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Moddo
11-13-2004, 05:46 PM
Did some testing with food. Lvl15 with 347hp. I jumped off griff tower and then watched healing rates per tick in %.

For store bought rations it gave 5% per tick.(cost 6cp each)
With homemade food (jumjum trail mix costs 1.14sp to make provided a 6% regen.

Dried meat bought in store costing 26cp gave 7% regen....


So can someone explain what the benfits to homemade food are? When can buy 4 store bought for price of one homemade.

Torval the Harvester
11-14-2004, 12:46 AM
Good experiment! Umm, a bit painful, but very creative.

I guess all i can say is you need to remember you are judging against tier one recipies. I mean, no one wants my tin weapons either, because they are questing for better ones, but I have every indication and reason to believe that it does get better latter on. You just need to have at least a little faith. :)

'Val

Ngreth Thergn
11-14-2004, 11:23 AM
We are hopping somoen will make an econmy post like this with more detail, to convince Ben to either have food make multiples, or find some other way to drasticly lower the cost.

Aruzdail
11-15-2004, 09:43 AM
I did notice that homemade food has a longer "timer" than the priest summoned ones....don't know how that compares to "bought" food though.

Aruzdail

Moddo
11-15-2004, 04:51 PM
Roasted Carrots and Candied Oranges provide 8% regen for me. So these are actualy worth makeing cause only costs 24c per combine - time to harvest.

Popsi
11-15-2004, 05:39 PM
Great post! Now we need to test drink (power regen). As a mage, I have a genetic predisposition to overnuking :p I sure can tell when I am out of water. I'll try to measure some of the common drinks.

CrypticFirefly
11-15-2004, 09:26 PM
I haven't tested the regeneration rate of drink, but I did check duration.

White Tea (regular): duration 50 minutes
Refreshing (pristine) White Tea: duration 60 minutes

Regular old flask o' water lasts 30 min, if memory serves.

Serenya
11-16-2004, 11:54 AM
I noticed my foodstuffs last longer, mostly, so tonight I'll make a point of noting durations as I eat them. I primarily have made frog legs, flounder and sunfish in various forms so far.

BlueMystic_28
11-16-2004, 01:12 PM
Pecan Jum-Jum Trail Mix - Level 9 Final Combine

Savory - 40 minutes
Normal - 50 minutes
Delectable - 60 minutes

I didnt do a combine for the worst quality but I might guess at it being 30 minutes.

Serenya
11-16-2004, 01:17 PM
I'm also going to say that I think they are too costly for the return atm. It is painful to realize that I'm eating food that cost a minimum of 1sp EACH to make. I'd forgotten what it was like to scrape for every copper...... I think foodstuffs are a bit out of balance in harvesting though. For instance, I have had at least 5 stacks EACH of Frog legs, sunfish, and flounder. I have less then one stack of foraged basil. And since the refine basil isn't in game yet, I'm buying basil at 36cp each. I'm making herbed frog legs (1 basil); sunfish sandwiches (basil and bread at 36 cp each, is there a bread recipe I've overlooked?); and stuffed flounder (when I can get cabbage that is, and again uses basil). The longest any have lasted is 1 hour, I'll try to pay closer attention to which is which (also, as to whether or not quality affects time/regen rate).

Loredana, level 13 summoner, level 12 craftsman, Permafrost Server; The Revellers

Ariadne
11-16-2004, 03:15 PM
Serenya - make sunfish steak (uses packets of spice not basil, so salt 6cp, pepper 6cp, fuel 6cp = 18cp is half the price) instead, then basil soup broth, then sunfish soup.. it's a good progression..

Serenya
11-17-2004, 10:20 AM
Ah, thank you Ariadne. I'd done steak then jerky, but switched to sandwiches as 'harder'. I missed the soup pairing, I'll try that instead.

Serenya
11-17-2004, 02:23 PM
Herb Crusted Frog Legs - 50 Minutes @ 6 - 7% regen

Sunfish Sandwich - 50 Minutes @ 6 - 7%

Refreshing White Tea - 60 Minutes @ 6 - 7%

Black Coffee - 60 Minutes @ 6 - 7%

Note there were all the '3rd' tier results, not pristine (I had already eaten my pristine). All showed the same regen, which was sometimes 6 and sometimes 7 percent (so maybe 6.5?)

The frog legs take basil, packet of spice, 2-3 combines depending on whether or not you make your own spice.
The sandwich takes basil, bread, packet of spice, 2-3 combines as well. It apparently isn't worth making the sandwich over the froglegs, and I'm not convinced it's worth making the froglegs over simply buying food. Though it will be slightly more bearable once basil can be refined.

