.

Geology (upgrade to metallurgy)
Minor impurity bubble, impurity bubble and major impurity bubble.
Increases your Durability by a small amount. Lowers Power by a small amount. Power 9

Concentrate 02 (upgrade to concentrate 01)
Minor distraction, distraction, and major distraction.
Increases Durability by a medium amount. Lowers Power by a small amount. Power 27

Last edited by Drael; 11-22-2004 at 09:26 PM.
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Old 11-20-2004, 01:46 AM   #6
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Max power - 302

Woodworking:

Chipping (upgrade to cutting)
Minor Knot, knot, major knot, minor unyielding board, unyielding board and major unyielding board.
Increases Durability by a small amount. Lowers Progress by a large amount.

Crafting (upgrade to Handwork)
Minor kickback, kickback, major kickback
Increases Durability by a small amount. Lowers Power by a small amount. Power 18

Weigh (upgrade to Measure)
Minor mismeasurement, mismeasurement, and major mismeasurement
Increases your Durability by a small amount. Lowers your Success Chance by a small amount.

Last edited by Drael; 11-22-2004 at 09:26 PM.
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Old 11-20-2004, 07:30 AM   #7
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sorry no descriptions, just numbers

Light armoring

Dextrous (Nimble) - +20, 0
Binding (Knots) - +10, 0
Embroidery (Stitching) - +20, -50
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Old 11-20-2004, 09:05 AM   #8
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Quote:
Originally Posted by Zendaken
All artisan power usages are percentage based, just like all damages you take from tradeskills are percentage based.
Not true. You can be killed by tradeskill events, I saw 3 people eaten by forges last night alone. So unless the percentage for those damages are above 100%, they are not straight percentages
Your skills also are not percentage based, I'm sure everyone knows you can easily run out of power by spamming certain skills.
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Old 11-20-2004, 10:39 AM   #9
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I did the rest of Arcana Tier 2:

Lettering (Tier 2 of Calligraphy) 0,+14 (-small power)
Notation (Tier 2 of Notation) 0,+14 (-small success)
Spell Binding (Tier 2 of Spell Weaving) +20,14 (Personally this one rocks in salavaging a craft gone bad - used at the right time)
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Old 11-20-2004, 10:41 AM   #10
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Quote:
Originally Posted by Amaranthe
Not true. You can be killed by tradeskill events, I saw 3 people eaten by forges last night alone. So unless the percentage for those damages are above 100%, they are not straight percentages
Your skills also are not percentage based, I'm sure everyone knows you can easily run out of power by spamming certain skills.
Forge has some horrendous critical failures to your health. I think I read Niami saying that two in a row can kill you. If it wasn't Niami then I apologise but I did read it on the boards here somewhere.

It is % based as far as I have seen.
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Old 11-20-2004, 10:57 AM   #11
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Quote:
Originally Posted by Amaranthe
Not true. You can be killed by tradeskill events, I saw 3 people eaten by forges last night alone. So unless the percentage for those damages are above 100%, they are not straight percentages
Your skills also are not percentage based, I'm sure everyone knows you can easily run out of power by spamming certain skills.
It is not % of current health... it is % of MAX health.

So... multiple bad events can kill you :/ and Forge is tough, being a large percentage of your health.

And yes. That guide should remove the fixed cost and we need to over time figure the percentage
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Old 11-20-2004, 11:28 AM   #12
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I would suggest that we list the % of your max power that it uses. IE if it says it uses 12 power and your max power is 245 then it uses 4.898% (or 5%) and the 5% figure is listed in the guide. Seems to be the only way to be accurate. I'll start getting the scholar %'s.
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Old 11-21-2004, 08:01 PM   #13
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Max power - 182

Outfitter:

Embroider (tier 2 upgrade to stitching)
increases durabilty by a small amount, lowers progress by a large amount, power 0

Dexterous (tier 2 upgrade to nimble)
increases durability by a small amount but lowers success chance by a small amount, power 0

