Stewy
03-04-2005, 03:53 PM
There are several issues with Adept spells and the scribing system shared by Sage's, Alchemists/Jewelers.
A way I see to fix this AND make Sages/Alchemists/Jewelers more viable for the future is by solving a few problems with the current system.
Problems:
#1 - Some Adept I spells are much more common than others, with some others being next to non-existent, whether they only drop off some obscure mob in some under used zone or because it even in the drop tables yet.
#2 - Currently there is no value to making a Pristine anything for a rare component to make an Adept 3 spell. Crude ink gets you Adept III. Pristine ink gets you Adept III. This is horribly broken as it takes more skill to make App IV spells than to make an Adept III. And yes it takes significant skill to always make an App. IV.
Potential solution these issues:
#1 - Replace all mobs that drop Ayn Adept 1 rune/spell/essence with a RARE CRUDE INK of that tier. Example - instead of mobs in Antonica dropping Tell Recruit Adept 1 they would drop Crude Suzuki Ink. This would allow everyone to roll and potentially get their spell. The market would equalize and all Adept 1's would become more affordable. There would still be a market for App. 4's, though it wouldn't be as large most likely, and as Alchemists and Jewelers would tell you there is no market for Essences/Runes as it is.
#2 - Make the progression of rare ink meaningful. Add Adept II and Adept IV spells to the game. Adept IV's spells should be one step below Master spells as Adept I's are just a notch below App. 4's.
This would make for a much more balanced and viable system, and give utility to ALL the Scholar type of tradeskills, while most likely making ALL spells more available and affordable as a whole.
A way I see to fix this AND make Sages/Alchemists/Jewelers more viable for the future is by solving a few problems with the current system.
Problems:
#1 - Some Adept I spells are much more common than others, with some others being next to non-existent, whether they only drop off some obscure mob in some under used zone or because it even in the drop tables yet.
#2 - Currently there is no value to making a Pristine anything for a rare component to make an Adept 3 spell. Crude ink gets you Adept III. Pristine ink gets you Adept III. This is horribly broken as it takes more skill to make App IV spells than to make an Adept III. And yes it takes significant skill to always make an App. IV.
Potential solution these issues:
#1 - Replace all mobs that drop Ayn Adept 1 rune/spell/essence with a RARE CRUDE INK of that tier. Example - instead of mobs in Antonica dropping Tell Recruit Adept 1 they would drop Crude Suzuki Ink. This would allow everyone to roll and potentially get their spell. The market would equalize and all Adept 1's would become more affordable. There would still be a market for App. 4's, though it wouldn't be as large most likely, and as Alchemists and Jewelers would tell you there is no market for Essences/Runes as it is.
#2 - Make the progression of rare ink meaningful. Add Adept II and Adept IV spells to the game. Adept IV's spells should be one step below Master spells as Adept I's are just a notch below App. 4's.
This would make for a much more balanced and viable system, and give utility to ALL the Scholar type of tradeskills, while most likely making ALL spells more available and affordable as a whole.