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View Full Version : Grei's one week review of Everquest 2


Grei
10-24-2004, 10:21 PM
Now this review is written well away from any network and even access to the game, so if I muck up some of the terms and names, I apologize in advance.

So anyway, I survived a week now. And I'm sure people have read my ongoing reports of the fun I've had in Beta. So instead of touching on many details, I'll try to cover impressions, lacks, and so on.

When I started out, I had some idea of what to expect though I had been avoiding reading too many of the various blogs and other beta reports that are out there since I wanted to make sure that I followed the newbie quests as a true newbie. Overall, I give the quests on the boat at the start a big thumbs up--other than it should've been a point where crafting was introduced. Now, before people say 'Huh?', I put some thought into this and after the Drakota attack, it could be that the Captain needs something fashioned up to make a repair using the tools (which would have to be added) and supplies on the ship. It wouldn't have to be anything fancy...could just be the tin spike thing.

Now onto the Isle. I've been through the Isle twice now with the first time through being difficult and slow while the second time, after the last major patch, things went fast--in fact I outpaced the class quests in terms of level and challenge. And I wouldn't say that it being the second time through made much difference--I'm playing a different archetype for the second character and the only real difference is less time spent trying to find where I need to be. The only other real issue is that not all of the quests there are clear cut and easy to do--I still haven't gotten anywhere on the gnomish parts, even after killing everything in the areas the Journal hints at, not even a 'no quest item found' message. The crafting quest is a good start, but it doesn't go quite far enough--it should have another step that introduces the events and counters before sending you on your way.

Ok, now into town. I concentrated on being good, so I've only been to Qeynos so far, so this will be biased in favor of the goodies. The racial villages that you start out in are ok, but I had this impression that they would be a bit more extensive--with our choice of where to live in the village (you can live in any village, and at least at this point in Beta, the rooms in the other villages are Free to move in and 5 silver a week in rent, same as your home village) instead of just one Inn. In fact there's only just one inn, one bank, one crafting zone, one repairer/mender, one scribe, one alchemist, etc. in each village. The citizenship quest wasn't that difficult, as I mentioned before, and when I got into Qeynos itself, I was disappointed to find that there isn't any tradeskill zones in the core city zones, which is what I had expected when I found only one of every thing in the home villages. There were lots of housing in some of the core city zones (still haven't found any in Elddar Grove though) but without tradeskill places in those zones, it pretty much will be pointless for an Artisan to upgrade unless they have their own tools at home and even then it'll involve more running and zoning to get supplies since you can't shop at home.

To touch on the introduction quests, overall they were good in introducing concepts and even helping you learn your way around. There were a few issues though, such as lack of clarity as is demonstrated hourly in Antonica by people asking where the Bell Tower is (which is visible from Griffon-back, but newcomers aren't likely to use them). Also the 'meet and greet' Qeynos quest (the quest you're given once you're a citizen where you're told to go around to see the sights and meet people) should be expanded to include a few other NPCs, like one of the brokers and the guild registration NPC (and whatever NPC deals with setting your surname, which I still haven't found out how to do and haven't seen anyone who has theirs set). The rewards for some of the quests are a bit low (11 copper) while others are a bit overmuch (equipment that is still useable at level 13 with a few levels to go before it starts going blue or green) for the difficulty. Of course the equipment rewards might be based on your level at the time you complete the quest, so my impression might not be fully accurate in that case.

As an oldtime EQ player, the biggest change that I haven't quite come to grips with is the bells. You can find the bells on the docks of each home village, as well as the city harbor, plus in a few neighboring zones as well. With the bells, you can go to any other zone that has a bell, which saves alot of running--if you remember they exsist. :) I don't always remember though, and have been known to run through 4 or 5 zones, just to go someplace that is only 1 or 2 zones away if you use the bells. Bells are a good thing though, since they do save time--for instance, to go from Willow Wood to Antonica, if you run, you have to go through Elddar Grove to North Qeynos and then out to Antonica or you can just go down to the docks, ring the bell, and it'll dump you at the foot of the lighthouse in Antonica. I should also mention the griffons here. They're fun to ride, though a bit disorienting when it's laggy, but you can rapidly get from near Qeynos to near Thundering Steppes (the next higher level zone after Antonica) with one of these, or over to the Tower of the Oracle. It cuts down on alot of running around.

