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atonic
11-06-2004, 04:50 PM
It looks like about half or more of the recipes will come from dropped books. From what I saw and heard they will drop off of the ^^ kind of group mobs. With the rarity of drops (I saw 3 my whole beta time) I don't see how it is going to be possible to gather a significant number of the volumes I need before leveling past the point where the trivial loot code will give me the drops.

I'm not a happy crafter atm.

Liandra
11-06-2004, 05:09 PM
in beta there was the ability to turn off your XP gain. if this is possible when the game goes live then you can just turn off xp until you get the books you need.

Or you can just buy them from another player.

Lordebon
11-06-2004, 06:47 PM
Turn off your xp gain as in you don't get any xp at all, or does it funnel somewhere else, like EQ Live AAxp?

Based on that... I believe it will be much more likely to be a thriving market for them, but the whole trivial loot code affecting them is kinda disappointing... seeing as they're not adventure lvl based...

Liandra
11-06-2004, 07:08 PM
Turn off your xp gain as in you don't get any xp at all, or does it funnel somewhere else, like EQ Live AAxp?

As in you dont get any xp at all. As i said though it may have just been a beta thing.

Im not going to be in any hurry to max my lvls so i wont mind spending the extra time to try and get each book.

Niami DenMother
11-06-2004, 07:50 PM
One thing to remember.

All base recipes are buyable. Anything that requires dropped books, also requires rare harvests, and those are really, really, really RARE. They're not "must have or you're not a real crafter" sort of things, either.

They don't expect all crafters to have those books. They don't expect most crafters to have those books. In a month-plus of testing, I harvested 5 rares ... total ... with playing/testing 30-80 hours a week, harvesting for 3 main crafters that all broke level 20 in their profession through dint of hard work. I managed a full collection of the books, when you count all the alts who scribed stuff, but I definitely didn't use all of them. Other than adept skills/scrolls, I'd not *want* to use some of them until my artisan level was much higher, so I'd have a better chance at a pristine-grade item.

I'd really not fret them. I'd not hold back my xp'ing just to get them. Especially the level 3-9 ones. If you find you would rather farm them than buy them once you have some rares, make another newbie and have them go a-farming. If they get too high level (level 3-9 goes fast), nuke them and make another character. :)

If you manage to get some while adventuring, that's lovely. If you don't, there's always tomorrow. There will always be newbies in the game that you can befriend and have watch for such things for you. It's a neverending newbie stream.

So, unless you truly like farming, don't stress on the books too much, especially at the lower levels. ;)

Torval the Harvester
11-06-2004, 08:15 PM
This is just my sense of a system that hasn't entirely matured yet, but I don't think the game is designed with the idea that any crafter should have an entire set of the rare books under any ordinary circumstance. If for example you are trying to smith rare weapons in the 20-30 range and those weapons go through stages such as refining and the creation of edges etc., then it's entirely possible that to produce a finished product several weaponsmiths might need to cooperate, where each of them has the knowledge to complete different steps. If that sounds like a pain, well...I guess I can only hope that the end reward is worth it. These things are supposed to be rare, after all. :)

Oakraven
11-06-2004, 10:41 PM
WARNING WARNING WARNING WARNING

turning off Adventure XP still lets you acumulate Quest and Exploration XP

Dreadalus
11-06-2004, 11:03 PM
You get experience for exploring? As in, 'You have found Malvonicus' Tower!' *ding* Never noticed that!

Moonshade
11-06-2004, 11:44 PM
Yes you get exploration xp. Once the game goes live who knows if you'll still have the ability to turn off xp at all. It doesn't make sense to me to allow it outside a test situation.

Edit: thanks for the tone down Oak :)

atonic
11-07-2004, 08:36 PM
Well, since I couldn't see the recipe for the better lvl 5 backpack, I have no idea what 'rare' went into the construction of it.

That backpack has 33% more slots in it. Knowing it exists sure puts a crimp in my desire to have meager 6-slot bags. Oh, and you had to have the lvl 5 dropped book to get the recipe to make the leather, and the lvl 7 dropped book for the backpack recipe :eek:

Ngreth Thergn
11-07-2004, 09:45 PM
The rare is "low quality (insert animal here) pelt"

NOT "Sullied low quality (insert animal here) pelt"

with it you make waxed leather, and thus a waxed leather pack.

Torval the Harvester
11-07-2004, 09:55 PM
It seems to be that most items work in tiers of 10 levels per, so that improved versions of the same items occur at 10 level intervals. Of course that hasn't been tested all the way up the line, but it seems like a good working assumption. The rare items from each tier are significantly better than the normal items from that tier, but they appear to be either equal or slightly lower in "power" (whatever it means, relative to the item) than the normal items from the next tier.

Now, that might mean a lot more for armor and weapons, since the level to use the items is the same as the level to produce them, but for something like bags and boxes I don't imagine level limits will ever be an issue. And even for the tier one arms and armor I don't imagine rare stuff will be in extremely high demand because people will level past it too fast and will be wearing and using the "normal" tier two stuff anyway.

I'm just saying all that to emphasize the point that most likely getting a hold of rare tier one recipies and making rare tier one stuff will not be of long term importance, or even medium term importance, in the game. I'm sure it will start to matter more in the teens and 20s, but then people will be leveling slower, hunting more in order to get those levels, and so I can only imagine that more books will be dropping. There's a kind of internal balance there.

I'm sure some collectors will want to get everything, and if you are really big on that you can go back and buy rare low level books just to have them when you are a higher level, but I really don't think it will matter much in terms of early progression. I suppose it's possible that at some stage some major recipie will require refined rare ingredients from a variety of tiers (which would be kinda cool) but so far I haven't seen anything of that nature reported.

Hope that helps, anyway. Try to calm that inner voice that says "must get everything" because in this case it's wrong. You'll be perfectly fine by-passing the rare drop books if you don't happen to get them at early levels.

'Val