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View Full Version : Clarification on Adornment Effects


daedeloth
08-20-2007, 07:50 PM
There are a couple effects on various adornments that I'm a little confused about. I play a melee Warden, which will explain a lot of my questions.

1. On Glacial Tempers the effects simply says "Slows target by X%." Does it slow movement speed, attack speed, or both? What, if anything, would it stack with?

2. On a Focus (or Finesse) of the Magi do only hostile spells count or will combat arts, such as the Warden tree CAs (or any melee class CAs, for that matter), trigger the effect? Same goes for the Jeweler's Arcane Clasp ("damage proc on hostile spell") and other such items.

3. Similarly, does the effect on various Carpenter ornaments (symbol-slot adornment) such as a Glacial Ornament or Elemental Ornament only affect spells, or will the effect extend to combat arts of the appropriate damage type (Cold Strike, Cold Fist, things like that)? Things like the Weaponsmith occult clasps specify spell damage, but that isn't clear enough. I don't see anything with "on succesful hostile combat art" listed, so I can't rule out CAs just off the text.

4. On adornments that add +parry and +riposte, such as Glancing Splints, is it necessary that the class using it has parry and riposte as a skill innately, or will they gain the % specified on the item regardless and actually be able to parry and riposte?

5. On the Jeweler's Diverting Fastening, what counts as a "Deflection?" Is it any block, parry, or riposte or only one (or two) kinds? Do dodges count?

Prrasha
08-20-2007, 09:05 PM
1) movement speed. Some of the tempers specifically only counter speed buffs; they won't slow a +0% target to less than that (thus, they only have an effect in PvP.)

2) Just spells.

3) Just spells. No adornment boosts CA damage.

4) if it's "+2% parry" like the scintillating balanced fastening, then everyone can use it. If it's "+2 parry" without the percent sign, you need the skill. If it's "heal yourself on parry/block/deflection/riposte", you need to be able to perform that act. (So mages and priests get no benefit from +parry or heal-on-parry (unless they also have a +x% parry adornment or AA, then the heal ones will work off their uncontested parry percentage), and only brawlers get benefit from deflection-related abilities.)

5) Deflection is a monk/bruiser only skill; it's their "shield".

daedeloth
08-21-2007, 03:54 AM
1) movement speed. Some of the tempers specifically only counter speed buffs; they won't slow a +0% target to less than that (thus, they only have an effect in PvP.)

2) Just spells.

3) Just spells. No adornment boosts CA damage.

4) if it's "+2% parry" like the scintillating balanced fastening, then everyone can use it. If it's "+2 parry" without the percent sign, you need the skill. If it's "heal yourself on parry/block/deflection/riposte", you need to be able to perform that act. (So mages and priests get no benefit from +parry or heal-on-parry (unless they also have a +x% parry adornment or AA, then the heal ones will work off their uncontested parry percentage), and only brawlers get benefit from deflection-related abilities.)

5) Deflection is a monk/bruiser only skill; it's their "shield".

Thanks, that helps a lot.

TheImmortalCrow
08-01-2008, 06:05 AM
I have a similar question. I recently added a Smoldering Reinforced Fastening adornment to my Tynnonium Shackle. The adornment provided +77 Crushing, +77 Slashing, and +77 Piercing. My question is twofold:

1. Are these +77 boosts to the crushing, slashing, and piercing skills OR boosts against crushing, slashing, and piercing damage?

2. Where would I see the boosts reflected?

I am assuming that this provides protection against crushing, slashing, and piercing since my skills remain unaffected. I think I am seeing the results when I mouse over the "mitigation" attribute but I am not 100% positive.

Thank you

Prrasha
08-01-2008, 10:02 AM
1) You figured it out. They're not "+77 piercing", they're "+77 vs. piercing". Thus, physical mitigation.

2) You should probably start a new thread rather than posting to one that's eleven months old; some of the things you're replying to are no longer true (specifically, the "no adornment boosts CA damage" bit in my previous reply), and now those recently-invalidated answers are at the top of the forum in an active thread to confuse people. :)