To touch on combat and such, I've been mainly soloing. Not because I dislike people, but I really am out to just work on tradeskilling--though unfortunately unless you have a source of resources or money (if you aren't picky on quality), you need to adventure as well. I'd rather adventure with people who are just as prone to going 'Ooooh, let's go harvest that root before we fight' as I am instead of the 'It moves, let's kill it'. Now for the most part, I have found enough creatures flagged 'solo' in order to keep progressing and up until the last big patch, I could solo yellows with difficulty, now it's whites that are giving me headaches. But the solo content seems to be kind of segregated--the low level stuff right around the zone in, but then you have to get through a bunch of group content (often aggro) just to get to higher level solo stuff. There's still quests I haven't finished and zones that I haven't seen all of because of this.

One of the other things that has been bothering me is the lack of quests or even tasks for Artisans. This is supposedly on the way, and there's even an NPC that hints at the task list in the Willow Wood tradeskill zone. Also not all of the chemistry based recipes are in--only enough to support the other Artisan classes but that too is supposedly on the way. Of course I've ranted about how fickle the tradeskill system is, with dropping you down a level in quality without any way of stopping it, but that is also about to change with the new system. :)

And one of the things that has been talked about is the city reputation. I have yet to find anything that'll start me on the path of aligning with one of the factions or even building towards my reputation. I know it's got to be somewhere, since I've seen a guild with their own guildhall (pretty impressive looking structure) and people running around with some interesting mounts. Unfortunately, it's either very hard to find or I've been looking in the wrong spot or it's something for guilds and not individuals. As such, it's prevented me from looking into seeing how effectively a diehard Artisan can earn reputation points for themselves and/or contribute to their guild.

Well, this has gone on longer than I expected. :) Guess that's what happens when you've got no net access, but your laptop with you, and plenty of free time. ;) And I'm sure that people are going to pipe up with things that I overlooked or misunderstood which'll change alot of this as well. :) Plus of course the impending patch that's going to redo tradeskills and the like, as well as add in new things that'll change the game as I've experienced it so far.

To sum up though, unless the upcoming patch is smoother than the last one (the last one resulted in several days of bouncing servers and being unable to log in) and the changes are bug free and easy to use, I would say that there's at least another month left before the game is ready to go live. Unfortunately, it sounds like they're only 2 weeks away...which is just plain silly as SWG demonstrated.

Grei

Drucilla
10-25-2004, 05:52 AM
I, too, am waiting for baited breath for the artisan quests. I don't want tradeskilling to become a grind which it is. DISCLAIMER: It's a whole ton easier now to grind levels than when I started Beta two months ago. Unfortunately at this point there is only one way to gain levels. :(

I started doing tradeskills on my high elf, as I want to work on baking and brewing some. In fact I think I ran into Grei yesterday on my way to the kegs. I made that fudge, anyone want fudge? :) I digress. I was amazed at how fast I got up in levels. In an hour's time I went from level 3 to level 8.

I'm anxiously awaiting the actual announcement today (which, knowing Sony won't be until like late afternoon EDT).

Grei
10-25-2004, 08:38 AM
Yeah, you did run into me, Dru. Caught me trying to make some money before breakfast yesterday. ;)

Well, guess I'll find out about the announcement when I get home from work (if not at work).

Grei

xirxx
10-25-2004, 08:56 AM
I was amazed at how fast I got up in levels. In an hour's time I went from level 3 to level 8.

It slows WAY down... Level 19 outfitter and it takes about 1 - 2 hours per level now if I make the leather from pelts - but then again I have to farm the pelts too.

If I buy all store bought (can't get pristine or normal items - so less xp), it can take about 3 hours I would say - maybe less. And this is only leve 19 to 20 -- 30 more levels to go!

Drucilla
10-25-2004, 09:41 AM
Let me clarify....I was amazed at how fast it went based on my experience of that level back when I started beta. Two months ago when I started tradeskilling (and before TWO rounds of "you don't need as much to xp to level" updates) it took considerably longer.

DeWeasel
10-25-2004, 11:53 AM
Two months ago when I started tradeskilling (and before TWO rounds of "you don't need as much to xp to level" updates) it took considerably longer.

/agree. It was REALLY a grind, even at the lowest levels, when I started.

