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View Full Version : How do you get needed supplies?


Kasias
12-16-2004, 09:20 AM
I'd like to make my latest weaps (shields, bows, and one hand melee) [level 21 wood btw], but I can't seem to get all my needed supplies. I currently need boiled cord, & carbonite shod, along with faceted turquois, and electrum ornament. I am on Guk server and I constantly check the trade/craft channels as well as the brokers and I can't seem to find the materials I need.

I really don't want to start a new char, I'd like to just be able to play one for now.

How do I find my needed materials (I've posted on this website also btw)?

Jintou21
12-16-2004, 09:26 AM
Just keep looking on the broker it took me near 3 days to find my burlap paddings.


Or you could post on your server market-board here With * WTB X-item for at most xx price with a time ppl can find you in game.

or try /ooc ing in Antonica you might get lucky

Dolgren
12-16-2004, 02:00 PM
I've given up trying to deal with SOE's dependcy fetish. Just made a scholar this week with an outiffter to follow this weekend. I figure with all the time I spend searching the bazaar and asking other crafters for help I could just level an alt for the same amount of time.

We have enough dealing with adventure group dependcies do we really need them in tradeskills too?

20 Paladin
19 Craftsman

Elyana
12-16-2004, 03:31 PM
There is a simple solution. Use your Qeynos or Freeport crating channel and ask for someone in that class able to work (insert tier here) material to send you a tell. I am sure you have things THEY need, and you can work a trade, either for a finished product or products or for interim items.

Magnum
12-16-2004, 04:17 PM
I've made friends with several people of different artisan classes and we generally trade items. I've basically make them each 8 strong boxes at each level for free, plus othe misc items that they've wanted. In return generally if I need something they will make it for me. We all try to gather the basic material needed (i.e. will give the scholar all the stuff to make the Stromas I need, then give the Outfitter the stuff they need to make the iron plates, etc.) Thus for the most part each of us is simply doing the combines for the other.

With class dependencies, relationships with other is very important.

Atlock Darkhand
12-16-2004, 05:54 PM
That is pretty much how i do it.. unless it is soemthing that I don't normally need!

Kasias
12-16-2004, 07:51 PM
For the past day or so.. I've been BEGGING for anyone to help me with two items mainly - "Boiled cord" and "Boiled stretched leather". I have gotten NO REPLIES, and I finally found the stretched leather on the broker... FOR 50 SILVER!!!

VERY FRUSTRATED ATM

RavinRed
12-17-2004, 10:28 AM
I hear ya there. I gave up on a Tier 2 task 'cause I couldn't get something outfitter made. Last night I waited until prime time and said in channel "WTB a Tailor!". I got one response. Got the stuff I wanted, although it was a leetle spendy. I bought enough to see me through a few tasks when my jeweler order is in. Good thing only expect to make money on Turned Ash.

I've decided that the "Turned Wood Exploit" isn't an exploit at all. It's a deliberate plant designed to help Woodworkers pay for all their interdependancies, 'cause no one really needs their interim product. I made 15g this week just grinding on wood, and have spent 12g buying stuff from other crafters.

Sionnach
12-20-2004, 08:42 AM
Yeah if this was an exploit it would have been nerfed during the "no sell to NPC" price fix that went in. I think that RR is exactly right here in that this recipe is placed in our books on purpose. I have only sold a handful of staves and scholars seemed determined not to buy paper or quills at any price. There has to be a way for woodworkers to my some coin on demand or we would be faced with too much downtime while waiting for the infrequent sell of our final products.

You will notice turned wood is interm but also no stack. The final products made from these turned pieces are totems which are also no stack but the only final we make that comes in multiples. The whole line is there to give woodworkers a way to make some money but limits the ability to macro or make outlandish coin.

My guess is that every sub-class has some sort of line that is like this to provide some income so they can keep skilling.

Aguirre
12-20-2004, 11:32 AM
Just made a scholar this week with an outiffter to follow this weekend. I figure with all the time I spend searching the bazaar and asking other crafters for help I could just level an alt for the same amount of time.

Once you get to 25+ you'll quickly realize it will take you AGES to keep 3 crafters up to date. If you are really interested in one crafter it will be much easier to just use the system as is.

Yeah if this was an exploit it would have been nerfed during the "no sell to NPC" price fix that went in. I think that RR is exactly right here in that this recipe is placed in our books on purpose.

Remember there is a big tskill patch coming up. I am curious if it will be fixed then. On a side note, I have not sold back one thing and am 28.6. I also started sorta late. I have made money from bucklers, kite shields, and bows mostly. I have a decent amount of money atm...35gp and about 10gp in inventory.

For the past day or so.. I've been BEGGING for anyone to help me with two items mainly - "Boiled cord" and "Boiled stretched leather". I have gotten NO REPLIES, and I finally found the stretched leather on the broker... FOR 50 SILVER!!!

