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View Full Version : TS Writs, what are they worth?


Blabberpuss Stryyker
08-02-2005, 05:39 PM
What do you earn in coin and SP from TS Writs thru the levels up to lvl 50?

eepjr24
08-04-2005, 06:52 AM
I am wanting to say that the coin is 1.6x cost of materials. The exception to this is the raw, which has a set value. I don't know what that value is, but there were some posts speculating on it a couple months ago.

From memory, a tier 4 writ is about 2700 personal status. Divide that by number of patrons for the guild status gain. Have not paid attention to the other tiers lately, but I seem to remember tier 2 being about 1800 personal status? Anyone else have hard numbers?

- Dibbler

kieroth_whiteleaf
08-04-2005, 03:00 PM
1800 sounds about right for T2- might be closer to 1500. I get just over 2k in T3.. it's like 2100 or 2200 or so.

SFG

circleman
08-05-2005, 04:18 AM
I thought it was 1.2 x cost of materials for the TS writ. The 1.6 x cost is for the tradeskill tasks.

And for T5 you gain around the 3500 personal status per writ.

Korsis
08-06-2005, 02:13 PM
I see a lot of different status numbers. The status reward for an adventure writ is (or at least was 6 months ago when I paid attention to it) dependent on

1. The level of your guild
2. Your adventurer level
3. The level designation of the specific writ you do

I would imagine all of these factors (replace adventurer with artisan) also apply to tradeskill writs in a similar fashion.

MissMolly
08-08-2005, 02:14 PM
As a level 50 Provisioner, I don't do writs for the coin as I lose money on each one that I've done. But having just finished my 100th writ - I have 25,000 gsp and over 300,000 psp (this is without HQ's or reg city writs). The number of points for a T5 writ ranges from 3800 to 4050*, and the coin average is about 2.5 to 3 gold. Considering that most T5 F&D sells for 1 gold each, writs are for the guild and not for any personal gain. Plus high level provisioners that are low level adventurers are forced to purchase a lot of raws from the brokers. And as anyone who has visited the broker lately (at least on Neriak) they will find that the prices of raws have gone through the roof. When a single peach is selling for 1 gold - something is terribly wrong!

* Being an obsessive record keeper, I have charted the points, coin etc for each writ and find the same recipes are now yielding higher point values. I am assuming that this is because my TS guild faction has risen but I cannot verify this.

eepjr24
08-09-2005, 08:18 AM
As a level 50 Provisioner, I don't do writs for the coin as I lose money on each one that I've done.

Could you post some backup for that or clarify? If I harvest my own materials and do every combine myself, I find that I always come out ahead not behind on cash. If you mean you are losing potential money from a sale you could have done on the market or losing money because you bought your materials that is a different thing than the writs being bugged (which would be the case if you lose money without those conditions).

- Dibbler

dahna
08-11-2005, 09:51 AM
From my provisoner lvl 34 point of view in a lvl 26 guild , I can say that the money gained from writs and the exp is approximatively equal to the time consumed in one task (~10 min after you reach the Keg with all components needed) : small.
Also as I gather only T4 harvest for leveling, I often try to get another task of my level because I often get T3 writs(and it is a pita because on my server no one sell T3 harvest), so I take time gathering component, lose time trying to get a suitable task and finally make 10 items that give low exp (I "lose" pristine exp since I have to make chilled, so I lose some of the harvest exp potential).

But I still do writs from time to time, when I pass near the Tradesfolk instanced and if I have all items with me, just for fun :p

MissMolly
08-12-2005, 12:10 AM
Dibbler, Sorry - by "losing money" I meant it twofold. First as a 50 provisioner but only level 22 adventurer - I am unable to safely harvest T5 (or T4 for that matter) so I purchase a major portion of my raws. Some recipes, as we all know, can go through quite a few raws. I also meant it on sales losses. T5 F&D reasonably priced sells immediately. So there is a loss there. However, in looking over the 130 writs that I have charted, not taking into account sales losses, and assuming that I did not have to purchase raws, I would make a nice profit on each writ. I'll be happy to give a few examples of recipes, fuels and merchant purchased components totals and what the writ pays as soon as I have a chance to.

MissMolly
08-12-2005, 01:14 AM
Okay I evaluated 4 recipes as posted below: with this I am assuming that all raws required are harvested by the provisioner - thus no cost factor is entered in. For liquid - I am using aerated mineral water only, so the cost factor is constant. I also am assuming that due to expediency that items such as bread and packets of spice are purchased from the merchant and not TS'ed.