Wow, my first "Back in my day..." post! You kids get off my lawn!!!

:)

Niami DenMother
10-25-2004, 12:05 PM
I'd rather adventure with people who are just as prone to going 'Ooooh, let's go harvest that root before we fight' as I am instead of the 'It moves, let's kill it'.

{snickers} You wouldn't happen to be thinking of when you grouped for a bit with hubby and I, and we kept sidetracking in the middle of chasing quest beasties to harvest, would you? {giggles}

That was fun ... and what it's often like when hubby and I duo. I've got a solo character as well, but it's more fun playing either of the duos (and/or grabbing other like-minded folks) than it is grouping and doing nonstop MDK, at least for me. Ngreth would like to get back into raiding at some point, but for now, I'm enjoying something a bit more low-key. ;)

SirTower
10-25-2004, 04:05 PM
well, I dont think an hour a level is excessive in the least. Personally, if there are level 50 sages in the first 2 weeks of release, whats the point? I know that 1-20 are the 'newbie levels', but lets hope the release version is both slower (to keep dedicated artisans in demand) and more fun/reliable.

Drucilla
10-25-2004, 05:31 PM
/agree. It was REALLY a grind, even at the lowest levels, when I started.

Wow, my first "Back in my day..." post! You kids get off my lawn!!!

:)


HAHA! :D

Rhyse
10-26-2004, 05:41 PM
The only other real issue is that not all of the quests there are clear cut and easy to do--I still haven't gotten anywhere on the gnomish parts, even after killing everything in the areas the Journal hints at, not even a 'no quest item found' message.

Grei

I don't want to spoil anything, but assuming that you are talking about the boat parts lost by the gnome on the beach, the parts are not dropped by mobs, they are on the ground. Once you find them, you click on them to pick them up. (I hope this isn't too much of a spoiler for people).

Rhyse

Nephretiti
10-26-2004, 07:10 PM
LOL! If your playing a Scout - this is perhaps the EASIEST quest in the game....

Grei
10-26-2004, 08:35 PM
I always look at the ground (I'm an Artisan after all:D), but guess I keep missing them. I'll just have to redouble my efforts the next time Grei ends up trapped in a down zone and I have free time on my hands to play Elgrei.

Grei

HeartFang
10-26-2004, 09:35 PM
They are huge Grei. They aren't like the feathers and shells. You have to read the things that it sys that maybe he dropped it when.... That will help you out a lot.

Grei
10-26-2004, 11:49 PM
Well, I did find the one that got dropped out at sea...but can't seem to locate the rest, even with the clues. But I didn't have a whole lot of time to spend on it tonight either. :)

Did find a chest in the Ancient Ruins that used to say 'Heartfang was here' though. ;)

Grei

Yarb
10-27-2004, 12:07 AM
One piece is between some roots to the tree house and the other is in the creek by the bridge overlooking the bay. I had to have help on these myself, was too impatient to see the main game ( :

Yarb

HeartFang
10-27-2004, 12:34 AM
The one by the bridge would be the one that says something like.."he might have dropped it when overlooking the bay" and the other one is " might have dropped it running away from something" I think that the running away is running away from the chief. not sure though.

I was the first person in that zone to click on the rock and that was Sat. morning. Suprised that no one did it any other time. :D

Grei
10-27-2004, 07:59 AM
I don't think too many people swim around out there, not once they find the sharks. ;)

Grei

HeartFang
10-27-2004, 09:31 AM
There is a quest that involves killing 10 razortooth sharks if you go to the waterfall. The is a dead person in the water with an inscription. Your get a castaway sash for completing this quest. It is a belt with some AC and 2 stats that I can't remember.

The worst part about the sharks is their thrash. When they use thrash on you, you can't cast spells, or use any skills, only attack.

HeartFang
10-28-2004, 01:01 AM
Also just got a quest dropped book from a razortooth that came from a chest. It was a quest to kill a needlefang, shoal, turtle, and a sawtooth. I recieved a +2 int, 5 ac armguard from it. Not that bad if I wasn't a warrior with the character that completed the quest.

I have killed countless aquatic animals on IoR, and this is the first time that I have gotten a chest. I got the book and a Tulwar of the Dead from it.

So their may be a good reason to go out killing sharks. :)