PDA

View Full Version : July 26 - Writs, Secondary Tradeskills and Homes


Niami DenMother
07-26-2006, 06:54 PM
The only thing these three items have in common is that they are all items for which we have updates today.

Writs

Beghn's portion of the tradeskill writ revamp is complete and they have been submitted in to be coded. We have no ETA on when they will be ready to go Live, however Beghn's most current guess is that when they are ready, they should not have to wait for a Game Update to do so, but rather go in during one of the random m*rning patches.

You will be able to sell a certain number of products that you made every hour to a specific vendor. This vendor will allow you to choose to sell the items for profit OR sell them for status. Quality level for these items will not affect price in any way.

Secondary Tradeskills

The Echoes of Faydwer expansion, due out near the end of this year, will include the ability to choose a secondary tradeskill. There still isn't a lot of information available, but we have a basic overview of the two skills, Tinkering and Transmuting, available here, complete with updated information from Beghn today. (http://eq2.eqtraders.com/articles/article_page.php?article=g95)

Home Sweet Hovel

Homes vary wildly in location, price, status, purchase requirements, vault slots and maximum vendors that can be placed. We've had information scattered hither and yon for a while regarding vault slots and costs, and I attempted to beat things into submission in handy chart form here. (http://eq2.eqtraders.com/articles/article_page.php?article=g69&menustr=070000000000)

Niami DenMother
07-26-2006, 08:40 PM
As an addendum on writs, Dymus posted some additional comments on the SoE forums regarding tradeskill writs:

Just to give an update on tradeskill writs / quests and some background info:

We removed the tradeskill writs when we removed the subcombines and changed the recipes for the tradeskill revamp. The changes to the overall system were so extensive that updating the near 1500 existing writs (and associated files for each one) was just not going to be feasible in a reasonable time frame. The way writs were created originally also meant the upkeep for the system and all the data contained within was extremely difficult and error prone. It was also felt that crafters weren't getting as much benefit out of the current implementation as they could.

We've talked about several things we could do to replace the old writ system with something a bit more engaging, varied, and fun. To get to this point we had two choices: Work on something fairly extensive and code driven that would take several updates to complete or work on a few smaller content driven systems and get them into the game in stages as each portion was completed. After considering these options we are going with the second of the two. From feedback here on the boards and from talking to people at the block party it seems that something needs to be in place to fill the hole left by the removal of the old writs, and fairly soon, we're working on it.

The original goals are still valid and we have the first stage of what we'd like to do in progress. I cannot promise anything for update 26 but if everything goes well, then you should see the first of the tradeskill writs with the new format soon. We'd like to allow for several options in gameplay for these writs and future quests with varying degrees of difficulty and reward. So please keep in mind that the first set of writs are geared for one style of play. Additional content will be added as it gets finished to reach the goal we've set for some diversity in crafting. Now that we have a more easily maintained system more of our time can be dedicated to creating new things rather than trying to maintain the existing system.

Lordebon
07-30-2006, 08:36 AM
Glad to hear this =)

I've been stockpiling some of my crafting runs of furnature instead of vendoring them, and I can't wait to turn them into status (and the coin back from fuel, which is hurting a tad hehe).

Homeslice513
07-30-2006, 05:29 PM
I just came back once again(this time PvPing mostly) and was curious of tradeskill writs, also very curious about the expansion now. I would like to have a good look at the Fae because from the video they seemed to be Gnomes with wings and although that works for me, I would like a little more to them.

anfrey
08-01-2006, 08:25 AM
here's some data to add to hovel sweet hovel...

i live in a 2 room suite at the lion's mane inn at south qeynos. it is status housing. i have three house vault slots and three vendor slots.

my dame lives on lucie street, so i'll check her account in a few to see how many vendor slot she's got.

Liandra
08-01-2006, 11:59 AM
here's some data to add to hovel sweet hovel...

i live in a 2 room suite at the lion's mane inn at south qeynos. it is status housing. i have three house vault slots and three vendor slots.

my dame lives on lucie street, so i'll check her account in a few to see how many vendor slot she's got.

Everyone should have the same number of vendor slots as house vault slots. That is not what the guide is trying to track. It is trying to track the max number of containers that can actually be placed in your house. According to the data so far it should be 4 for the 2 room 3 slot house.