View Full Version : Problems making pristine leather plate
Elquinjena
11-15-2004, 01:20 PM
no matter what I do I can not seem to make even one pristine leather plate.
my current level is 11, I am not sure atm what my leather making level is.
Is there a magic level number where pristine leather plates start to show up?
is there any buffs I should be doing before hand?
and yes my start stuff is pristine....so I just don't understand why..
Ollimonger
11-15-2004, 01:36 PM
What Class did you pick I.E. Outfitter, Scholar, Provisioner? If you are an Outfitter and having trouble trying to make the Tier 1 Rawhide Leather Plate make sure you are using your new buffs for Outfitters you will find it much easier. If its the Tier 2 Leather Plate you are trying to make again make sure you are using your new buffs they will help alot. If you are not an Outfitter and trying to make the Tier 1 Leather Plate and are using your buffs more than just when an event happens and you still havent got a Pristine then you are just having VERY VERY VERY bad luck. The buffs I like to use are the Hands (think its Nimble) + Knots (not sure) or Hands + Split cloth (used for excess cloth). Either of those seem to work well. Might just be me but I have found useing Knots and Split Cloth together seems to be a bad combo. Again this is just what I have noticed.
Leseryn
11-15-2004, 01:50 PM
I worked on making backpacks on the IoR with one of my toons. I was able to make 6 out of 20 attempts for the plate pristine. I was only level 7 at the time so it could be done. Out of everything that I made, the plates and the backpacks were by far the hardest, both being green combines for me. I ended up with one pristine backpack, 6 normal backpacks, and 13 shaped backpacks. I really was just making the backpacks for xp and a little storage.
Elquinjena
11-15-2004, 01:52 PM
I am a outfitter trying to make simple tier 1 leather plate.
I have tried using my next level buffs to counter act the things that pop up but most time they just blow the next level off my screen. In other words they seem to do more damage and the next level goes POOF.
I do not use any spells unless a event shows up then I use them.
and still NO luck..
any other ideas???
Moonshade
11-15-2004, 03:34 PM
Try using your abilities as buffs. they are stackable as well so you can hit all 3 for a triple effect, though this quickly drains your power on the loom. Watch the floating numbers and remember that a basic non-buffed pulse will get a -10,+50 . You'll find that different combos will give different results, like a -12,+86 or somesuch. Experiment a bit and see what you like best. Also, if I get a couple bad pulses (-50) before it even hits crude, I cancel and start over. Cancelling only costs you 1 fuel at lower levels, so no biggie. Good luck and keep at it! :)
Korin
11-15-2004, 03:41 PM
I have found that if I use pristine secondary components, I get less negative effects pop up. In my attempt to make pristine plate I went through 16 pieces of sullied pelts. In those 16 attempts, the only ones that made pristine was the ones with the pristine secondary. I ended up with about 8 pieces of pristine rawhide which I used to make the plate. I kept getting normal there as well and it wasn't til I used a pristine secondary that I got a pristine plate. I was using my outfitter 2nd level buffs.
Moonshade
11-15-2004, 03:50 PM
I have found that if I use pristine secondary components, I get less negative effects pop up. In my attempt to make pristine plate I went through 16 pieces of sullied pelts. In those 16 attempts, the only ones that made pristine was the ones with the pristine secondary. I ended up with about 8 pieces of pristine rawhide which I used to make the plate. I kept getting normal there as well and it wasn't til I used a pristine secondary that I got a pristine plate. I was using my outfitter 2nd level buffs.
I think the random factors and luck were on your side there. The only secondary item for hide plate is the liquid. I usually get pristine using my above method whether I buy the shaped liquid from the merchant or make my own. It matters not. The amount of negative effects are tied more to your skill levels in that area of crafting....at least thats my theory. However I agree and try to get all pristine components too, as that means I get more overall experience.
Korin
11-15-2004, 04:08 PM
well thats the thing. From all the posts, people have mentioned "getting shaped components from vendors" Perhaps the shaped components from merchants are bugged and are actually pristine quality. Has anyone tried using MADE shaped components? I tried and have had alot of failures with them.
