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View Full Version : Workshop Task : how much does it pay ?


Leks
01-03-2005, 09:00 AM
Heya fellow carpenters,

Well, I remember Tier2 Craftsman Workshop Tasks were paying around 36 silver.

Can anyone tell how much does it pays for those Ash thingies Tier3 Workshop Tasks please ?

I heard there was a bug and Tier3 also pays 36 silver, is it true ? :confused:

Nivisec
01-03-2005, 02:00 PM
I think it paid about 1.4gp, about 15sp more than the vendor would pay is all.

I wouldn't start doing them, because only making shaped items will take about 50% of your exp away for minimal coin gain. After I realized I was loosing so much exp I haven't done a single one (about lvl 22, which was sadly too late).

Leks
01-04-2005, 04:14 AM
Maybe it's better to make 10 Tier3 Pristine Items and just sell them ... they sell 12sp each, 1gp20sp instead of 1gp44sp.

You loose 24sp and Society points but you win far more XP :)

Sigrah
01-04-2005, 07:58 AM
I did 6 workshop tasks before giving up on them entirely. I got very frustrated with the way SOE has them set up and decided I could do much better just crafting my own goods. Here's the reasons I gave up on them:

1) They want shaped quality items. Not only is that a waste of my ability, it loses me experience as well.

2) The society pay doesn't provide enough incentive for me to put the time into doing these tasks. Take a task that has me making 10 Shaped Maple Chairs that pays 48 Silver, for instance. With that same piece of maple, I can make a pristine chair or 2 strong boxes that sells for far more than what the society ends up paying me for 10 of them. Even further, the cost of non-craftsman materials such as Burlap Padding, Stroma Resins, etc. could end up putting me at a loss after all is said and done. Sad to say, but 3x the pay of a Wholesaler Task isn't worth the effort in my opinion.

3) They won't let me choose what to make. During my Craftsman levels (10 thru 20), this means I was often being asked to make 10 chilled drinks when my main goal was to become a Carpenter. I didn't want to waste time with food and drink, so I stopped bothering with the tasks since they wouldn't let me pick a Carpentry Recipe at the time.

4) Status is practically valueless. Getting 100 Status that's only good for bragging rights doesn't do anything for anyone. It helps the society marginally, but nothing else. Not to mention, 100 Status for doing something that takes 500% more effort than gathering 15 resources for a Wholesaler is a joke in and of itself.

To sum it up: They want to give me a task I might not want to do, take a huge pay cut to do it, earn less experience in the process, and accept the same amount of status I get doing a wholesaler task that I can't spend or otherwise use like I can doing City Writs. Is it any wonder few people want to do these tasks? If SOE wants to make these workshop tasks more appealing, they'll need to do the following:

1) Let Shaped, Average, and Pristine quality items count towards what we're assigned to make. This way, we're not having to blow experience for doing these tasks and wasting our talents.

2) Let us pick a task from a list appropriate to our level. By appropriate, I mean recipes that are Blue or higher in difficulty and take about the same time and resources to complete. This way, we have some control over what we make and it lets us pick a recipe that utilizes the skills we wish to use instead of forcing us to do something in a field we have no interest in. Also, for 20+, it lets us do a task we might be able to get components for right away instead of waiting around for someone to sell a key component like Various Metal Spikes needed for Beds or having to find an available tradesman who's willing to take the time and make them.

3) Increase the status reward as well as letting it count towards buying stuff from the city merchants. At the moment, 100 status that is good only for bragging rights doesn't do jack for most people. This would atleast justify the greatly reduced profit margin / occasional loss we have to put up with for doing these tasks.

I don't mean to sound sarcastic and think Workshop Tasks have alot of potential. The way they're implemented ATM, however, gives no real reason to do them aside from leveling the workshop (what a higher level workshop ends up doing for anyone is unknown, so why bother when the wholesaler levels much faster?) Perhaps the Crafting City Writs will change that, but for now, I don't see much of a future for the workshop tasks as a whole and seee 98% of the people blowing them off in favor of more profitable venures.

Leks
01-04-2005, 08:11 AM
That's full of wisdom fellow Carpenter.
Helas, I think that no SOE dev will come here read this.
Sad.

Zendaken
01-04-2005, 08:34 AM
If we're nice, they might. :)

However, to put this in a game perspective, do you think it would be a GOOD idea to let players pick their tasks? That, in my opinion, would be asking for trouble as players choose the quickest/cheapest option and find some little problem and exploit it. If it's random, then it become good luck. ;) I'd say leave it and it encouraged "exploration" (and helps prevent/reduce macroing).

Also, if they up the status reward, what's to keep one person from pushing the entire society by themselves? What happens when you have 1000 people? I agree that it seems REALLY slow right now though, but just upping the value is not the solution to the total problem, only the immediately perceived problem. I'd aim for something more complicated like individual status value plus society status level and have some kind of value check between them. (Not going to expound upon that right now.)

I do, however, totally agree with allowing other versions of the product. I'm thinking it was quick piece of work as the game put "shaped" with "recipe" (take a look at the recipe - they all list the "shaped" version of the result).

