View Full Version : The difficulties after the major patch.
Kyzan
01-18-2005, 12:41 PM
Probably a post like this somewere. but this is probably the only place I go to talk about jeweler stuff. Anyway I been wondering how other jewelers are doing post patch.
Pre patch I had no problems making pristine if I wanted it to be pristine except of course when makin bars on forge. Has anyone noticed that Making Gems/facited gems is much harder to keep pristine. This could just be me but curious as to what other jewelers are experiencing post patch.
I still maintain A high level of pristine in what I make post patch had to do a bit of tweeking to how I crafted after the patch but still magage to keep about the same record as pre patch.
I notice it takes hella longer to make items now.
Lately I have been workin Fulginated Buckles,studs,pommels(T5). Have noticed its alot harder to keep Pristine on Items. Of course the subcombines dont need to be pristine but I do it for the exp more than anything.
How have you all been doing lately?
Magnum
01-18-2005, 01:18 PM
I really haven't noticed much difference. I'll be honest though, I have always gone for pristine and often ended a combine with full progress and durability before the patch. So it might actually be harder now, but that would only mean full progress with only half of the durability of the Pristine bar left. Still a pristine. This last weekend I make all the 20-25 runes and jewelery for discovery bonus. Made 100% pristines. Seem to recall a few being a close fight for Pristine, so maybe harder, but I had room to spare apparently.
Isabelle
01-18-2005, 08:49 PM
Compared to the other trades I feel that Jewellers still have it very very easy.
At level 24 I have no problem getting pristine on finished products (including white and yellow recipes). We have 2 very useful tier 2 buffs that can still push durability off the scale and end up with 80% power at the end of the combine.
The only problem I ever have is with bars on the forge - and I suppose we can't really complain about that seeing as it's not our main craft ;)
septimus
01-18-2005, 09:19 PM
i really not concerned abt the pristine rate. pristine is still doable, only takes a slightly longer time as compared to before the patch.
but then again whats the point of making so much pristine jewelery when you cant sell it :( .
Bellas
01-19-2005, 08:56 AM
You will notice that anything you make with gemstones is harder to make pristine then the metals. The gemstones do not have as much durablitly as the other metals in the pristine tier. Alchemists discovered this a long time ago when trying to make tempers. They can use any of the metals or a gemstone to do this and the pristine rate is way lower for gemstones then either of the metals, and they never had high +dur reactions to use. Also when making reagents for ink they run into the same problem. If you look at the numbers when refining gemstones into a gem you will notice that your pristine durability bar goes down much faster then making bars and thats why its harder to make pristine. It has always been this way, just the changes to the durability buffs makes this much more noticeable now.
Kinch
01-19-2005, 12:12 PM
Just posted on another thread about this topic. I have not had a "problem" it takes longer to make pristine, but I always make it. IMHO the other crafts have a different approach to TSing. We jewelers make a final items that go for good money, therefore we always aim for pristine at the cost of time (at least I do). the others are more worried about time since their items (tempers and resins, etc) don't go for as much. That being said, after the big patch it is harder to get pristine, but not harder in the sense of luck or rng or skill, but in time. They don't wanna waste the time and are therefore upset that they can't make a stack of tempers in 15 mins. If I make 2 runes in 15 mins I just made 2.5-3gp. They made maybe 80sp-1gp. That in my opinion is the major factor, not a "nerf".
septimus
01-19-2005, 08:04 PM
You will notice that anything you make with gemstones is harder to make pristine then the metals. The gemstones do not have as much durablitly as the other metals in the pristine tier. Alchemists discovered this a long time ago when trying to make tempers. They can use any of the metals or a gemstone to do this and the pristine rate is way lower for gemstones then either of the metals, and they never had high +dur reactions to use. Also when making reagents for ink they run into the same problem. If you look at the numbers when refining gemstones into a gem you will notice that your pristine durability bar goes down much faster then making bars and thats why its harder to make pristine. It has always been this way, just the changes to the durability buffs makes this much more noticeable now.
yes gems have 50% less durability than other metals.