Atlock Darkhand
11-15-2004, 04:38 PM
The buffs I like to use are the Hands (think its Nimble) + Knots (not sure) or Hands + Split cloth (used for excess cloth). Either of those seem to work well. Might just be me but I have found useing Knots and Split Cloth together seems to be a bad combo. Again this is just what I have noticed.
Same here... works great for me...
Torval the Harvester
11-15-2004, 06:26 PM
well thats the thing. From all the posts, people have mentioned "getting shaped components from vendors" Perhaps the shaped components from merchants are bugged and are actually pristine quality. Has anyone tried using MADE shaped components? I tried and have had alot of failures with them.
Sorry, but this sounds too much like the "has anyone considered there is some mystical thing going on to explain my superstition" theory to me. Pristine components give you the possibility of pristine results. I've crafted items using bought ingredients and they only return the possibility of shaped results, just like any other shaped component. So you'd need to refine your theory to "maybe store bought stuff works like pristine ingredients only for the purposes of calculating success" in spite of the fact that devs have repeatedly insisted that the quality of no component affects success exect the primary one. So now your theory demands that components act one way in one context and another way in a different context, and that the devs are wrong and/or lying. Sorry, but that sounds wacky to me.
Your tradeskill responses are not merely answers to events, they are buffs. Click and examine them and they will say as much. Using them stragetically is very effective. Even just spamming them at random is hard on your power but will always produce good results in the short term, barring very bad luck. If you aren't using them as buffs then I'm sorry, but whatever you may have observed you are flatly wrong. You simply aren't using your abilities correctly, and speculating that the game is bugged as a result is like trying to buff a pet that you cannot buff, and speculating that your buffs are situationally broken as a result.
Sorry to be blunt, but people here are working hard to understand and explain the mechanics of crafting as they exist, and superstition is of no benefit to anyone.
'Val
Nilty
11-16-2004, 08:55 AM
to make a pristine plate you must refine your own animal hide. You cannot buy the basic rawhide off merchant
Any item will only be as good potentally as its primary product...
Also as an outfitter the 2nd level buffs rock... AS an artisan I used mostly nible and sometimes knots as buffs while crafting...
as an outfitter I am alwyas hitting the hands (Dexterous) and knots.. (The sewing one (embroidery) as an outfitter removes a lot of progress but repairs durablity some) these buffs rock so much.. I am making pristine backpacks with like 100% durbality bars now...
atonic
11-16-2004, 05:45 PM
Your level determines what recipe books you can learn, and what your max skills can be. Your tailoring will determine your success in making these plates. If you skilled up on non-tailor stuff, your tailoring will be low for a while and you won't have much luck
mebrhea
11-16-2004, 07:54 PM
I think your skill level dictates how many 'bad' rounds you get versus how many 'normal' and 'good' (-50, 0; -10,+50; 0, +100 respectively),
Korsis
11-16-2004, 10:32 PM
well thats the thing. From all the posts, people have mentioned "getting shaped components from vendors" Perhaps the shaped components from merchants are bugged and are actually pristine quality. Has anyone tried using MADE shaped components? I tried and have had alot of failures with them.
Find and try out one of the things the vendor sells that works as a main component (elm lumber I believe should be on there for most wholesalers by now). It's definitely shaped.
Dafydd
11-18-2004, 07:54 AM
Ok quick comparison.
I went through 30+ hades and only manadge to make ~ 5 pristine plates.
I was a High Elf at Artisan level 8-10 and I had chosen schollar as my class.
I gave my daughter (Human with Outfitter as chosen class) 10 pelts when she was about level 6 and she mad 2 pristine backs 1x6slot and 3x5slot packs. She ended up being level 8
Yesterday she was given 25 hides and these were her results.
25 hides > 21 pristine streches of hide + 4 lesser quality piece
21 pristine streches > 18 Prictine plates + 3 Normal plates.
At this point she was level 10.
Note : she used vendor bought suplies to make the startps.
Note : I was making her washes and oils. I also made her buckles from vendor baught ore. So when she made the packs all her secondary components were QL1 or QL2 (QL : Quality Level)
3 normal plates > gave her 3x 4 slot packs.
