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Niami DenMother
10-27-2004, 05:40 PM
Mass-produced vendor sold refined and interim components may be good for those who have a large pocketbook, and aren't interested in quality, but for the serious craftsman, learning a bit about harvesting is a really good idea.

When you arrive on the Isle of Refuge, you're given several skills automagically, that drop into your Knowledge book ('K'). Among these are abilities such as mining, trapping, foresting, fishing and gathering. Ignore all the pretty little hotkey buttons that you can make from those abilities as unneccessary. The Hand knows what to do. ;)

Basic Terms
Before we get too deeply into how and where to harvest, let's establish a few basic terms. A "node" means a harvestable clump of resources. When a "Tier" is mentioned, it's referring to the level range of the resources and/or zone. (Tier 1 is level 3-9, Tier 2 is level 10-19, Tier 3 is level 20-29, Tier 4 is level 30-39, Tier 5 is level 40-49.) "Ore" means weapon/armor grade metal, while "stone" nodes generally carry the jewelcraft metals and stones. A "den" holds animal products (hides and meats), "wood" holds organic structural materials, while "roots" hold all non-wood plant materials.

The Hand - let your fingers do the walking
So, you're on the Isle of Refuge and you find this clump of "roots" on the ground. When your mouse cursor floats over it, you find that your cursor turns into a hand icon. This is an in-game sign that there's something you can do to this inanimate object. Mind you, The Hand also wakes up if there's a quest ground spawn (shows as a "?" on the ground) as well as other items that can be right-clicked, such as quest triggers, but if it's on the ground, the name above it sounds tradeskill-ish, and The Hand appears, it's generally a good bet that it's a tradeskill harvest.

Edge up close to it (there's only so far those arms of yours can reach when grabbing stuff, after all), and take a quick look around for people staring at the node and for critters wandering past. If you see someone appear to be staring directly down at the node, it's likely that they are already harvesting that node, and a courteous harvester like yourself would just move on to another node and leave them to it. The critter check is two-fold: checking for agros (creatures with their names outlined in red attack once in-range) and checking for unsuspecting beasties peacefully meandering in front of you just as you let fly those harvesting tools of destruction. Whoops! Your hatchet slipped while you were going for that wood and boy is that bear angry! (Translation: double-clicking just as a creature walks between your cursor and the node makes you attack the creature instead of harvest the node. This generally tends to be painful to either you, or the creature.)

Once you're sure the coast is clear, put The Hand to work. Generally, a double click on the resource node will get you trying to harvest a resource from the node, with a progress bar at the bottom of your screen quickly filling before it tells you what you managed to harvest. (You can also right-click and select Harvest if you so desire, especially if you're worried about a nearby roaming Bambi straying into your path.) Sometimes you'll come up with a whole lot of nothing, other times you'll manage to snag a useful tradeskill resource. If you're extremely lucky, you might even stumble upon a rare harvest. (More on that below.)

Clean Up After Yourself!
Most nodes give from 2 to 4 harvesting chances, depending on the node type, and the tier. Sometimes, however, you might find yourself with only one harvesting attempt because someone got lazy and didn't fully harvest the node.

It's really, really, really a "good thing" to not just skim a single harvest off a node, but to continue harvesting until the node disappears. Once a node hass been fully harvested, in a certain amount of time a fresh node of random type will spawn in a random spot in the zone. If you leave behind anything in the node, not only does the person who next finds the node not get a full harvest, but it can't respawn until someone does. Besides, there's a slim chance that the piece you're leaving behind could be a rare, so if you're going to scrounge anyway, you might as well increase your chances of getting something more valuable/exotic.

What Is This Rare Stuff, Anyway?
Rares are rare. That should go without saying, but folks tend to get antsy when they've done what seems like hundreds of harvests and not seen one, so it bears repeating a time or five.

Rare components, along with rare dropped books that contain the recipes detailing how to process them allow you to make uncommon single-user (except furniture) items. While the best-known of these are the adept III scrolls, there are also armor, weapon, jewelry and furniture sets that can be made from the rares. In the case of all but the furniture (that anyone can use) and the scrolls (which are single-user by their very nature), the items made are attuneable. This means that they must be worn and attuned before you gain the benefits from them. Of course, once the item is attuned to you, it responds only to you and becomes no-trade.