GOLDEN MONKEY
20 mesquite - 44 s 20 c
10 yeast - 60 c
10 liquid - 60 c
10 mulberry - 40 c
TOTAL COST: 45 silver, 80 copper, Writ pays: 1 gold, 44 silver, 0 copper
Profit: 98 silver 20 copper

MANTICORE SANDWICH
20 mesquite - 44 s 20 c
10 liquid - 60 c
10 bread - 20 c
TOTAL COST: 45 silver Writ pays: 2 gold, 47 silver, 68 copper
Profit: 2 gold, 2 silver, 68 copper

BROWNCAP MUSHROOM STEW
50 mesquite - 1 g 10 s 50 c
30 liquid - 1 s 80 c
TOTAL COST: 1 gold 12 silver 30 copper Writ pays: 3 gold, 93 silver, 24 copper
Profit: 2 gold, 80 silver, 94 copper

TROUT CASSEROLE
50 mesquite - 1 g 10 s 50 c
20 liquid - 1 s 20 c
10 spice - 10 c
TOTAL COST: 1 gold, 11 silver, 80 copper Writ pays: 4 gold, 70 silver, 76 copper
Profit: 2 gold, 99 silver, 96 copper

Very late but I think my math is correct - just too late to work out profit percentages. I'll leave that to you mathematicians out there!

Sorvani
08-15-2005, 10:56 PM
T5 Harvests are assigned a value of ~6s 87c when refined from a harvest to the first step. so do your boker purchasing appropriately.

The only type of T5 refine i can't do myself and thus verify this with 100% accuracy, is provisioner. but it is a garuntee with all the other raws.

If some provisioner would verify this it would be nice.

get a tea leaf(free), water(6c), & kindling(not sure) and make the first combine.

then check the vendor value and reverse the math.

Vendor Value - Fuel - Liquid = Harvest value.

Jorakal
09-05-2005, 06:35 AM
I did a tradeskill writ last night in North Qeynos. 10 lvl 24 spells. I got about 1 gold 60 silver and 1900 status. It helped me ding to level 27 Sage and made some money, so worth it to me. As well as being able to use the status points for various things later on.

Mogg
09-06-2005, 02:57 PM
Is it worth it if you are unguilded?

Zendaken
09-06-2005, 03:18 PM
If you are unguilded, you cannot accumulate status points (individual or, obviously, guild).

eepjr24
09-07-2005, 06:35 AM
Is it worth it if you are unguilded?
I would say the tradeskill tasks offered by your workshop are still worth it if you are just looking for a simple way to level with a profit (not huge, but a profit). The pay 1.6x materials, not including harvestables (those are given a set value by tier) so if you harvest your own they are a decent XP source when not much is selling on the player market.

- Dibbler

vagrant
09-08-2005, 04:16 PM
Hi,
I'm trying to follow this thread and noticed:

"If you are unguilded, you cannot accumulate status points "

Well, I'm unguilded and when I look in the societies section I am ranked there with 900 status points!

was there a chnge made or are these "ghost" points? Also, if I join a guild will the points be applied, or just lost?

thanks for any replies


Sleaze 19 Rogue/19 Scholar Oggok Server

Zendaken
09-08-2005, 04:23 PM
(*sigh*) Blame that confusion on having too many numbers to track. I forgot about the society status points. The phrase you quoted was meant for guild status points, which are accumulated by doing the tradeskill writs you get from the city areas as opposed to the society tradeskill tasks and the wholesaler harvesting tasks.

As we were talking about guild status writs and society levels don't mean anything right now, I didn't even think of the society points.

Ah well.

Hopefully that clears that up though!

Miggs
11-28-2005, 07:37 AM
So, I'm wondering if the rewards have changed. I did a workshop task last night asking me to make 10 shaped feyiron sconces. The cost for the fuel I used in the processing of all components was roughly 90 silver. I'm not sure what the value assigned to components is but I used 30 feyiron clusters and 15 rough opaline to process the end products. The kicker is that I received 7 gold 20 silver for the task. It seems to me that either the reward has gone up or the base value of raws has gone up. I figured approximately 5 silver per raw. But that gives me a value of 2 gold 25 silver for the raws combined with (and I'll even round up here) 1 gold for the fuel for a total "cost" of 3 gold 25 silver. At that cost my reward was over twice the cost. Have I missed something here in my addition or have the rewards been increased?

Prrasha
11-28-2005, 04:07 PM
Feyiron sconce = 3 feyiron bits combined. 1 fuel to make the sconce, 2.5 for each component (1 for metal bar, 1 for interim step, 1/2 for two tempers), for a total of 1+2.5+2.5+2.5 = 8.5 fuels. 10 sconces is 85 fuels, assuming no double-fuel Geomancy combines.

You didn't spend roughly 90 silver, you spent roughly 90 fuels, times 2.3 silver per fuel. More if you didn't camp in an armorer for plates and sheets, a weaponsmith to make spikes, or a jeweler for studs (forget the exact components of a sconce). Add a few coppers for the water in the tempers, too.