18 Pristine plates > ~3x 5slot packs. the 15x 6 slot packs were mostly pristine about ~10 with ~5being normal 6 slots.
As a finale note : She was using the 3 basic tayloring buffs. She was spamming all three buffs. We find that simply hitting the keys constantly results in a higher quaily product. But also results in longer down time to regen your power.
Note : By banging the keys we often never visually saw event icons because as soon as they popped up they imediatly when to the gray smoke cloud that you get when they are countered.
What I like and do not like.
Like = I like knowing how to make my results better. (Bang the keys)
Don't like = I don't like key banging because that leads to macroing, which I do not like doing. I'm the casual combo Adventurer+crafter combination and I don't have time to build macros. Even though for a macro expert it would be great.
{sorry, I know it is obvious, but I don't want to go even this far in encouraging macro users - Ngreth}
kemal
11-21-2004, 05:29 AM
Note : By banging the keys we often never visually saw event icons because as soon as they popped up they imediatly when to the gray smoke cloud that you get when they are countered.
The event icon greys out whether you counter it or you hit the wrong response. the cloud of smoke does not indicate that it was countered, it indicates that there was *a* response instead of nothing
Like = I like knowing how to make my results better. (Bang the keys)
I dunno if i agree that banging the keys will make results better. It depends on what you're making, where you're making it, and what you're making it with. Some combinations are better than others. it becomes more apparent when the item your making is difficult for you to make (even con and whatnot)
Don't like = I don't like key banging because that leads to macroing, which I do not like doing. I'm the casual combo Adventurer+crafter combination and I don't have time to build macros. Even though for a macro expert it would be great
macro experts tend to be pretty tenacious, but in EQ2 it seems like it would be tough to get around the fact that higher level events can kill you. i've seen 3 of the 'kick your ass' events pop up back to back to back while crafting tier 2 components, within 3 crafting ticks. granted it doesnt happen alot, but its gonna discourage macroing in my estimation.
There's also the concept that if you take some time and figure out what your buffs do, the process is much more interesting. especially when you get your tier 2 skills. hmm green bar fell to far, let me hit this event...ok green bar good again let me get that blue bar up...oops losing green again let me hit this...
Tier 1 its not so apparent, tier 2 its a little more in your face...i suspect that by tier 3 if you don't get buffing down you're gonna have a really hard time staying afloat in the 3rd and 4th quality levels of product. (note, 'You' throughout this post refers to the generic 'you, the crafter reading this' not Dafydd ;) IE if *you the crafter* dont get buffing blah blah hehe
Kemal
(i tend to get misunderstood alot ;)
Marishka
11-21-2004, 08:34 AM
Sometimes I swear tradeskillers are the MOST superstitious people in the world. And hey, what can I say, I'm one of them. But I can help with this post. In the event you don't know, each ability effects the durability and progress of the crafting process, specifically adding or subtracting a number from each. There was another post somewhere (I couldn't find it) but I'll post the Tailoring ones there.
Nimble -1 to durability, +9 to progress
Stitching -3 to durability, +24 to progress
Knots 0 to durability, +36 to progress
Embroider +10 to durability, -40 to progress
Binding +10 to durability, 0 to progress
Dexterous +10 to durability, 0 to progress
Now these numbers are added to what normally comes in the round -10/50, 0/100, -100/0). Also the power usage for these types varies and some of them affect your success chance. But this give you an idea on how you can help your crafting. Also the effect changes when you respond properly to a bad event. Finally there are some "bad" combos that result in really bad results. Of course this could have been just bad luck too.
mebrhea
11-21-2004, 03:10 PM
read this thread (http://mboards.eqtraders.com/eq2/showthread.php?t=539), this thread (http://mboards.eqtraders.com/eq2/showthread.php?t=945), this thread (http://mboards.eqtraders.com/eq2/showthread.php?t=785) and get a better understanding of the reactions.
Fundin
11-22-2004, 09:48 AM
I am in the same boat - lvl 10 Scholar - first society task is to make 10 shaped leather bandoliers. On my leather refine I made 12 pristine and 8 normal, on my plates I used only the pristine, and I think out of the 12 made 2 pristine. Good think I still need lots more trapping skillups. I suppose I am going to have to investigate more the buffs and use them not only to react to events but to increase my overall quality.