Rares are not the be-all and end-all of your crafting career. They are not meant to be something that everyone has, or even a majority of people have, but rather something infrequently seen and highly prized. (That having been said, even Mum's been heard to grumble on more than one occasion about how extremely rare the rares are, so don't feel you're alone in your frustration).


Coming Soon: Harvestable normal and rare items by tier, including visual aids

Yarb
10-28-2004, 10:54 AM
Generally, a double click on the resource node will get you trying to harvest a resource from the node, with a progress bar at the bottom of your screen quickly filling before it tells you what you managed to harvest. (You can also right-click and select Harvest if you so desire)
Great Guide Mum, I have but one suggestion learned from the great guilt I have at my murder of a poor innocent BAMBI :eek: . One should watch out when double clicking as a non hostile mob can come from behind at them moment of double clicking resulting in you attacking it. In my case a poor little deer but it could have been worse. Since then I use the right click for safety unless I know there is nothing about.

Yarb

Valquiss
10-28-2004, 03:35 PM
Great Guide Mum, I have but one suggestion learned from the great guilt I have at my murder of a poor innocent BAMBI :eek: . One should watch out when double clicking as a non hostile mob can come from behind at them moment of double clicking resulting in you attacking it. In my case a poor little deer but it could have been worse. Since then I use the right click for safety unless I know there is nothing about.

Yarb

The most simple of harvesting instruments can slip at the wrong time. Just one inaccurate swing with your (axe/hoe/pick/whatever) can be all it takes....

Moonshade
10-28-2004, 03:49 PM
Excellent so far! I've always enjoyed your writing style and continue to do so. Are you planning to mention trade goods from Mob drops (canine saliva and the like) or just stick to harvestables here?

Valquiss
10-28-2004, 03:59 PM
Excellent so far! I've always enjoyed your writing style and continue to do so. Are you planning to mention trade goods from Mob drops (canine saliva and the like) or just stick to harvestables here?

You know, you just motivated me to want to start an entire character concept based around the point you just made. I want to be a level 50 Harvester. Make it a ranger or something. Any time anyone asks you what you are and what you do, just say "Harvester." And if anyone questions the bow, the sword, the armor, and the high-end raiding, just answer "I've taken it to the logical extreme."

You say to your guild: "Okay everyone, you ready to go harvest the Avatar of War?" :)

Flendon
10-28-2004, 04:25 PM
You say to your guild: "Okay everyone, you ready to go harvest the Avatar of War?" :)
:eek: :D ROFL

Zendaken
10-28-2004, 05:31 PM
You know, you just motivated me to want to start an entire character concept based around the point you just made. I want to be a level 50 Harvester. Make it a ranger or something. Any time anyone asks you what you are and what you do, just say "Harvester." And if anyone questions the bow, the sword, the armor, and the high-end raiding, just answer "I've taken it to the logical extreme."

You say to your guild: "Okay everyone, you ready to go harvest the Avatar of War?" :)

(*rofl*) That is absolutely awesome Val!

Zen

Niami DenMother
10-28-2004, 11:07 PM
{grins} thanks for the feedback, the compliments, and the giggle.

Once the dust has settled from this patch and I stop running in circles gibbering, I'll put in a Bambi-type warning.

For this guide, I'll likely leave out harvesting from living creatures for saliva, hides, etc., and cover it in a much smaller guide later. ... or maybe I'll put in a paragraph about "harvesting' from living things ... we'll see.

Torval the Harvester
10-28-2004, 11:33 PM
{grins} thanks for the feedback, the compliments, and the giggle.

Once the dust has settled from this patch and I stop running in circles gibbering, I'll put in a Bambi-type warning.

For this guide, I'll likely leave out harvesting from living creatures for saliva, hides, etc., and cover it in a much smaller guide later. ... or maybe I'll put in a paragraph about "harvesting' from living things ... we'll see.

You know, the giggle wasn't idle after all. This idea has translated into action, and I now have my EQ2 main. I promise not to hijack this thread any more, but if I'm ever famous one day just remember you say it here first. Got a new posting handle in honour of it, because you gotta stay consistant.