Sherish
01-20-2005, 02:27 AM
The only difference I have found is it takes twice as long for me to make a completed item. However, as most of my guild as TSers and all doing different things I know I have it very good - apart from those darn gems LOL
However, I had actually been complaining to friends prior to the big patch that the market was swamped with items because it was so easy to make things, and that I never made anything non-pristine unless by choice (ie making a t3 item for a lvl 17 player). It was just so easy, spam the buttons and pop a pristine finished item within a few minutes - not hard and not difficult. The only problem I had was selling the darn things.
What I have found now is that alot of jewellers (and I know alot of other tradeskill classes have found the same) seemed to have quit now that it isn't so easy to make items. However, because the market had been swamped previously this had dropped prices on items, and it seems that people still want/expect to buy at that cheaper price, even tho there isn't the quantity for sale that there used to be and that its harder to make items now.
Other than that, tbh I'm glad of the change and could sense it coming along time ago.
Sherish
Isabelle
01-20-2005, 11:33 PM
Just posted on another thread about this topic. I have not had a "problem" it takes longer to make pristine, but I always make it. IMHO the other crafts have a different approach to TSing. We jewelers make a final items that go for good money, therefore we always aim for pristine at the cost of time (at least I do). the others are more worried about time since their items (tempers and resins, etc) don't go for as much. That being said, after the big patch it is harder to get pristine, but not harder in the sense of luck or rng or skill, but in time. They don't wanna waste the time and are therefore upset that they can't make a stack of tempers in 15 mins. If I make 2 runes in 15 mins I just made 2.5-3gp. They made maybe 80sp-1gp. That in my opinion is the major factor, not a "nerf".
I don't completely agree with this, it's not just the time it takes that is the issue. It is true that it takes a great deal longer for others to make items, but really if you haven't witnessed just how hard some of the other trades combines are since the patch it's very hard to appreciate. I've watched my partner's Alchemist attempting to make items and it is literally -/- for 5 or 6 rounds at a time - buffing makes little or no difference and often results in further loss of durability and progress.
As I said in my last post - Jewellers still have it very easy by comparison.
Sherish
01-21-2005, 05:42 AM
I have to agree with Isabelle. Last night I made 35% in 2½ hours going from 27 to 28 (admittedly 20% of it was from final combines but 15% was from the various sub-combines).
My guild was upset because they can nowhere near make that much experience now in all their various TS (we cover every skill within the guild - all t3 or t4 levels except woodworking which is t2).
Our alchemists are struggling very hard - pristine inks (let alone tempers/washes etc) are becoming a nightmare and neither alchemist wants to take it to t4.
I also know the external guild alchemists that supply our t4 TSers have advised that they are also considering stopping.
Our T3 tailor has stopped actively leveling at 28 because it is painfully slow to make anything at all, making the lvling slow and discouraging.
It is not about their laziness or time spent or lack of willingness to take it to pristine, its just that it IS **** hard for them to do so, much harder than it is for jewellers.
My flat-mate borrowed my jeweller to make pommels as I was at work and he had the day off, and he couldnt believe how easy it was to get pristine for interim items as a JCer, let alone when he made himself a bracelet.
Nope, we JCers do have it alot easier than other TS classes.
Geblac
01-27-2005, 02:08 PM
It takes longer, but still not difficult to make pristines. The same thing applies to the other TS classes as well. I think people that did not understand the process (using the buffs) and were just spamming are the ones complaining.
If you want the 4th bar, you can get it if you want to work at it in any TS. If the patch made the button spammers quit - good. There was some truth to Smedley's comment about the community thinking that "pristine was the standard." It shouldn't be that way.
There are still people on the TS channels that think you need pristine in every component to have a better chance at pristine...try to convince them otherwise is futile. The only thing I have noticed is that if I get consecutive bad rolls, I will stop the combine and eat the fuel component a few times more often. Other than that, I craft whatever level I'm attempting.
Kinch
01-28-2005, 10:19 AM
I asked about this in my guild too, and got the same response. Not any harder, you just had to adapt to the new situation and learn how all the abilities worked. There was a link to a good guide (I think it was on here) that really explained how the buff worked and when to use what.
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