View Full Version : Demand for Carpenters ?
Karikaru
08-12-2004, 12:33 AM
Well im sure some of you probably had the same thought I did when you read about the stuff carpenters make "Furniture? is that it?"
I can see there being a demands for furniture as a novelty, but to base an entire class on it... can you really see daily orders for "wtb lvl 38 love seat, preferably green!" In SWG everyone wanted to load out their house and make it real cool, but after the novelty wore off houses became more of storage sheds. I can see furniture being a major asset to a guild hall that wants to show off, but for just personal use i dont know.
Wondering on what some of your thoughts are, and may be some feed back from some potental carpenters.
Ariadne
08-12-2004, 09:41 AM
Oh I'd love to play a carpenter, same reason as I'm tempted to play a tailor - purely to make pretty things :P
I think many people will want to make their homes look stunning - as one of the trade options is to have people coming to your home to buy your stuff...
Brevis
08-12-2004, 09:42 AM
Knowing as little as I know, my speculation is that Carpenters will probably be on the rare side. I doubt it's going to be the sort of tradeskill that appeals to people who play to be tycoons. Items which are primarly decorative in nature typically can't support the same sort of sales volume and profit margins that functional items like swords and armor can.
I don't think it's necessarily a bad thing for a profession to be like this. Even if there isn't a large amount of money to be made doing furniture, there will probably be people who enjoy doing it nonetheless.
Krazick
08-12-2004, 11:31 AM
Well... they mention furniture... What classifies as furniture?
Chairs
Tables
Shelves
Cabinents
Boxes
Crates
Barrells
Casks
Extend this a bit... and it leads to...
Wheels
Carts
Wagons
Sleds
A bit further
Rafts
Boats
Ships
Loosen up the imagination some...
Homeslice513
08-12-2004, 01:10 PM
I think that carpenters could be a high profit career choice, if everyone is going along the lines of oh they only make furniture. The thing is people like the best and coolest items whether it be their carried stuff, weapons, house items and what have you. I am very sure a lot of people will want their homes to be set up nice. This isn't to say everyone will. As I am sure a lot will just have a bunch of stuff thrown in their house for storage but those with a more social status will want the nicest furniture and layout. If there is a shortage on any artisan class and the ones doing it get too busy and are making mad money others will do it as well just because people are into what makes the money.
I prefer to just be more of a social crafter which is why I am considering tailor at the moment. It is cool that leather armor seems to be in this subclass so I am sure there is to be a little flow to be made there and probably help my guild out also. I am considering armorsmith as well but am definitely going to be an outfitter :)
Karikaru
08-12-2004, 01:32 PM
Well... they mention furniture... What classifies as furniture?
Chairs
Tables
Shelves
Cabinents
Boxes
Crates
Barrells
Casks
Extend this a bit... and it leads to...
Wheels
Carts
Wagons
Sleds
A bit further
Rafts
Boats
Ships
Loosen up the imagination some...
moorgard said something once about crafted and player controlled boats... im not quite sure, but i think he said they wouldnt be in at launch. If carpenters could make boats, that is what i would want to be! (love da boats) But I dunno, with instanced housing wont you have to kinda know someone to find their house? in SWG you could leave your house open for people to admire your work, so that is one potential reason why it may not be as popular in EQ2. Wagons? I dunno, but i see implementing wagons etc. as a problem (manueverability issues in a city?) but may be if they were like shop stands, like carts you can place on a street to sell your stuff at. Carpenters will still have a calling im sure to make certain components for other classes. It would be good to know though, what kinda of essential products they can make (looms? like crafting stations in SWG?)
oh well, hope there will be more info when they update the offical site
Homeslice513
08-12-2004, 02:32 PM
Actually you do bring up a good point. I did hear about having forges and stuff for your house to craft in and I am sure carpenters may be the creators of these. I just think there will be more business for a carpenter than people think but not so much as a weapon or armor smith would have :)
Gimfalisette
08-13-2004, 06:54 AM
From the description, it does sound like only furniture. So the career might not be as profitable in the long run as weapon or armor smithing, but it could still make you plenty of money and provide lots of fun. I recommend peddling your wares to the roleplaying population. RPers often LOVE to decorate their buildings and create spaces for RP to happen in. I was the mayor of an RP city in SWG, and most of the residents had their houses very elaborately decorated and were good consumers of furnishings.