Aguirre
11-22-2004, 03:18 PM
Even just spamming them at random is hard on your power but will always produce good results in the short term, barring very bad luck. If you aren't using them as buffs then I'm sorry, but whatever you may have observed you are flatly wrong. You simply aren't using your abilities correctly, and speculating that the game is bugged as a result is like trying to buff a pet that you cannot buff, and speculating that your buffs are situationally broken as a result.
I almost entirely agree with your statement, but one small coment from my experience. There is usually one ability that lowers 'success'. I have noticed when I spam this particular ability, I can drop a 'tier' in quality even when durability is fantastic. I think this buff usually is no power so that is why it has a pretty hefty downside for spamming.
When I am making something that I have trouble getting pristine when just sitting back and countering, I spam the low power cost durability buff after every pulse. If durability drops to 60-ish% at the pristine tier then I spam both power cost durability buffs. Finally, if below 50% I spam all 3 each pulse.
For fletching, I can keep a session open for a very long time countering my own bad luck with the random number generator :) Sometimes I lose out, but almost always win with things 3-4 levels below my skill (39 in 40 pristine). With things right at my level it gets closer to 50/50 but still more like 60/40 (pristine/tier3).
And with new buffs, I have not yet made anything that is crude :p and one thing that was 'tier2' in quality.
Kazooki
11-26-2004, 03:14 PM
Awesome thread...this is full of information that I find extremely uselful.
AGain, I am noobish, but am a hard reading noob. I was under the impression from reading....hmm I think it was moms crafting guide or something, but it said very clearly that it doesn't matter what the 2nd, 3rd or 4th product is....beit crude, shaped, or normal. Those 2ndary products will not affect the outcome of a particular craft. It said that the Primary ingredient will be the one that will effect the outcome and determine if you can make a pristine ingredient or not.
After reading some of the threads here, I'm a little confused now.
I am improving as a crafter (finally !), but I just have had a horrible time making anything pristine even though I"m using a primary item that's pristine quality. I now know to use buffs way more than I"m doing, so that could be my main problem. Any other ingredient I'm using other than primary, has not been pristine quality. Is this also affecting my chances of creating a pristine item? I was (until I read these posts) under the impressions that they would not affect me in any way regarding making pristine items. I thought it would just increase xp.
So, do 2ndary and other ingredients further down the chain determine if you can make a pristine ...or is it just the primary that will affect you?
Thanks,
Kaz
Oakraven
11-26-2004, 07:19 PM
Actualy, scripting a macro to do the actual combines is simple, just have a detection routein detect the Event warning it sends to you, then do a quazi random delay-and-triger the apropreate counter, you can even script it to detect when your food/drink buffs drop, untarget the traidskill item, trigger food and drink then retarget the TSO and resume work.
Ollimonger
11-27-2004, 07:57 AM
Awesome thread...this is full of information that I find extremely uselful.
AGain, I am noobish, but am a hard reading noob. I was under the impression from reading....hmm I think it was moms crafting guide or something, but it said very clearly that it doesn't matter what the 2nd, 3rd or 4th product is....beit crude, shaped, or normal. Those 2ndary products will not affect the outcome of a particular craft. It said that the Primary ingredient will be the one that will effect the outcome and determine if you can make a pristine ingredient or not.
After reading some of the threads here, I'm a little confused now.
I am improving as a crafter (finally !), but I just have had a horrible time making anything pristine even though I"m using a primary item that's pristine quality. I now know to use buffs way more than I"m doing, so that could be my main problem. Any other ingredient I'm using other than primary, has not been pristine quality. Is this also affecting my chances of creating a pristine item? I was (until I read these posts) under the impressions that they would not affect me in any way regarding making pristine items. I thought it would just increase xp.
So, do 2ndary and other ingredients further down the chain determine if you can make a pristine ...or is it just the primary that will affect you?
