View Full Version : Changes to our counters/buffs...
Votary
03-09-2005, 08:46 AM
I noticed that yesterday's patch changed some of our counters/buffs -- you may want to explore them again some to find a good set. :(
-Votary
Votary
03-22-2005, 06:24 AM
Well they changed them again and now any idiot can make a pristine while blindfolded. Who gave the "Weaponsmith for Dummies" book to the Devs? GAH! They needed to make it HARDER, not easier :mad:
-Votary
Gilfalas Elaandrin
03-22-2005, 11:21 AM
Well I was pretty reliable on pristines before that so if they made it easier... /shrug
kieroth_whiteleaf
03-22-2005, 02:30 PM
I got the occasional forged pre-patch but didn't really have a problem getting pristines (unless it was a commission, then was usually just a forged.. murphy's law and all that)
Don't think it really matters.
SFG
Tweedledea
03-22-2005, 03:22 PM
Hmm... I should look into these buffs.
Gilfalas Elaandrin
03-23-2005, 10:49 AM
Oddly enough I use the EXACT SAME buff line up now as I did before the patch. The only thing that changed is I can now add 10 durabilty back to weapons and I have about 9 less progress on an average tick.
Before I could cancel some Durability loss and add about a total of 57 bonus progress for an average round of -9 +107. Now it is +1 +98 on an average tick.
Production is fractionally slower (so small that I doubt it will be measurable even in the 1000's of combuines) and FAR more realiable do to the new +durability situation.
Talk about turn around. We went from NEVER being able to add durability back originally (+10 at level 20 was the MOST we could do) to being EASILY able to add +40 durabilty each tick at level 40+ after the second 'art rebalance'.
Now if they would only open their eyes and let us make weapons WORTH selling and allow us to imbue ALL our weapons and not just 7. (I say 7 because 2 of the weapons on the list do not even EXIST in our crafter recipes).
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