Homeslice513
08-13-2004, 07:56 AM
From the description, it does sound like only furniture. So the career might not be as profitable in the long run as weapon or armor smithing, but it could still make you plenty of money and provide lots of fun. I recommend peddling your wares to the roleplaying population. RPers often LOVE to decorate their buildings and create spaces for RP to happen in. I was the mayor of an RP city in SWG, and most of the residents had their houses very elaborately decorated and were good consumers of furnishings.
Yeah RPers are the best :)
They make the game very fun for me actually and I am going to try and RP more in EQ 2 than I did in SWG, I am the laziest RPer ever. I am not the best in details but I try and just have fun and when people are a more serious RPer, I roll right along with them :)
Noogie Booige
08-13-2004, 11:45 AM
Noogie da troll tinks dat dere be big demand fer da doll houzez cuz da werld iz full da little peeplez en not nuff trollz.....
Noogie Boogie
Kroakar
09-04-2004, 05:36 PM
I plan to play a wood-elf ranger carpenter. I'm hoping that the foraging ability and woodcraft will help me get components.
I expect that carpenters will be able to make storage items, such and chests and shelves, that will increase the amount of items that can be stored in a house. Anybody who recalls the demand for 10 slot backpacks in early EQL can appreciate this.
I also expect that we will be needed to build guild halls, stables, boats, carriages, and stage coaches. Perhaps a barn to increase food production, or a greenhouse to grow rare plants.
Perhaps we will assist in making a booby-trapped chest to wound some large mobs, or help make large weapons like trebuchets or catapults for the large raids.
My experience in EQL suggests that all skills eventually become worth pursuing, although some tooks years to be useful. Pottery for example was pointless until Planes of Power. I'm betting that the more useless a skill appears, the more valuable it will turn out to be for those few who master it.
Flendon
09-08-2004, 12:48 PM
This seems like it will be pretty useless early on. Before you get mad I said early on. Everyone will be poor and worried more about upgrading their armor/weapons or artisan supplies. After a few months though as players have money to burn and guildhalls to fill the carpenter will be in big demand. Now if they stay in demand will depend on if these items will degrade over time like weapons and such. If so then carpenters will probably have a steady line of customers wanting to have their items repaired/replaced.
Moonshade
09-08-2004, 03:29 PM
Also, remember that early on, there won't be any carpenters. You won't be able to pick that up until artisan level 20. Without higher level adventurers around to supply your components, it may be a while before there are any carpenters. Therefore, whoever becomes one first may be very much in demand.
Daemian
10-04-2004, 12:43 PM
Another thing, where do you put the 6 foot bookshelf that you just made? Will you need to hire an ogre to move your stuff around? :D
Felonna
10-17-2004, 06:26 PM
Why you put it in your backpack of course! :D
adoribull
10-17-2004, 10:15 PM
:eek: You should have seen my halfling carrying a table, chair, bed, lamp, 2 vases, and a book shelf on her back from North Qeynos to Baubbleshire.
Flendon
10-17-2004, 11:22 PM
Oh my god I'm picturing that now! ROFL!
Moonshade
10-18-2004, 12:44 AM
I was wondering how that pile of furniture was moving around on its own! :D
Niami DenMother
10-18-2004, 06:57 PM
Should have seen the wee Niami with a load of rugs earlier today that she was lugging from the crafting instance to the bank so that her vendor (trust me, there's NO way I'd leave a name like Niami in AFK vendor mode given all the rabid beta tester tells I've been getting over th last few days) could sell them.
It must have looked like some large amorphous carpet-monster, heaving and flowing across the ground in the Baubbleshire.
On a happy note, as a craftsman (not yet carpenter), I've got a bit of furniture to play with already, and while none of it is really more than eye candy, eye candy DOES sell, especially given that there's prestige housing out there.
It's one of the last professions to have recipes added, so it's still "under construction" and we're not sure yet what goodies are going to be in store that have a market demand, but there is a demand for the fluff as people attempt to make their homes (in some cases, multi-room extravaganzas) look unique.
Oakraven
10-19-2004, 09:28 PM
Should have seen the wee Niami with a load of rugs earlier today that she was lugging from the crafting instance to the bank so that her vendor (trust me, there's NO way I'd leave a name like Niami in AFK vendor mode given all the rabid beta tester tells I've been getting over th last few days) could sell them.
It must have looked like some large amorphous carpet-monster, heaving and flowing across the ground in the Baubbleshire.