Binding (tier 2 upgrade to knots)
increases durability by a small amount, lowers power by a small amount, power 12

===

Bridle joint (tier 2 upgrade to angle joint)
increases durability by a small amount, lowers power by a small amount, power 12

Hammering (tier 2 upgrade to strikes)
increases durability by a small amount, lowers progress by a large amount, power 0

Steady heat (tier 2 upgrade to isothermic)
increases durability by a large amount, lowers success chance by a small amount, power 0

=============

Anneal (tier 2 upgrade to indurate)
increases progress by a small amount, lowers power by a small amount, power 6

Strengthening (tier 2 upgrade to tempering)
increases your success by a small amount by lowers your power by a small amount, power 12
((possible typo - success chance meant?))

Vitrify (tier 2 upgrade to (tier 2 upgrade to hardening)
increases durability by a small amount but lowers progress by a small amount, power 0



Will log in the craftsman and add the power to above posts, sorry.

Last edited by Drael; 11-22-2004 at 09:30 PM.
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Old 11-21-2004, 08:25 PM   #14
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When providing power costs, please be sure to indicate your current maximum power. Remember, all of these are suppose to be percentage costs, so it will be different for everyone. Given enough data points, we should be able to confidently determine the percentage or otherwise find some pattern.

Thanks!
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Old 11-21-2004, 08:26 PM   #15
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Power numbers to update above info:

Realization (upgrade to awareness)
Puff of steam, Billow of Steam, and Gale of Steam.
Increases Durability by a small amount. Lowers Power by a small amount. Power 9

Geology (upgrade to metallurgy)
Minor impurity bubble, impurity bubble and major impurity bubble.
Increases your Durability by a small amount. Lowers Power by a small amount.
Power 9

Concentrate 02 (upgrade to concentrate 01)
Minor distraction, distraction, and major distraction.
Increases Durability by a medium amount. Lowers Power by a small amount. Power 27

Crafting (upgrade to Handwork)
Minor kickback, kickback, major kickback
Increases Durability by a small amount. Lowers Power by a small amount. Power 18
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Old 11-22-2004, 10:16 AM   #16
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ALCHEMY

Test Tube Icon
T1: Reaction 0,+7 (-12 Power)
T2: Synthesis +14,0 (-48 Power)
T3: Results 0,+28 (-Small Success Chance)

Book Icon
T1: Theory 0,+14 (-12 Power)
T2: Conceptualize +10,-20
T3: Assumption -2,+14

Question Mark Icon
T1: Experiment 0,+21 (-36 Power)
T2: Analyze +5,0 (-12 Power)
T3: Assay 0,+7 (-12 Power)

Note that all of the Power uses are in multiples of 12 and my Maximum Power is 347. This means my power usages are 3.46%, 6.92%, 10.37% and 13.83%. Most likely they are in 3.5% increments if there was no rounding.
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Old 11-23-2004, 02:24 AM   #17
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For comparison:
scholar lvl 10 - power max 158

syntheses - 22 power (upgrades reaction)
analyze - power 5 (upgrades experiment)

square cut (upgrade to round brilliant cut) power 16

calligraphy - power 5 (upgrades lettering)
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Old 11-28-2004, 10:42 AM   #18
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Arcana

Tier 2
Spellweaving (upgrade to Spellbinding), +20 dur, -40 prog, 0 power
Calligraphy (upgrade to Lettering), +5 dur, 0 prog, 5 power
Jot Down (upgrade to Notation), +10 dur, 0 prog, 0 power
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Old 12-02-2004, 09:05 PM   #19
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Ok, going at this from the power end (at least for the purposes of this chart) is going to make things more complex, and more confusing for the starting crafter, so I did a bit of a redesign to the page.

All the rest of the information folks posted in this thread should be on that page now, though, with the following exceptions.

