View Full Version : T2 Light Armor Chart
Joliver12
08-02-2005, 01:08 PM
I didnt included any imbued armors or hex dolls (things got too messy).
Let me know if there are any glaring mistakes/omissions/suggestions.
http://www.ece.ucdavis.edu/~jyoliver/pictures/T2tailor.png
John
kieroth_whiteleaf
08-02-2005, 03:27 PM
Not sure on exact recipes (and I could be wrong) but iirc some of the cloth armor pieces use binding and some use cords - plus harnesses on the chest/legs which aren't needed on the other pieces (don't remember if harnesses are in addition to or instead of.. I know it's instead of for light armor, but not sure on VL).
SFG
Joliver12
08-02-2005, 03:53 PM
Um, sorry I dont quite understand (I havent actually made any of these recipes, so I just pulled these off the recipies page on eq2tc). Can you be more specific? I'm guessing I will debug this chart myself over the next few days as I slowly make these things.
kieroth_whiteleaf
08-02-2005, 05:44 PM
?'s are things I'm not sure about.
For example:
Tanned Legs:
Tanned Hide Plate
Tanned Leather Harness
Burlap Pattern
Thread Filament
Tanned Bracers:
Tanned Hide Plate
Tanned Leather Cord
Burlap Pattern
Thread Filament
Note that the Pants and the bracers use different components
IIRC:
Inventor's Cap:
Burlap Cloth
Tanned Leather Cord
Burlap Pattern
Thread Filament
Inventor's Bracers:
Burlap Cloth
Tanned Leather Binding
Burlap Pattern
Thread Filament
Inventor's Bloomers:
Burlap Cloth
Tanned Leather Harness
Burlap Pattern
Tanned Leather Cord(?)
Thread Filament
You'd have to look at the exact recipe books tho for sure - It seems to me there are a few errors in the database here, or at least there were at one point (which I should have written down and posted, but I was in a hurry at the time) - I'm like 99% sure that last time I made armor I needed to run some bindings and some cords to do a suit of inventor's stuff. Harnesses are required on pretty much all armor sets for legs and torso except maybe vanguard (don't remember there), but afaik they're ONLY used in torsos and legs.
Once you get the patterns down for what you make it's pretty easy though - the later tiers are basically just repeats of the earlier ones, stuff just has different names (ie., stroma resin turns into thylakoid, which turns into granum).
SFG
Joliver12
08-02-2005, 07:21 PM
Cool. I guess I will just level slowly and update my chart as I go along and get the required books.
I guess being new to Tailoring, if you look at the recipe list, its quite confusing what ingredients are good for what items.
kieroth_whiteleaf
08-03-2005, 01:49 PM
Keeping it really simple/easy to remember:
Rules for clothing:
Everything requires either Cloth (Very Light) or Leather Hide Plate (Light).
Everything requires Generic Pattern
Everything BUT pants and torso requires either Leather Cord (almost always) or Leather Binding (usually only the 2nd cloth set - merchantine/inventors/bargainer's etc)
Pants and Torsos require Leather Harness. There may be a couple recipes that also require Leather Cord.
Everything requires Fuel. I'm 95% sure that there are no recipes outside of rares that require more than one.
Other considerations:
You will either need to get weaving essentials OR find someone to make your patterns. It requires a craftsman (carpenter/provis/woodworker) for T2 or Sage for T3-T5
You will need LOTS of washes, a decent amount of Resin and a small number of oils. Either learn apothecary or find an alchemist.
In T2 most classes are using leather, so Light and Very Light armor are good solid sellers. In T3-T5 there's only a few leather classes but a lot of Very Light classes, so I'd focus your effort there. I usually make about twice as much cloth as leather to sell and that seems to work out pretty well.
The inventors/bargainers/etc stuff tends to have slightly better stats than the burlap/canvas/etc stuff - I'd mostly make that to sell, although the burlap/canvas robes look MUCH better than the inventor's/etc vests so they usually sell better.
In T2 don't bother making chest pieces. They don't sell very well, they're not worth your time. Make one of each for pristine bonus then leave it alone.
I used to have charts for everything, but by the time you're midway through T3 you can usually just work it all out in your head, it follows a REALLY predicatable pattern. I find myself double checking quick things but that's about it.. Most of the time I know what I'm doing and what I need before I even get EQ all the way loaded. That's not bragging that I'm smart, it's that the system is simple enough to make it easy. I have a feeling that the higher end stuff that's missing from this site is largely due to the fact that most people don't NEED charts after a certain point so they aren't keeping good records and thus don't have data to submit.
SFG
Joliver12
08-04-2005, 11:48 AM
Cool, thanks! I have a 50 Provisioner, and these charts are pretty much essential as the recipes do change from tier-to-tier.
I'm already beginning the love/hate relationship with tradeskill dependence, lol.
kieroth_whiteleaf
08-04-2005, 02:59 PM
Hehe.. play a sage.. the recipes are easy.
Every recipe:
Ink/spike/quill/fuel.
No chart necessary :)
From what I gather, alchemy and provisioner are the only two truly difficult to keep track of ones with regards to recipes, carpenters have it a bit harder than some, and the rest are all VERY formulaic. There's a bit of variety in weaponsmithing, but it's all centered around mixing about 4-5 key components for the most part.
SFG
vBulletin® v3.7.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.