Now I have a mental picture of a certain gnome I know trying to lug 5 backpacks full of solid mahogony funishings for kitchen dinning room and three bedrooms to the bank.
I wonder how mutch all of that stuff weighs. it cant be too mutch.
Quichon
10-20-2004, 07:19 AM
A possible reason for 'powergammers' to like carpenders...
It was mentioned that you could sell goods out of your home... perhaps carpendry would make things like display cases that have like 10 slots you can put goods for sale in. That would make ANY salesman /drool. Of course, they would probably weigh so much you'd want the carpender to come to your house to build it, so as to make people disinclined to use them as 10 slot containers to carry phat lewt in...
I could see carpenders make booths that have 'inventory' slots that you can set up and sell out of as well...
Mabye I've just done too much KEI, but it seems to me like carpendry would be VERY handy for the dedicated tradeskiller or merchant, although very much less so to the dedicated adventurer.
beylanu
10-22-2004, 10:25 PM
maybe Carpenters will get the "trojan horse" recipe...useful for raiding freeport/qeynos, and any other strongholds..
;)
B
Tempelton
10-29-2004, 07:45 AM
One thing you all are over looking is that Carpenters will most likely be able to make trophies... From that Stuffed cat you killed at lvl 1 to that Dragon head mounted on your wall that you and your guild killed. At least that is one of my hopes.
Maybe even these Items might be able to give you stat incresses or bonuses when when working with NPCs if you have them mounted in your home.
I like the storage Idea someone came up with as well... say a lvl 50 Carpenter can make a vault for your home that is able to incress your storage space! that kind of thing is priceless for most of us tradeskills junkies, Packrats, and Questers that save Items no mater what it is before they even know how to do a quest...
This is the path I wish to take. Everyone and there grandmother will be looking for the fast buck in putting together a suit of armor, scribing a scroll or making a potion. I choose a path less clear and less traveled.
Famdari
10-29-2004, 12:54 PM
Hi all, Long time lurker, first time poster.
I've been in beta for a while, and I too wonder about the need for the furnature etc. I didn't really see any use other then bragging rights.
That said, I wonder if they are thinking of implementing some sort of "Feng-Shui" (sp?) system into the game in the future. Where depending on the items in your house / guild, the quality of those items, and their placement, you may receive bonuses to your character or guild. (Stat increases, prestiege, faction, buffs, etc...) FFXI does this to a very limited extent, just wondering if this is what Sony is planning for "down the road".
If so, I think that would be quite a cool feature.
Famdari
Niami DenMother
10-29-2004, 02:19 PM
One thing carpenters can make right now that's going to catch on, once it sinks in to folks, are strong boxes.
These are meant for bank storage, and, as such, are a hefty 100 weight each, but they're wonderful for protecting your precious goods in the bank.
I believe someone said that that pristine maple (level 15 craftsman) is 12 slots. The level 25 carpenter pristine ash is 16 slots. Once the recipes are implemented for the level 10-19 wood rares, I'd be willing to bet that they're going to be 14 slots.
Oakraven
10-30-2004, 09:12 PM
One thing carpenters can make right now that's going to catch on, once it sinks in to folks, are strong boxes.
These are meant for bank storage, and, as such, are a hefty 100 weight each, but they're wonderful for protecting your precious goods in the bank.
I believe someone said that that pristine maple (level 15 craftsman) is 12 slots. The level 25 carpenter pristine ash is 16 slots. Once the recipes are implemented for the level 10-19 wood rares, I'd be willing to bet that they're going to be 14 slots.
hmm
one question
what is to keep the people who get the 16 slot box from selling it to the people who have the 14 slot box
and the people with 14 slot box from selling their 12 slot boxes to people who have 10 slot boxes
and the same to the people who have 8 slot boxes and so forth?
mebrhea
10-31-2004, 12:32 AM
nothing, I'm betting, but there's only so far hand-me-downs will go
Ysandrifa
10-31-2004, 11:20 AM
One thing we must not forget is that there will always be an influx of new players plus people will eventually get a new house with more rooms etc. So my guess is there will always be a demand for one thing or another.
I also assume that over time there will be new things added. EQ is a dynamic game with people coming and going and new content will come in sooner or later for everyone.