Sylvermune
11-29-2005, 10:43 AM
Another possible factor is that if your faction with the Ironforge finally moves off bottom, they may start paying comparable to workshop tasks. By "moving off bottom", I mean that the faction bar now shows progress towards amiable. I turned in a writ for some Totems of Spirit Wolf and got my usual 2 gold or so. This writ finally got me "off bottom" with Ironforge. I then turned in a briarwood flute writ and got 9 gold and change which is roughly what I got for a briarwood short bow task for The Natures Bounty in WW.

So to respond to the original question: if I am correct about faction affecting the payout rate (small sample I realize), then writs are worth it if you do your own harvesting. Also, if correct, I see no point in doing any more workshop tasks since the ROI for time and resources doesn't come close to matching the Ironforge writs.

Can anyone else confirm or refute this?

Zendaken
11-29-2005, 06:28 PM
Ingrediant list for the briarwood flute:
7 dark brown coal
4 garnet sandpaper
12 gel wax candle
12 liquid
1 raw briarwood
2 raw broadcloth or tussah material
3 raw feyiron
6 raw feyiron, velium, or opaline
4 raw tussah
2 raw tussah or briarwood
4 wire filament
Fuels: 27
Raws: 18
Liquids: 12

For the briarwood short bow:
4 garnet sandpaper
6 gel wax candle
6 liquid
1 raw briarwood
2 raw tussah
4 raw tussah or briarwood
1 raw tussah or broadcloth
1 sullied high quality pelt
6 wire filament
Fuels: 16
Raws: 9
Liquids: 6

Comparison (flute-bow)
Fuels: 27-16
Raws: 18-9
Liquids: 12-6

At 37s (rounded) per fuel, that's 999s vs 592. For the raws, at approximately 8s each, that's 144 vs 72. Not counting the liquid (12 liquid * 6c is still only 72 c - not even a silver), that's 1143 vs 664. First one is the writ at 1.2x and the second is the task at 1.6x, so 1371.6 (228.6 profit) vs. 1062.4 (398.4 profit).

So yeah, you had a higher payment from the writ, but less profit. The base cost of the flute is just that much higher than the bow.

My numbers or computations may be a bit off, but nothing usual happening here.

Liandra
11-30-2005, 04:02 AM
So to respond to the original question: if I am correct about faction affecting the payout rate (small sample I realize), then writs are worth it if you do your own harvesting. Also, if correct, I see no point in doing any more workshop tasks since the ROI for time and resources doesn't come close to matching the Ironforge writs.

Can anyone else confirm or refute this?

No.

As Zen says payouts depend on your costs. some items cost more than others to make. For workshop tasks your reward is 160% of your costs. For writs you get 120% (+status) of your costs.

With writs/tasks the aim is to maximise costs in order to maximise profit. if you use the cross skills for all your interims (2 fuels instead of 1) it can add a fair bit to your profits. even using distilled water instead of the cheap 6c stuff can add up to a fair amount over the 10 items needed for a task/writ. And if you are truely mad you can make everything using crude (individual cost is x4 the pristine quality ones) WORTs. Some people by the cheap Alchy TS station (only allows crude results) for their flats just for this reason.

Sylvermune
11-30-2005, 10:42 AM
Zen, Liandra,

It took me a while to work out the payout my way but you have opened my eyes and all I can say is thank you and that the fair people of Qeynos need to curb their demand for briarwood flutes (they are a lot of work!).

Very minor quibble - 3 garnet sandpaper and 6 dark brown coal. It doesn't change the final numbers much but needs to be updated; will post to updates thread.

Zendaken
11-30-2005, 12:42 PM
The update is much appreciated! Just have to figure out where the problem is.

kieroth_whiteleaf
12-06-2005, 01:42 PM
I just wanted to echo a previous post and say use cross-skills wherever you can - On my armorsmith I've been doing EVERY sub with cross skills even if I could actually do it with my regular class skills and I've been coming out with more (even if the same percentage) profit. I didn't think of using distilled water, I'll have to start doing that..

The only thing I don't do is I try to use normal refines wherever possible - it doesn't affect the cost and it increases the likelihood of FoI - but all your subs should be done with cross skills while doing WRITS.

Crafting for broker you should obviously take the opposite move and minimize your costs since the other pcs don't care what you paid (duh)

And on the subject of flutes (or in my case, drums) - is there a hidden market for these things that we don't know about? Merchants pay a reasonable rate for them, and apparently the villagers are consuming them at a shocking rate... Maybe we're just not using them right... Then again, the slimy goo crap you get in down below can sell for 24c some days so maybe it's just that the good people of qeynos are suckers and will buy anything...

