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View Full Version : Bored Tailor at W*rk


Kesiax
02-03-2005, 02:14 PM
So, it's Thursday, and I'm sitting on my hands waiting for something to do. Was looking for input from other tailors (or outfitter-tailors) as to which buffs they use when crafting, and how much they price/sell their wares for.

For crafting, I'm about to ding 20, and I start out a combine using the tier 1 knots and embroider buffs. If the durability starts to slip, I use the tier 2 knots/embroider to buff it up a bit. I always try to keep 2 buffs up a round (even if one is reacting to a major event).

What I'm selling right now is pristine tanned leather packs, and I'm selling them for about 35-40s, depending on how many are out there when I sell. I get pretty good sales, too.

Benbu
22 Halfling Monk,
19 Outfitter,
Oasis

Durgrok
02-03-2005, 03:18 PM
I sell for roughly 10% less than the NPC merchant selling the roughly equal item. ::shrug::

Thicket Tundrabog
02-04-2005, 10:12 AM
I have a tailor, alchemist and provisioner all above level 20. My buffing strategy for all three is identical.

1. If final product quality is important, or if yield is better for pristine products (alchemy only).

* Cycle through all three durability buffs until the first progress bar is full. If durability has dropped below maximum, I continue with the three durability buffs. If durability is at maximum I switch the two progress buffs that don't consumer power. I switch back to durability buffs if durability bar starts to drop. If I run out of power (doesn't happen often) I focus on the two durability buffs that don't consume power.

I typically get more than 95% pristine using this approach. For easy combines, the only time I don't make pristines is when I'm distracted and miss buffs.

2. If final product quality is not important.

* I cycle through all three progress buffs (highest level availabe), or only two if I don't have enough power. This speeds my completion of the combine.

I time my buffs to cycle precisely once for every event cycle.

I don't respond to events. I've found it to be a waste of time. It also interferes with buff timing. When I countered events I often ended up with one buff too few for a cycle. This was worse than not responding to the event. (Note: I suspect that I would counter events on the forge.)