Pickel
11-17-2004, 05:42 PM
I don't think a percentage is a good way of rating these items because I don't think items give a percentage of health back. If that was the case, then when people get level 50, they can still make their level 1-9 recipes and get the 7% regen. I'm sure it is more of a HP/Power hard number since the Trade skill guru had said the higher level people will really want the higher level food. But unfortunately I can't check this before I head out on vacation.

Pickel
13 Druid
14 Craftsman
Najena server.

Woody67
11-17-2004, 06:30 PM
I was of the same thought Pickel, but was going to do some testing before I posted anything. As you brought it up, shall give off my preliminary observations.

From what I have seen, your normal regen rate of health/mana may be tied to your archetype and is tied to your level. I am not sure if anything else, like race or stats will affect, would need more characters to determine. Stupid 4 character limit.

At level 10, my DE scout would regen 9 points per tick, then 10 points at level 11 and finally 11 at level 12. So take that as level -1 for her. My barbarian fighter was regenning at least a tick per level, so 10 at 10 and so forth, though I think it may have been higher, something like level +1.

When I ate food, say the free rations on the Isle, I got a 5 point increase, no matter what my level. I think the rations from the isle are different from ones bought in town, as they would not stack, or at least in beta. I burned up my stack of food prior to leaving the isle. It seems like the rations I bought from a merchant in town were giving a 6 point boost.

I did notice that some quest related goods in beta, havent gotten much yet in live, were even higher than the store bought.

So, what folks may have to look at is points per tick vs. overall percentage points. This may help or harm the provisioners though. I will try to do the research I was planning on.

Liandra
11-18-2004, 04:20 AM
i am pretty sure that Moorgard stated that all hp/mana regen was percentage based.

Zendaken
11-18-2004, 09:20 AM
Moorgard also stated that food/drink regen would be scaled based upon level so a level 50 wouldn't get the same result from a tier 1 item as a level 5.

Now, how they're doing that, no clue whatsoever.

What "should" be is that your base regen is by percent. This could possibly be based on class, but that's more likely just a function of your actual health/mana (fighters have more hp, so the same percent returns more).

As for the other items, they have the option of scaling percentages, using flat values, or something else I have no idea about. :D In my opinion, it would be easiest to set food/drink regen to a flat value. No additional work needed. (*shrug*) That's just an opinion and has nothing to do with how they choose to do it. We'll just need a tremendous amount of experiments to determine that, including current max hp/mana levels as the difference between the two styles I mentioned is likely only a couple of points a tick.

Serenya
11-18-2004, 10:10 AM
keep in mind too, most of us testing right now are in our teens. That being the case, testing tier 1 food by percentage of regen is as good a method as any, because that IS the level appropriate food for us. And in case it matters, I'm testing with a summoner, level 13

Moonshade
11-18-2004, 03:21 PM
Checked duration of some tier 2 delectable quality items; roasted carrots, oranges, etc. They all seem to last 1 hr 15 min. Didn't test regen % though.

Jabontik
11-21-2004, 01:16 PM
chilled black coffee

+10 manna per tick, duration depends on quality.

normal manna regen on my lvl 12 druid is +13 per tick with normal drink.

with jumjum wine or black coffee, both made at lvl 8-9 artisan, regen per tick is +23.

I assume the tier three drinks regen +15 or +20.


this is out of combat regen of course. not sure if it affects in combat regen ill try to test. Imho, these drinks are well worth the cp, even if yuo buy the coffee, sugar and milk the cost is about 52cp per drink but its almost double manna regen. really helps if your in a high uptime group or chain killing solo mobs. (or crafting chemistry or woodworking =p)

Gedwin
11-21-2004, 04:09 PM
And lets not forget no crafer would be caught thirsty during long crafting sessions. No matter the class, power is important for crafting and we're all interested in what drinks provide the best power regen to let us mash those medium and high power buffs more. :)

CrypticFirefly
11-22-2004, 12:27 AM
Checked duration of some tier 2 delectable quality items; roasted carrots, oranges, etc. They all seem to last 1 hr 15 min. Didn't test regen % though.

I checked the duration on regular quality candied oranges, they lasted 1 hour 5 minutes, so it follows the pattern of 10 additional minutes for each step up in quality.

However, while high grade (pristine) vanilla, a sub-component of candied oranges, is edible, it apparently has a duration of only 30 minutes.

Haven't had the chance to check regeneration rates yet.

Nusham
11-23-2004, 05:39 AM
I think the duration depends on the tag (refined / interrim / final) of the food / drink.

And some data:

For shaman 19 with about 525power pool I had +22power regen with summoned water and +42power regen with antonican coffee / black tea. With assumed +18power regen (level - 1) summoned water would have +3 and the coffee / tea +24.