Leks
01-04-2005, 08:42 AM
The current Task Assignation isn't an issue to my point of view.

When you're assigned a task, you still have the choice to ask for a different one if you don't like it.
And if that new one doesn't fit. You just can let pass a day then reroll 24h later. And thus, every day. :rolleyes:

I agree the main Issues are :
- asking for shaped only
- low payment
- low society status earned

Nivisec
01-04-2005, 02:26 PM
Personally, if they would give me a task for an item that cons white and would accept shaped or better items instead of shaped only I'd do them every time.

It'd just give me something to do really with no negative benefit for doing it. I don't really need a huge positive incentive, just a non-negative one :)

TraderJoe
01-04-2005, 04:05 PM
Or they could do the unthinkable and make them like Adventure Quests where you actually receive some experience for completing the task... :eek:

Lordebon
01-04-2005, 08:35 PM
Personally, I did a whopping 1 workshop task. I find that for minimal reward (compared to even vendor price... not even on the subject of player price), it's just not worth it. The 100 status points I get do me no good, I don't craft in the workshop anyway (easier in the wholesaler - I get to turn in some junk [or some good raw stuff] I may not otherwise use for some small recompence, and the 100 status does help that society grow - which is good, because then more stuff will be available).

I can see why they want finished products (and thus tend to require stuff that is "blue"), but the shaped-only is also a negative. Say you own a company that specializes in chairs. Would you rather be able to offer your customer a chair that is of average quality all the time, or off the same exact number of chairs, but of average, good, or excellent quality?

I would also like to see the points do something besides add to the society. Say you add 100 to the society, but also get some status points for yourself depending on the difficulty of the task. This _may_ be somewhat of a moot point once the Ironforge Exchange is up and running (on live, (AB), it's just an empty tradeskill instance with only the guy who would give out tasks... and you can't "join" b/c there is no one to talk to to join, so he just stands there and says "I can't give you a task because you do not belong to this society").

On a similar note to this ramble... how about status points for quests? I think there should be some kind of Qeynos and Freeport NPC that gives out tasks ("writs", as in guilds) to be done to better the city. Once you complete it, you don't recieve any "faction" alignment changes (you dont get better with any or worse with any), you just get points you can spend at a faction merchant, and also at a special city reward merchant for those unguilded. Even more unrelated... I think some of the writs are unbalanced (like at 15 getting a writ to kill scorched skeletons in Stormhold - not happening lol)... but thats a whole 'nother ramble ;)

You may now return to your regularly scheduled EQ2TC =)

Latormenta
01-05-2005, 10:06 AM
I've done a few of them, mostly with my alchemist. Essences (currently) have no quality distinction, so I can take them to pristine and they are indistinguishable from shaped. However, the last task I got (at level 32) was to make level 29 essences. That's not just not white, it's the wrong tier. All the subcombines are gray. I tried to get a different one, but the quest giver declined, despite the fact that I hadn't done a task in over a RL week.

My carpenter did a couple to get rid of some sub-par planed ash I had made. But he also tends to get high tier foraging quests (he's adventure level 13). So he almost completely ignores them.

In any case, I just don't see the advantage to levelling the society. In Freeport on my server, alchemy products are so plentiful and inexpensive that I've stopped bothering to make them myself. I suppose being able to buy shaped refined feyiron bars would save me a few minutes, but it really isn't worth enough for me to want to do society tasks.

To put it in perspective, my alchemist's society (Heralds of K'Lorn) is the only second tier society on my server to have hit level 2 (and it is barely 2). The last time I looked, I was tops in the society, having done 8 society tasks in 32 levels.

Sinamana
01-05-2005, 12:24 PM
Just a quick reply about the city writs and the appropriate levels. The city writs are handed out by what level you are. However when they went live they forgot to change the writs to check for adventure levels. IN the beta, as i am told for i was not there, you chose either adventure or tradeskiller. Then what lvl you were was your level. IE if you were a 22 carpenter. then you were a lvl 22. So lets say now in live you are a lvl 8 priest but you are a lvl 21 carpenter. and you go to fetch a city writ. To them you are a lvl 21. Unfortunatly they are kinda forcing you into lvling up your adventure as well.

Now my question is this. Do the Tier 2 Societies (SP) gain the tier 2 sub combines when they level up? We all know that the Tier 1 shops now carry the shaped version of pretty much every component needed for subcombines since people used the exploit to lvl it up. but I have yet to see a tier 2 up that high. ANy Ideas?

Thanks and have a great day

Goonie
01-05-2005, 12:43 PM
I think the reason they ask for shaped is so they can take all of a certain type. I mean, what if they asked for all pristine. Then you run the risk of not getting a pristine and having to spend more cash to try again, for the same payout.
I agree, 1 of two things need to happen and they are both dependant.

1) ask for pristine only....raise payout a bit.
problem here is people getting a task, waiting a few levels making stuff people actually buy, and then getting guaranteed pristines, therefor, guaranteeing the max profit on higher payout.

2) ask for shaped and raise the payout a bit.

Brea
01-07-2005, 09:08 AM
Though... if with those society points we could purchase machines for our homes... that would be nice :)