It's not like everyone starts at the same time and once all those people have the furniture/storage/insert-whatever-is-carpenter-made here will be out of business ;)
Jintou21
11-04-2004, 01:01 PM
I'm not sure if I'll make a carpenter but I do know I'm going to fill my house with furniture ( wonder if there's a dragon house -like a dog house- but for my pet baby Dragon that comes with the collectors edition?) and oooh 12 slot maybe 14 slot containers :D some place to put all my arrows from woodworking :)
Niami DenMother
11-04-2004, 10:32 PM
A couple patches ago, they finally changed vendored furniture prices, too. (Until then, you could buy most NPC-sold furniture for 12 copper.) With some of their items now selling for more than a gold (prices vary a lot), folks will be more accustomed to spending well for their furniture, and the player-made furniture market will very much give the vendors a run for their money, especially since we can do stuff that they can't. :)
Niami DenMother
11-04-2004, 10:35 PM
hmm
one question
what is to keep the people who get the 16 slot box from selling it to the people who have the 14 slot box
and the people with 14 slot box from selling their 12 slot boxes to people who have 10 slot boxes
and the same to the people who have 8 slot boxes and so forth?
Nothing, but the same can be said for any non-rare armor, weapon, bag, pack, etc. item as well. :)
As Mebrhea said, there is only so far hand-me downs will go before they end up gathering dust in some mule's bank, or someone sells them to an NPC vendor for some quick cash. And there will always be an influx of new players wanting things.
Seeker
11-04-2004, 10:46 PM
And don't forget all the alts of the high level players who want to start off with the best possible for their $$$...
:D :p :rolleyes: :eek:
Rhonant
11-08-2004, 12:04 AM
I'm a little skeptical about how much demand there will be for 12-14-16 slot boxes. In EQL 60% of the junk taking up space in my bank were quest items (that I never got around to doing). Since EQ2's quest items don't take up inventory space, how badly will people really need all those dozens of slots? Well, then again with only 4 toons for accounts people will be far less likely to have mules. I can see guilds buying the top of the line boxes for the guild banks.
I'm kinda torn on whether or not to be a carpenter myself. Its the one class that jumped out at me as something fun, but I wonder whether the market will be there or not. On the one hand, how many people are going to spend money on furniture when they still need to be upgrading their weapons and armor. Then again, the fact that people sell from their houses when in merchant mode gives people a chance to show off their place. Thus housing becomes a symbol of status just like the best weapons and armor are. Yet another factor to consider is that the Carpenter class is the only one, aside from Sages, who's items dont wear out or get consumed.
Liandra
11-08-2004, 04:24 AM
I'm a little skeptical about how much demand there will be for 12-14-16 slot boxes. In EQL 60% of the junk taking up space in my bank were quest items (that I never got around to doing). Since EQ2's quest items don't take up inventory space, how badly will people really need all those dozens of slots? Well, then again with only 4 toons for accounts people will be far less likely to have mules. I can see guilds buying the top of the line boxes for the guild banks.
Hmmm. Personally most of the bank space on my 5 mules was taken up by tradeskill supplies. Quest items were kept to a minimum due to the lack of many quests worth doing. I can see 32 slot boxes being in HUGE demand mainly for tradeskillers (which i assume most on this site are :p )
Ariadne
11-08-2004, 04:52 AM
Tradeskill supplies took up a LOT of space for me.. specially as a provisioner - SO many different foodstuffs :)
I'll be making strongboxes (only in elm, then maple) asap to make space in my bank.. then hiring a carpenter or buying ash ones for later..
Woody67
11-08-2004, 11:03 AM
One thing regarding quest items you will have to consider is the 50 quest limit and collection quests. Unless they change how these count toward the overall limit, some folks will probably hold onto them untill they get a near complete collection before they activate the quest. Or they may collect the items to trade for those they are missing. I know I had a few bags and boxes full of shards, bones and butterflies by the end of the beta.
Course you will also have those folks like myself that are packrats anyway.
Lordebon
11-08-2004, 02:48 PM
Well, I'm a card carrying packrat.
I know in EQ Live, before I retired, I had the following:
Main char - All bank slots full of 10 slot boxes - 2 or 3 filled w/ quest stuff, 1 or so filled with spells (heh. vendor hunting was awesome), 2 or so full of gear, the rest full of tradeskill stuff (my tools, and my full set of collapsibles, plus my geerloks heh).
Mule #1 - All TS stuff
Mule #2 - Just Tinkering and Research
Mule #3 - TS stuff that overflowed from #1
Mule #4 - Baz mule & overflow area (lotta overflow heh).