Thanks,
Kaz
The secondary components have no effect on your chance to make a Pristine at all. Only the Primary matters. My Girlfriend didnt believe me when I told her that if she could not make a Pristine at will as an 11 Craftsman that she was using the buffs wrong. Being the glutton for abuse that I am, I took several stacks of Raw components, bought all my temps and proceeded to make over 85 Pristine Combines in a Row.(stopped counting after that) Including Recipies I had never made before that night. Needless to say after the 10th or so she disgustedly hit me with a couch pillow and told me enough...and by the time I ran out of starting components she was pretty much ignoring me. Now some of that might be just good luck with RNG, but before watching me craft she was having a hard time making anything pristine.....the other night I watched her make several in a row.
So in short. If you are using a Pristine Primary Component, and using your buffs properly you should be making Pristine items. Otherwise you are either having Terrible Luck with the Random Number Generator, Or you are not using your buffs right. (prior to picking your subclass, I.E. you are 9 or lower, you will probably not be able to get Pristine Every time. RNG just wont allow for it. but you should be able to average 75% or better) :)
EDIT: Here is a link to the General Forum that explains how to use buffs better than I can here. Ariadne has a guide writen up on it.
http://mboards.eqtraders.com/eq2/showthread.php?t=1345
Kazooki
11-27-2004, 09:36 AM
Thanks Olli !
Gojira
11-27-2004, 09:46 AM
Ok, I'd like to skill up in tailoring without wasting my sullied badger pelts.
I have 4 or 5 stacks of sullied low quality mole rat pelts from working on my gathering skill.
What can I make with the mole rat pelts to work on my skill? (I've looked a bit, but haven't found them to be usable in my leather recipes.)
I have all the artisan dropped books 3, 4, 5+6, 7, 8 and 9 as well as the vendor purchased ones if that helps.
Ollimonger
11-27-2004, 09:54 AM
Ok, I'd like to skill up in tailoring without wasting my sullied badger pelts.
I have 4 or 5 stacks of sullied low quality mole rat pelts from working on my gathering skill.
What can I make with the mole rat pelts to work on my skill? (I've looked a bit, but haven't found them to be usable in my leather recipes.)
I have all the artisan dropped books 3, 4, 5+6, 7, 8 and 9 as well as the vendor purchased ones if that helps.
You should be able to use Sullied Low Quality Mole Rat Pelts in any Recipie that you can use the Sullied Low Quality Badger Pelts. The game seems to chose which ever you have the least of to use by default (or the lowest quality). When you go to make Streched Rawhide Leather just click on the change button next to the Pelt and it should let you change it to Mole Rat. Otherwise just leave your Badgers in the bank. Then continue to craft as always. If you dont want to waste the pelts. Then I would recomend collecting roots and making threadbare thread, threadbare yard, threadbare padding, and then proceeding to threadbare armor. That should get you the increases you are looking for with out using leather.
Ngreth Thergn
11-27-2004, 11:16 AM
Backpacks take up space, but sell well :)
Flavius
12-02-2004, 03:45 PM
I spent last night making rawhide leather backpacks from 20 pelts. I used all self-made ingredients mostly. Pristine Chloro wash, resins, tin bars, buckles etc.. and then tried a few with lesser quality supporting parts. I was 19-20 for pristine leather. (the intial combine to refine pelts).
Using only pristine raw leather i made 8-10 on pristine plates.
9-10 on pristine leather cords.
-How I did it-
1. I primarily only pound knots over and over (Because I am a level 12 scholar)
2. Knots right off the bat and basically every time it ungreyed, except if I was making faster progress than normal.
3. I always counter a mistake/flaw with the indicated error+knots. I have found that the next event tick is always either -10 +83 or better. Progress really seems to jump.
4. I only made 3 pristine packs out of 10, but I made 7 6-slot 5% bags.
5. Not bad for a scholar with no durability mods.
6. If you get horrible ticks to start and durability is 50% of pristine, click stop and start over as long as you have no finished the crude stage.
Hope that helps!
Typhus
12-13-2004, 09:59 AM
What is your Tailoring Skill? If you went from 1-10 leveling with Chemistry or something, and your Tailoring Skill is in the toilet, you are going to get crappy results at first. Start tanning hides into leather and spamming your Tier2 buffs until you max tailoring skill.
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