Valendur
01-09-2009, 07:46 AM
I've been away from EQ2 for some time but recently returned. My wife had moved her characters to a different server some time ago, so when I returned I did not have a character on her server anymore. Rather than spend the money to move my previous character(s) to this server, I decided I would prefer to simply level a new toon.
So here's the problem:
As one of my "veteran rewards" I have received a device that will refill my vitality once a week. Orb of Concentrated Memories I think it was called. So when I adventure and empty out my vitality, I use the Orb and refill vitality and keep going. When I craft and empty out my vitality, the only way to get it back is to wait. As a result, my adventure level is currently 11 levels above my crafting, even though I try my best to keep my crafting level up.
So my question is:
What is the most effective method to level Sage?
Create one of each spell each level until you run out of spells, even if you level in between, maximizing discovery XP.
Create one of each spell of your current level until you level, then move on to the new level's spells, using discovery xp while also maximizing level-based XP and only using off-level spells when you don't level from discovery XP.
Do work orders.
Do rush orders.
Maybe those choices are a little too limiting. It's pretty clear that as long as I have vitality I can make it through a level on between 1/2 and 2/3 of the recipes of a given level (depending on exactly how many spells there are on that level) using discovery XP. The only real question becomes when I have no vitality and am unable to get through a level on discovery alone. When I run out of discovery on the current level, which is my best alternative for xp?
Rush orders (does level in the tier matter?)
Work orders (does level in the tier matter?)
off-level discovery (L-1, L-2, L-3, etc.)
grinding current level spells (non-discovery)
Fuel / mats are not a concern except I don't plan to use rares to level. Time is really the main issue. I'd rather not dedicate an excessive amount of time to crafting when I could be adventuring, yet I really want to keep my spells up to date and they're obviously not. Current crafting level is 55 if that matters, and current adventure is 66.
While I'm asking, where is a good place to adventure solo with a quest line at 66? I'm currently doing the Loping Plains line with my wife when we can play together and I need an alternate location for when I play alone. Thanks!
So here's the problem:
As one of my "veteran rewards" I have received a device that will refill my vitality once a week. Orb of Concentrated Memories I think it was called. So when I adventure and empty out my vitality, I use the Orb and refill vitality and keep going. When I craft and empty out my vitality, the only way to get it back is to wait. As a result, my adventure level is currently 11 levels above my crafting, even though I try my best to keep my crafting level up.
So my question is:
What is the most effective method to level Sage?
Create one of each spell each level until you run out of spells, even if you level in between, maximizing discovery XP.
Create one of each spell of your current level until you level, then move on to the new level's spells, using discovery xp while also maximizing level-based XP and only using off-level spells when you don't level from discovery XP.
Do work orders.
Do rush orders.
Maybe those choices are a little too limiting. It's pretty clear that as long as I have vitality I can make it through a level on between 1/2 and 2/3 of the recipes of a given level (depending on exactly how many spells there are on that level) using discovery XP. The only real question becomes when I have no vitality and am unable to get through a level on discovery alone. When I run out of discovery on the current level, which is my best alternative for xp?
Rush orders (does level in the tier matter?)
Work orders (does level in the tier matter?)
off-level discovery (L-1, L-2, L-3, etc.)
grinding current level spells (non-discovery)
Fuel / mats are not a concern except I don't plan to use rares to level. Time is really the main issue. I'd rather not dedicate an excessive amount of time to crafting when I could be adventuring, yet I really want to keep my spells up to date and they're obviously not. Current crafting level is 55 if that matters, and current adventure is 66.
While I'm asking, where is a good place to adventure solo with a quest line at 66? I'm currently doing the Loping Plains line with my wife when we can play together and I need an alternate location for when I play alone. Thanks!