Rorik
11-15-2004, 10:39 AM
A couple of things.
1) Would be nice to compile a list of common (and uncommon) subcomponents needed and who can make them.
Besides the oft noted, and sure to be a problem, tempers/washes/oils/resins
made by scholars from 10-19, and alchemists 20+
e.g.
Iron spikes - Outfitter
Iron Pommel - Scholar
Iron Buckle - Scholar
Iron Stud - Scholar
Iron Sheet - Outfitter
Maple stave - Craftsman
Maple quill - Craftsman
Cailun Paper - Craftsman
Rawhide Hilt - Outfitter
Generic Burlap Pattern - Craftsman
Lesser used
Iron Shod - Scholar (a few wpns)
Electrum Ornament - Scholar (Used in some crafting recipes)
Faceted Malachite - Scholar (Used in some crafting recipes)
Level 20+ It appears that in some cases, 2 different classes can make some items
Updating from memory, will validate a couple of these when I get home.
Carb spikes - ?
Carb Pommel - Jeweler(?) and Carpenter
Carb Buckle - Jeweler(?) and Carpenter
Carb Stud - Jeweler(?) and Carpenter
Carb Sheet - Armorer
Carb Plate - Armorer
Ash stave -
Ash quill -
? Paper -
? Hilt - (Tailor?)
Generic Canvas Pattern - Carpenter
2) Does anyone have the results from beta where it would confirm or deny whether these shared subcomponents are shared by all 3 level 20+ specialities, or are we going to have to then find a sub-specialist (i.e. currently I just need to partner with a scholar and a craftsman, at 20, will I need a jeweler, an alchemist, a woodworker and a carpenter? or more?)
This was my old comment - see above for changes, it appears that some items are relegated to only one subclass, some items appear in two, but they do NOT replicate across the three subclasses within a grouping, i.e. armorers cannot make hilts, even though outfitters could, conversely, tailors wont make sheets.
1) Would be nice to compile a list of common (and uncommon) subcomponents needed and who can make them.
Besides the oft noted, and sure to be a problem, tempers/washes/oils/resins
made by scholars from 10-19, and alchemists 20+
e.g.
Iron spikes - Outfitter
Iron Pommel - Scholar
Iron Buckle - Scholar
Iron Stud - Scholar
Iron Sheet - Outfitter
Maple stave - Craftsman
Maple quill - Craftsman
Cailun Paper - Craftsman
Rawhide Hilt - Outfitter
Generic Burlap Pattern - Craftsman
Lesser used
Iron Shod - Scholar (a few wpns)
Electrum Ornament - Scholar (Used in some crafting recipes)
Faceted Malachite - Scholar (Used in some crafting recipes)
Level 20+ It appears that in some cases, 2 different classes can make some items
Updating from memory, will validate a couple of these when I get home.
Carb spikes - ?
Carb Pommel - Jeweler(?) and Carpenter
Carb Buckle - Jeweler(?) and Carpenter
Carb Stud - Jeweler(?) and Carpenter
Carb Sheet - Armorer
Carb Plate - Armorer
Ash stave -
Ash quill -
? Paper -
? Hilt - (Tailor?)
Generic Canvas Pattern - Carpenter
2) Does anyone have the results from beta where it would confirm or deny whether these shared subcomponents are shared by all 3 level 20+ specialities, or are we going to have to then find a sub-specialist (i.e. currently I just need to partner with a scholar and a craftsman, at 20, will I need a jeweler, an alchemist, a woodworker and a carpenter? or more?)
This was my old comment - see above for changes, it appears that some items are relegated to only one subclass, some items appear in two, but they do NOT replicate across the three subclasses within a grouping, i.e. armorers cannot make hilts, even though outfitters could, conversely, tailors wont make sheets.