View Full Version : Potential Harvesting Change
Zendaken
08-26-2005, 06:56 AM
This is sure to be interesting! Moorgard posted about increasing the rate at which rare harvests will be coming into the world. Read about it here. (http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4473#M4473)
Here's the subsection of his post:
For those of you planning to invest in spell upgrades, keep in mind that the market for them is going to change drastically with Live Update #13. While Master I scrolls will continue to be very rare and expensive, the new Training upgrades may soften prices for some of those spells a bit. But more than that, rare harvests used to make Adept III spells are going to become *much* easier to obtain. I would expect prices for Adept III spells to go down considerably once the market adjusts to the influx of Legendary harvests.
GeyrWhitefalcon
08-26-2005, 10:51 AM
Whatever happened to rares being, well rare? I distinctly remember when SOE claimed that the pristine quality level was something that was supposed to be special too and we should only expect normal everytime. So am I correct in assuming that Adept III is going to be the new AppVI? and everyone will wear rare jewelery?
Catfish
08-26-2005, 11:48 AM
I have to wonder whether or not this has anythign to do with the addition of Master III spells. Maybe a new super rare will be introduced? Meh.
Recently, while explaining the removal of group debt, one of the reasons given by the devs was that Debt was a major thing people cited while cancelling their accounts. Some exit poll I'm guessing. Maybe that has happened again.
Do I want more rares? Yes. Do I want them to become so commonplace that there is never any reason to make or own anything but? NO.
isembold
08-26-2005, 12:16 PM
Yea, but this only mentions that the ones used for Spell Upgrades will become more common. It says nothing about stuff like metal for weapons and armor or wood for carpentry etc.
kieroth_whiteleaf
08-26-2005, 01:28 PM
They might go the same route as they did with the extracts - make another component that works in INK recipes only, thus keeping the market less sucky for everything else.. if that were on the same drop table as say sparkling rocks (or whatever they are in jewelry nodes) then you'd still have SOME rareness but you wouldn't devalue the rare metals already there (or, easier, just let people make ink out of the extract materials)
Overall - Despite the fact that I REALLY want to be equipped in all rares, it's not as cool if it's easy. It's a goal I plan on having to work up to, save up for and get skilled enough to do (since I plan on making stuff myself) - Having the drop rate altered to make it easier just wouldn't be as fun.
I'm okay with it if it ONLY slightly increases the amount of adept3's available - with the easy acquiring of adept1's, the sages definitely need to be more competitive on the marketplace and this will help - I still don't think they should be COMMON, just less rare than they are now. Uncommon would be good.
I'm totally opposed to making the game less challenging. XP debt (and I'm actually okay with XP loss, although I like debt a little better.. it could take you days to get your levels back from one really horrible raid) is necessary so that encounters aren't completely trivial - if there's no penalty for dying, what's the challenge? Then it really is a race to 50 and Ubergear because that's the only thing that is important and there's nothing in your way.
Making the nektulos run during betrayal is cool - you're too little to REALLY survive very well, so you've got to be sneaky. If you didn't have to worry about dying, you just run balls-out towards the zoneline and if you die, meh.
People who leave over things like XP debt clearly don't want any sort of challenge and probably ought not to be playing the game anyways. Perhaps WoW will offer them a suitable challenge level.
And even under the debt system - After a while your debt *GOES AWAY*. I have a stable of alts (3 adventurers and 7 craftsman - most a little of both) and if the XP debt REALLY bothered me I could play an alt for a day or two, come back and the debt would be gone anyways.
SOE - PLEASE don't make the game easier. It already feels watered down as it is.
SFG
Liandra
08-27-2005, 07:11 AM
From test update 13e
*** Tradeskills ***
- Rare Legendary harvested items will now be obtained much more frequently.
the full notes are here (http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=65#M65)
kieroth_whiteleaf
08-27-2005, 04:49 PM
Bah. That sucks.
Every step used to lower the challenge is a step in the wrong direction.
I'm all for gameplay tweaks that make the game easier to use, but trivializing encounters/loot is not the way to go.... leads to EQ1 mudflation.
SFG
Astarelle
08-28-2005, 09:53 PM
Well it really depends on what "much" easier means. I have never harvested a gem for adept 3 spells. I've harvested rare wood, metals, roots and pelts. But not one single spell item.
Now I've probably just been really unlucky when it comes to this, but if easier to harvest means I get a couple of adept 3 spells, I'm not going to consider that a massive overhaul. If adept 3s don't become common place but merely a little more frequent I think everyone can benefit from that.
javalin
08-31-2005, 07:53 PM
lol much eaiser = 1 in 900,00 instead of one in a million
Catfish
09-01-2005, 12:11 AM
lol much eaiser = 1 in 900,00 instead of one in a million
That brings to mind a scary thought. Have i harvested 900,000 Fulginate clusters? Mu ha ha ha ha......
Wait can't laugh. Is that an alluvium ore? No it's just a red bull can...
Ellendilh
09-01-2005, 09:58 AM
I wouldn't mind finding ebon cluster more frequently.
Anything higher than zero is "more frequently", I presume...
Stewy
09-01-2005, 05:15 PM
Good thing I just upgraded the last of my T5 spells then eh? hehe Oh well. 30pp spent to get upgraded and the value of the upgraes will plummet, but at least Ill be upgraded already.
Hopefully this will keep the prices of T6 upgrades lower as well after DoF has been out for a few weeks. Hmmm...of course that assumes I might buy the expansion.
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