Niami DenMother
09-26-2006, 09:07 PM
If you have been following either the SoE forums or the EQ2TC forums, you probably have heard about the tradeskill instances on Test being closed down, and the crafting equipment being moved to the main city zones. It caused a {cough} bit of hubub on many fronts, ranging from outright knee-jerk reactions from folks who liked the ambiance and convenience of the instances, to very real concerns over crowding, lag, etc.
I would like to personally thank those who aided in the playtest on Test yesterday, and managed to do so in a civil manner. For the folks who couldn't even follow simple requests during the final minutes of the test and restrict their ooc comments accordingly - BAD trolls, you failed Reading Comprehension 101 and Common Courtesy 101. No cookies for you!</p>
I am happy to say that despite the sort of behavior (thankfully, from a very small minority) that reinforces why the devs often don't like dealing directly with the players in emotional situations, there is some good news from Glendral:
First, we are adding the tradeskill society instances back in. We still may remove them in the future but we definitely need to do a lot more work before we can do that. The devices that are in the main city zones are staying in as well.
We are looking at a lot of the feedback we got from the playtest, /feedback, and the boards for possible implementation. Among the topics we're discussing include adding more bankers and brokers in other zones, cost of the tradeskill devices you can purchase for your house, etc.
I have added a Work Order Clipboard that you will be able to purchase from either the Coalition of Tradesfolk or the Ironforge Exchange once you have amiable faction with either of them.
I added/fixed a number of merchants that were missing tradeskill fuel in the city zones.
I know about the problem in the Clothespinners, in North Qeynos, with the collision between the desk and the loom, and this has already been fixed internally. Unfortunately since this fix requires changes to art assets that are already locked for this update, we won’t be able to get it out until Game Update 29.
The wholesalers on the Queen's Colony and the Outpost of the Overlord will once again correctly begin you on your path as a crafter.
Many thanks go out to him for keeping his cool during yesterday's brouhaha, and for getting back to us with the good news. You can find his full post, and any responses in this thread in the SoE forums. (http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=65210)
I would like to personally thank those who aided in the playtest on Test yesterday, and managed to do so in a civil manner. For the folks who couldn't even follow simple requests during the final minutes of the test and restrict their ooc comments accordingly - BAD trolls, you failed Reading Comprehension 101 and Common Courtesy 101. No cookies for you!</p>
I am happy to say that despite the sort of behavior (thankfully, from a very small minority) that reinforces why the devs often don't like dealing directly with the players in emotional situations, there is some good news from Glendral:
First, we are adding the tradeskill society instances back in. We still may remove them in the future but we definitely need to do a lot more work before we can do that. The devices that are in the main city zones are staying in as well.
We are looking at a lot of the feedback we got from the playtest, /feedback, and the boards for possible implementation. Among the topics we're discussing include adding more bankers and brokers in other zones, cost of the tradeskill devices you can purchase for your house, etc.
I have added a Work Order Clipboard that you will be able to purchase from either the Coalition of Tradesfolk or the Ironforge Exchange once you have amiable faction with either of them.
I added/fixed a number of merchants that were missing tradeskill fuel in the city zones.
I know about the problem in the Clothespinners, in North Qeynos, with the collision between the desk and the loom, and this has already been fixed internally. Unfortunately since this fix requires changes to art assets that are already locked for this update, we won’t be able to get it out until Game Update 29.
The wholesalers on the Queen's Colony and the Outpost of the Overlord will once again correctly begin you on your path as a crafter.
Many thanks go out to him for keeping his cool during yesterday's brouhaha, and for getting back to us with the good news. You can find his full post, and any responses in this thread in the SoE forums. (http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=65210)