Quote:
Originally Posted by BlueMystic_28
I did the rest of Arcana Tier 2:

Lettering (Tier 2 of Calligraphy) 0,+14 (-small power)
Notation (Tier 2 of Notation) 0,+14 (-small success)
Spell Binding (Tier 2 of Spell Weaving) +20,14
Erm, Lettering, Notation and Spell Binding are the Tier ONE versions, with the ones in parens being the tier 2 names ... which do the numbers go with? The tier 1 versions or the tier 2?

Quote:
Originally Posted by Drael
Anneal (tier 2 upgrade to indurate)
increases progress by a small amount, lowers power by a small amount, power 6
Anneal is the tier 1 version, indurate is the tier 2. Will snag the description of the tier 2 from my outfitter and update the page in a sec.
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Old 12-03-2004, 02:35 AM   #20
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You may have a look at my spreadsheet (Excel), the 2nd sheet in the file:
http://www.heilsarmeeaarau.ch/eq2/jewellery.xls

It's what I've compiled so far for myself. If you don't understand what I worte there just ask me, it's in german and I'm an informatics - so it could be a bit "special" for you

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Old 12-03-2004, 10:16 AM   #21
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Tier 4 Alchemy:
Cessation (upgrade to Reaction): +10 Durability, -small success chance (note this wont stack with synthesis)
Conjecture (upgrade to Theory): +10 Durabilty, -20 Progress (note this wont stack with conceptualize)
Speculation (upgrade to Experiment): +5 Durability, -4.5% power approx (note this wont stack with analyze)


Niamai, Ill try to remember to check up on that arcana, sorry about that.
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Old 12-10-2004, 12:18 AM   #22
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According to a post by Moorgard (now reprinted on our front page), they're going to be "balancing" the effects of reaction arts with a patch next week, so we'll likely need all-fresh numbers after those changes. {gibber}
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Old 12-12-2004, 10:41 AM   #23
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Default Teir 3 Provisioner skills

Dash of Pepper (teir 3 upgrade to Spice Up (teir 2 version of Seasoning))
Increase durability by a small amount, lower success chance by a small amount.

Pinch of Salt (teir 3 upgrade to Seasoning)
Increase progress by a medium amount, lower success chance by a small amount.

(note: while Seasoning is the teir 2 upgrade to Spice Up, they branch in two directions for teir 3, with one upgrade following the durability line and the other following the progress line -- same with the other upgrades. Each follows one of the previous 2 teirs in what areas it affects).

Reduce Heat (teir 3 upgrade to Slow Simmer (teir 2 of Constant Heat)))
Increase durability by a small amount, lower progress by a medium amount

Rapid Boil (teir 3 upgrade to Constant heat)
Increase progress by a medium amount, lower durability by a small amount

Apprehension (teir 3 upgrade to Realization (teir 2 of Awareness))
Increase durability by a small amount, lower power by a small amount. Power:13

Foresight (teir 3 upgrade to Awareness)
Increase progress by a small amount, lower power by a small amount. Power:13

Edit: My max power is 474. Somehow missed that the power listed for each varies based on your max. I just upgraded 3 power to 477 and the cost for Apprehension and Forsight went up to Power 14.

Last edited by Llientylln; 12-12-2004 at 06:52 PM. Reason: Forgot to put my total power for percentage info.
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Old 12-23-2004, 05:48 PM   #24
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Default Tier 3 Weaponry spells

Modling (upgrade to Indurate) - Power 12
Increases Durability by a small amount but lowers your power by a small amount.
Typo - Increases Progress 9, no change to durability

Set (upgrade to Vitrify) - No Power
Increases durability by a small amount but lowers Progress by a large amount
Typo - reduces durability 3, Increase Progress 27


Toughen (upgrade to Strengthen) - No Power
Increases Progress by small amount but lowers Success by a small amount
Increase Progress 9
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Old 12-25-2004, 02:46 PM   #25
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Tier 1 Light Armor effect #s:
Knots: + 36 progress, - 50 power
Stitching: - 3 durability + 24 progress
Nimble : -1 durability, + 9 progress
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