JuneauCB
11-25-2004, 05:27 PM
Tier 0 food and drink isn't really worth making except for the duration and skill ups, but Tier 1 and beyond (Antonica and Commonlands) gave me almost double the regen rates plus almost double the duration.

Example: Chilled antonica black coffee and savory crab poppers gave me 38 hp/tick, 44 power/tick, and 50 minute duration. Summoned food and drink gave me 20 hp/tick, 23 power/tick, and 30 minute duration.

I assume it will get better with higher quality and tier provisions.

Constance
11-25-2004, 09:11 PM
Refreshing Whisky - lasts 1hour 15minutes - 52 power regenerated per tick while not in combat - appx 7.5% of total power regenerated.

Delectable Baked Grouper - lasts 1hour 15minutes - 60 health regenerated per tick while not in combat - appx 6.3% of total health regenerated.

This was done as a level 24 Templar.

blueberrylyl
11-26-2004, 10:56 PM
Level 29 Refreshing Vox Breath Beer - 38 points per tick at levels 16 and 17
Level 29 Delectible Pork Pasta - 38 points per tick at levels 16 and 17

Still no other stat changes noticable.

Lyly

Monk with a Hotplate
29 Provisionist ~ Unrest

Terinos
11-27-2004, 11:29 AM
From what I have been able to determine, the regenerative effects of food and drink is solely dependent on the base items. For example, orange juice using a tier 2 base item and black tea uses a tier 2 base item. They both seam to have the same regenerative effect. If you mix them together to make orange tea, since its base items were tier 2 items it also has the same regenerative effect.

Until someone can dispute this fact, I doubt I will be making anything that requires two other foods because it seams like you're halving your profit. The only reason I see to do it is if you need the xp and there is nothing else to combine.

If this is actually how it works, this really makes a lot of food worthless. I hope this isn't how it works, or if it is it is changed so that different foods have different regenerative effects based on their difficulty.

Calendria - Najena. 23 Provisioner.

Dafydd
11-29-2004, 10:36 AM
From what I have been able to determine, the regenerative effects of food and drink is solely dependent on the base items. For example, orange juice using a tier 2 base item and black tea uses a tier 2 base item. They both seam to have the same regenerative effect. If you mix them together to make orange tea, since its base items were tier 2 items it also has the same regenerative effect.

Until someone can dispute this fact, I doubt I will be making anything that requires two other foods because it seams like you're halving your profit. The only reason I see to do it is if you need the xp and there is nothing else to combine.

If this is actually how it works, this really makes a lot of food worthless. I hope this isn't how it works, or if it is it is changed so that different foods have different regenerative effects based on their difficulty.

Calendria - Najena. 23 Provisioner.

I think you are correct. When making money or food/drink for guild mates I do the simple combines because like you say I don't notice any difference, infact In general the quality does down a little bit (which effect the time) so your much better off whipping out a stack of orange juice than trying to make orange beer.

However your will level faster doing the higher level multi combines. So there is a use for the higher end recipies.

I don't have any thing hard fast or written in stone but out of ~ 3 stacks of Orange juice I usually sell off 1 stack (usually the quality level 3 ) then from the remaining 2 stack of High Qualtiy level 4 I usually use 1 as food for adventuring and use 1 to make higher level items for skill ups.

Zaxerin
11-29-2004, 08:39 PM
OK did some tinkering myself cause I'm weighing my options as a 19 craftsman as to what path I want to take.

lvl 10 warrior, 281 health, 236 power, base regen 11hp(3.9%)/9pr(3.8%).

All Tier 2 foods gave me +8hp regen (6.8%total regen).
All Tier 2 drinks gave me +12pr regen (8.9%total regen).

Store bought dried meat for 26cp gave me +6 (6% total) hp regen.
Store bought water flask for 26cp gave me +10 (8.1% total) power regen.

Nothing gave stats.

The store bought food/drink seems to be the better deal considering the time/effort put into making food and drinks... 2 full stacks will only last 5 hours, but could take you 40 minutes to make 2 full stacks of homemade food and you will probably be back in town once every 5 hours, lol...

guess my career path is still up in the air.

Dafydd
11-30-2004, 02:32 PM
OK did some tinkering myself cause I'm weighing my options as a 19 craftsman as to what path I want to take.

lvl 10 warrior, 281 health, 236 power, base regen 11hp(3.9%)/9pr(3.8%).

All Tier 2 foods gave me +8hp regen (6.8%total regen).
All Tier 2 drinks gave me +12pr regen (8.9%total regen).

Store bought dried meat for 26cp gave me +6 (6% total) hp regen.
Store bought water flask for 26cp gave me +10 (8.1% total) power regen.