In other words... I plan to be making myself a LOT of boxes heh.
I'm in reply mode tonight... just thought I'd pop in with my 2 cents.
Demand vs. entertainment
The whole restructure of the adventure classes was aimed at taking away demands for a certain class. All four will be needed, and any of those subclasses will fill that space appropriatly.
As my understanding of tradeskills is, all will be equally needed in one form or another - no ultimate class.
So if you want to see what pretty rugs you can make, be a carpenter. If you never plan on redecorating your house, don't be one.
RawdTP
11-16-2004, 06:19 PM
I'm a little skeptical about how much demand there will be for 12-14-16 slot boxes. In EQL 60% of the junk taking up space in my bank were quest items (that I never got around to doing). Since EQ2's quest items don't take up inventory space, how badly will people really need all those dozens of slots?Hey, future master Chef here. How much do you want for those 16 slot boxes? I'll be needing 36 (4x8 + 4 shared) of those to start with, so give me a quote -).
Seriously, most tradeskillers - myself included - always had problems with space for tradeskill components. I don't see how EQII is any different. I expect boxes will be in high demand.
Alaras
11-16-2004, 07:39 PM
My personal biggest hope is to see them put a container to token vendor in.
Right now I have the supplies to make 140 elm strong boxes and about 60 maple strong boxes but trying to get them sold is a night mare since I can only make one barely make it to my inn sell it and repeat.
I posted about this on the eq2 site hoping to see them make the brokers capable of doing this since there is a broker in all the tradeskill instances.
Macord
11-17-2004, 01:14 PM
Alaras, can't you fill up your inv slots before making and then carry the boxes in your overflow? They weigh nothing, then, and you can carry multiple around with you. Just fill up that last slot with something you can destroy, get to your inn, destroy it, move a box to inv, sell, repeat.
A quick comment about demand for carpenters --
I was sceptical about demand for furniture, until I got a keg as a quest reward for my troll. The keg has no use whatsoever. All it does is sit on a table in my room. I absolutely love it ...
Now I want to get more furniture! Lights! Stools! Tables! Chairs! Paintings! Beds! Rugs! STUFF! GIVE ME MORE STUFF!!!!!!
In short, I have lost my mind. I assume, therefore, that other people will, too! Carpenters, you will definitely have a market ...
Oakraven
11-18-2004, 05:08 AM
pre ROK one of our guild members already had 2 mule accounts just for her visible clothes and jewlry. And remember, this was PRE ROK when EQ only realy had 4-8 textures and mabee twice as many colors for the armor.
She also created two alt just so she could wear either robes or armor to guild events.
another guildmate tried to keep every freaking magic weapon he ever had.
a lot of guildmembers even with the introduction of the bazaa and the doubled bankspace kept running out of space to store stuff.
Yep, you hit on the real money maker for carpenters in the early game, Niami. Bank boxes. The engine can support as many as 36!! slot items. As, a scholar I only have limited success making the 8 slot boxes (ok so they usually come out as 6 slot but thats still a huge upgrade from 4 imo =P) and its relieved a big stress for this tradeskiller.
Fightergrrl
11-18-2004, 07:27 PM
As soon as the message boards are fixed, I'm selling furniture and boxes on Lavastorm >; )
One thing that will also impact the demand for player storage is that you are limited to 24 items max in the starter apartments. So you end up with the great modern day dilema: books or furniture? I'm guessing more furniture will go into the rooms and more books in the bank (although in my heart of hearts that just seems wrong).
The one thing I will say about being a carpenter is that, by in large we do it for the fun and not for the money.
Now if they'll only fix the craftsman books for tier 2.... **rubs her hands impatiently**
Goragg
11-19-2004, 06:55 AM
carpenters will suck, no one be a carpenter...atleast on kithicor server....any other server go for but leave kithicor to me! er...I mean...to no one...
Aguirre
11-22-2004, 03:25 PM
Well, my initial thought of furniture before I played eq2, was...what's the pont? Then I found we could buy/rent houses...but I was still like, what's the point, no one will see it?
But then I realized that even though it is slightly annoying, we have to enter a sellers house to save broker fees....COOL! That at least gives me some reason to make a virtual house look decent.
Even though it stinks to run a zone to buy something from someone, it will give us at least some reason to tidy up our pad :p And that is considering that I have no knowledge of guild halls and how they come into play. Should be very exciting :)
I am a craftsman and still debating which way I'll go at 20 (currently 16).
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