SFG

Evangel
01-11-2006, 09:03 AM
I realize this is an old topic, but i've been looking high and low for answers to some general questions on tradeskill writs. Is this a good way to level a new guild? I'm a 37 weaponsmith and am in a level 13 guild that we've been levelling doing t6 adventure writs (all members are level 60). I'm the only guildie not level 60 in their tradeskill and am trying to play catch up but don't want to take too much time away from levelling the guild. If tradeskill writs are comparable i'd definately be trying those instead. Where can i get these writs from, and does your chosen tradeskill society matter? I'm currently in Seventh Smith as it was the default for Graystone Yard, would it be better to find a higher level outfitter society?

Thanks for your time,
Evangel

kieroth_whiteleaf
01-11-2006, 06:45 PM
As far as I'm concerned - writs are bonus XP. Any guild leveling primarily off of writs is spinning their wheels.

The only significant way to level a guild is through HQs.

To more accurately answer your question - Status from TS writs is roughly comparable to Adventure writs. Functionally no difference, IMHO they're slightly more time efficient and MUCH easier for soloer types.

But rather than "Just as good" as adventure writs, I categorize it as "just as bad".

SFG

Gadra
01-14-2006, 11:58 AM
Sorry if this is a noobish question, i've only been playing EQ2 for little over a month, and am still learning.

Where does one get these Tradeskill Writs from? Also, are they level oriented? I am a level 43 Provisioner and 43 Paladin, and I am guilded.
I figured these might be something to help pass the time, or break up the boredom of tradeskilling.

Thanks in advance for any help.

Lordebon
01-14-2006, 03:36 PM
They are tradeskill level oriented... you will be assigned to make 10 finished goods that are 0-5 levels beneath you.

You can get them from the Executor Adept in the Ironforge Estate in NQ for Qeynosians, or some guy in the Coalition of Tradefolke in Freeport.

Skreekit
01-16-2006, 05:47 PM
As far as I'm concerned - writs are bonus XP. Any guild leveling primarily off of writs is spinning their wheels.

The only significant way to level a guild is through HQs.

/choke.
Ack, shouldn't be reading forums and drinking tea at the same time, I get startled it could kill me.
A HQ gets you around 40-60 thousand status points. Tier 6 writs get you around 5500. There are two tier 5 adventure writs that you can do killing the same mobs. Kill 20 mobs, finish two writs, repeat. We have people in our guild who complete 20+ writs a night that way, and we are level 40.
If you have players who are level 60 adventurers, they should grab the two magma worm writs and head to lavastorm. They'll pull in 50-100k status a night, every night, and you'll level in no time flat.

Hq's are great because if you can get everyone together, you can finish an hq for more than one player at a time, but when you're players are in the level 60 range, they can power-writ at a truly unbelievable rate. We have a player in our guild who has around 300,000 contributed guild status points (not personal).



So, the simple answer is: lower level players can contribute a fraction of what upper level players can. If you want to do ts writs, thats great. You'll make some nice profit, you'll get your faction with the coalition up (and few people bother to do that) so you can get titles and access to stuff other people don't have (purchased furniture items elsewhere unavailable in the game), you'll get some status to buy horses and paintings with.
But, realistically, the adventure-writ-grinders, if they know what they are doing, will pull in TONS of status for guild leveling.

Lordebon
01-16-2006, 09:26 PM
Skreekrit - what you're describing is a good counterexample, but what I think they meant was for smaller guilds.

I'm in a smaller guild (<=6 active folks) and we do the majority of our leveling through HQs. We do get a chunk done through those nice T6 writs now, but no one in our guild is 60, so HQs are a good way for us to go. We're almost up to GL20.

I agree that writs are much better for grinding, but back to the subject of tradeskill writs.

I do them b/c, as a carpenter, theres not a huge demand for my product. They allow me to level and recoup coin loss while also helping out my guild. Yeah they can't match the speed of adv-writ grinding (yet... maybe) but they're still valuable to those guilds who don't have the 60s to run around and grind writs all night.

kieroth_whiteleaf
01-16-2006, 10:42 PM
A T5 TS writ is about 3.7k

An HQ is about 50k

For my guild (level 23) one TS writ is roughly .2%

Even with a T6 adventure writ (which isn't really an option if you're not adv. level 50+) worth 5500, you're getting less than double, so I'd hazard about a .3% xp gain.

HQ completion would net you roughly 3%, and if you had 10 people working you could either do a handful of writs for a total of 3% per 10 people, or you could work on HQs for a net gain of 30%. I realize that with writs you can do multiple at one time, but even assuming 4 at a time (one per faction) you're still only getting 12% for 4 writs each for 10 people. You're also operating under the assumption you get the writs you want - if you end up all getting different writs for different areas it's much less efficient.

Also factor in the fact that this is assuming level 60, and a level 60 can solo most HQs with little enough trouble within a couple hours (assuming minimal amounts of spawn issues).

So really, HQs are still MUCH more efficient. If you have a bunch of dedicated 60s you can still advance pretty fast, but if you put a bunch of level 60s to anything they'll do it pretty fast.

SFG