Torval the Harvester
Harvesting Anything, Anywhere, and Anyone

Peter Corbin
10-29-2004, 01:16 AM
I've been hoping to ask this for a while-

How noticeable are these nodes? I mean, once you've found one of each type do they pretty much stick out or do you need to strain your eyes at the screen (Like searching for those horrid yew leaves in WL in EQL).

Drucilla
10-29-2004, 05:28 AM
When you arrive on the Isle of Refuge, you're given several skills automagically


I like that term! :)

Moonshade
10-29-2004, 08:44 AM
I've been hoping to ask this for a while-

How noticeable are these nodes? I mean, once you've found one of each type do they pretty much stick out or do you need to strain your eyes at the screen (Like searching for those horrid yew leaves in WL in EQL).

Thankfully they are very noticable. Even if you run your pointer over them from a great distance they'll highlite so you know they're something worth investigating. Then as you get closer, their name is floating above them.

Niami DenMother
11-02-2004, 04:58 PM
The most simple of harvesting instruments can slip at the wrong time. Just one inaccurate swing with your (axe/hoe/pick/whatever) can be all it takes....

Little did we know how prophetic this would be!! The harvesting animations went in today, and you swing a hatchet at the wood, a pick at the ore ....

Seeker
11-03-2004, 11:25 AM
Since everyone is looking at all the great graphics in game here is something that may assist you:

Lower your graphics to High Performance.

I was running Balanced and above and watching all the waving grass etc on the Isle. Now running around with a Mousey the grass was taller than I was at time and made it difficult to see. I lower the graphics to High Performance and all the grass went away. Low and Behold... all the Harvestable spots stuck out like sore thumbs, especially the Rocks, about the only ones you see are harvestable.

:eek:

DeWeasel
11-03-2004, 04:31 PM
There is also an option to just turn off flora entirely. I did this when running my hafling cleric -- most of the grass is taller than him! :) This keeps you from having to change all your settings...

Atlock Darkhand
11-05-2004, 12:45 PM
Wow, that was well put togeathter... I am in beta an I learned something...

(Translation: double-clicking just as a creature walks between your cursor and the node makes you attack the creature instead of harvest the node. This generally tends to be painful to either you, or the creature.)

I didn't know that... after all my harvesting and all my crafting... it never happend to me... and I thought I was unlucky!

Niami DenMother
11-07-2004, 07:27 PM
Aye, one of the first settings I changed was to stop displaying flora. It makes the nodes much easier to see, especially for us short folks. :)

I've only once accidentally attacked a mob when trying to harvest. Thankfully, it was with my level 20 guardian, and it was a grey con mob, so it wasn't too painful, but I've had a lot of close calls.

~~~
edit: currently editing the web page directly, instead of this post, changing the terminology listing that ended with roots to read:

... "roots" hold the fiber-type roots, "fungi" hold all the nice toxic stuff for alchemists, and "shrubs" and "gardens" hold the food-type goodies.

eepjr24
11-07-2004, 07:51 PM
I am a bit slow, so at first I did not realize that you could double click to forage. As a result, I found the other way to do it is right click and select harvest. This saved me from attacking something a couple times, but you do have to pay attention and see that it says harvest, not attack. <shrug> I probably will keep double clicking now that I know about it, since I haven't had a foraging death yet. If that changes, who knows. heh

- Dibbler
(aka Amberfox of Tunare in EQ1)

Valjean
11-14-2004, 07:24 AM
Just skimmed this thread so I might have missed the recommendation I'm putting out now.

I recommend anyone who is going to do any serious resource harvesting to, if at all possible, get at least a skill-level of 40 while on the isle of refuge. This will save you the fuzz of running around in crowded instances of oakmyst forest or the less friendly (imo) peat bog.

Gedwin
11-14-2004, 04:08 PM
There is an option (I believe under the mouse settings) to allow you to perform actions with a single click instead of double clicking. There is also a setting that does an action for single clicking except auto attack. I find this very helpful in harvesting as if bambi is in my way a single click won't make me auto attack, but stills allows me to harvest.

Gedwin
Botching combines on Guk since 3721