Nothing gave stats.

The store bought food/drink seems to be the better deal considering the time/effort put into making food and drinks... 2 full stacks will only last 5 hours, but could take you 40 minutes to make 2 full stacks of homemade food and you will probably be back in town once every 5 hours, lol...

guess my career path is still up in the air.


Its your choice.
1 stack of Tir 2 food last 24 hours. Takes ~ 10-15 min to harvest + 15 min to make. (~12 4 second pulses to make 1 food or ~48 sec or ~16 min for a stack of 20)

1 stack of store bought food last you 10 hours.

Also if you remember EQI it was 6 months to a year before players were turning out stat enhancing foods.

Also I personally believe that the game does not really start untill you are 20+ Any char under level 20 is a noob chair that is yet to decide upon a career. Tir 2 items are primarily benefitial for chars level 10 to 19, IMHO

skarsol
11-30-2004, 03:38 PM
1 stack of drink takes considerably longer than 10-15 minutes to harvest. :(

Dafydd
11-30-2004, 04:31 PM
1 stack of drink takes considerably longer than 10-15 minutes to harvest. :(

True but you should harvest a bit while you hunt. (Even a good steady exp group takes a few breaks) Also a lot of harvesters sell via brokers very cheap. but hey I'm not trying to preasure you ... the less chiefs there are the better prices i can sell for in the long run.

skarsol
11-30-2004, 05:59 PM
Heh, I'm a level 35 Provisioner, no presure needed. :P

And exp groups don't exactly appreciate you wandering off between fights to harvest crap. Least not good groups with constant pulls.

I just find it silly that I can spend 1 hour and make 5-6 stacks of delectable food or spend that same hour *maybe* harvesting enough materials for a couple stacks of drink. (And this is in zones where I am the ONLY harvester (Enchanted Lands and Zek. Its worse in TS/Antonica)

Its to the point that I use meat for skillups/sale and buy tier3 veggies from broker in order to make drinks for me and my friends. Sorta sad that its not worth it for me to try and make exp-giving drinks (tier 4), even with them selling to vendor for 16 silver.

Striider
11-30-2004, 08:38 PM
I agree Skarsol, the drink ingredients are WAY more rare than food ingredients. I am sure Sony will choose to nerf the food drops before they would give us more drink spawns. So, enjoy it while it lasts (and get your skills maxed, heh).

Grunthex
12-01-2004, 11:42 AM
I've been collecting a bit of this information myself, just started last night in order to advise a guild provisioner. Here are some observations (I don't know the recipe levels, sorry)

For records, I am a level 21 Templar, with 601 power and approx 825 hp.

Storebought Filtered Spring Water (my baseline) sells for 29c and gives me 42 mana/tick for 30 minutes.

Jumjum Juice (tier 1?) gives me 36/tick for 50 minutes.
Chilled Vodka (tier 2) gives me 49/tick for 55 minutes. Refreshing Vodka same regen for 1:15.

In food,

Vulrich Jerky (tier 2?) gives me 56/tick for 1:05.

I will continue to offer more hard numbers as I can -- I am very interested in leveling to see if the same drink gives me more regen (% based) or remains at a hard number.

Lochlan
12-01-2004, 02:00 PM
Does the church approve of you running around drinking Vodka?

Not experimented with this thou, do you end up intoxicated? I chuged some ale I got froma quest but saw no effects and no change in my tolerance skill..

Has intoxication been implimented.

Jabontik
12-06-2004, 01:34 PM
when you post the +42/tick numbers etc,

please try to post the *gains* only, taking out your baseline regen. to determine baseline regen, sprint till yer oop or jump off a wall, with no food or drink consumed and measure your regen in the p window.

then do it again while consuming the food/drink and subtract normal regen to get the actual benfit gained from the food/drink.

just a thought, makes it easier for me to read is all

Wolfysins
12-06-2004, 06:42 PM
My entire guild does tradeskills. I kinda started it. They were all laughing at me when we'd run through Commons and I'd be stopping to harvest something then run to catch up. They knew I especially had a thing for ore and logs, so if they saw one, they'd intentionally veer towards it just to see if I could resist the temptation.

Then the skill 20 to harvest tier 2 patch came out, and they're all doing it. In a run to get to Fallen Gate, it's like we're playing hopscotch, running past the other people to get to a node, then get passed up while harvesting, only to catch up to them when they stop at the next node.

We just trade stuff back and forth. You can end up with an amazing amount of supplies that way.

Furthermore, the food supplies are trivial to get loads and loads of.

And don't forget -- while you're making all that food and drink, you're leveling your artisan. So that 20 minutes isn't wasted. You'd spend it there anyway, but you'd spend it making other stuff you wouldn't use.