Here are my tips:
1) make 20 ash quills/20 tapa paper. Also make 40 canvas threads. With your own resources this will require about 2gp total in resin,wash,oil. Find a sage that needs quills/paper (you will definitely find one eventually). Offer to make quills/paper if he provides materials, and in turn ask him to make canvas patterns. Then trade the patterns to an outfitter or tailor for something you need. Trades do not always work 1:1, but work it out somehow, I uisually price a resource at3sp and aclh stuff at 2sp

2) Find a carpenter and offer to make him pristine planed ash using his materials in turn to make tailor or jeweler or outfitter type interims for you with your own materials. Carpenters can make almost everything we need as Maena pointed out in another section.

I think of it as work, the only difference is that in stead of mindless garaunteed success (buying from vendor or making yourself) you need to deal with real people. We need to find what they need in order to get what we need.

Much more fun.

I understand your feelings though. When I dinged 20 I saw alchemist stuff for 3-4sp each. My knee-jerk reaction was to make an alchemist. I leveled him up to 20 in 3 long days. In that time I noticed alchemist stuff at reasonable prices so I decided to make a jeweler instead.

To make a long story short, progression at tier3 gets much slower around 26-28. There is no way I'll keep the jeweler up to date :p I wish I focused on my woodworker I'd be 30+ by now.

Dolgren
12-22-2004, 01:09 PM
To make a long story short, progression at tier3 gets much slower around 26-28. There is no way I'll keep the jeweler up to date I wish I focused on my woodworker I'd be 30+ by now.

The recipes from 10-19 are there to be used, not passed by. If you want to be a crafter you should be making items people can use, not power gaming to get to 30+. How are you going to level your tradeskill society if you can't find the parts to do the workshop tasks? That's not a problem at 19. At 20 + it becomes a big problem.

Aguirre
12-22-2004, 01:36 PM
The recipes from 10-19 are there to be used, not passed by. If you want to be a crafter you should be making items people can use, not power gaming to get to 30+. How are you going to level your tradeskill society if you can't find the parts to do the workshop tasks? That's not a problem at 19. At 20 + it becomes a big problem.

Not sure what you mean. I only make things people use from 1-31. I am an advocate of interdependency rather than making alt crafters. I also make a very large number of interims for other classes. I probably made near 500 sets of quills/paper from 20-30 to help sages. I am also one of the few people who want sell-backs to be taken away entirely...so ya can't say I think level 10-19 recipes are for powergaming through :p

No one really knows what the specialized tradeskill workshop levels will do, and leveling societies is not required at all in EQ2....though the wholesaler society already has some benefits, but those tasks are harvesting focused, not crafting focused.

My point is interdependency works. There is definitely not a need to make alts to make your final products or to level. If I did not make a jeweler I would have made my items sooner and be a higher level by now. And be more focused on what I want to be...a woodworker, rather than a do it all myself with alts.

Kasias
12-22-2004, 01:40 PM
Update- My WW is now level 23 & I've decided to start a scholar (already level 16), and will be an alchemist by Christmas. We'll see how it works out now...

Aguirre
12-22-2004, 01:42 PM
Cool Kasias. If you enjoy it that is really all that matters :)

I was only trying to convey my own experience when I found myself in a similar siutation.

Good luck with the alt!

Kasias
12-22-2004, 01:45 PM
Thanks Aquirre, and MERRY CHISTMAS!!! :D

Dolgren
12-22-2004, 03:01 PM
I probably made near 500 sets of quills/paper from 20-30 to help sages

So you play the game just to help others eh? Self-proclaimed good samaritan? I'm guessing you only sold these quills for 1-2 silver....since you're so generous...right?

Interdependency does not work. If I go to the bazaar and want to buy an iron sheet to make a shield that I want, and it's not there, in fact not there for an entire week, then the system does not work.

Aguirre
12-22-2004, 03:19 PM
So you play the game just to help others eh? Self-proclaimed good samaritan? I'm guessing you only sold these quills for 1-2 silver....since you're so generous...right?

Interdependency does not work. If I go to the bazaar and want to buy an iron sheet to make a shield that I want, and it's not there, in fact not there for an entire week, then the system does not work.

I did not say I sold them or I gave them away. And not sure why you have to get personal when trying to prove a point.

I would make them for regular trades. I would make quills/papers and they would make me canvas patterns....equal value material and labor trade. At tier4 I have already made a trade of paper (for a tailor) to get stretches of etched leather and cords. Those iron sheets you mention can be traded 1:1 pretty well for generic burlap patterns that outfitters need. They both require 1 resource and 2 fluids if I recall.

I have not bought one interim item from the broker. There is a reason that they do not sell there, but it is explained often in other posts. Try direct trades with other classes to get what you need.

If interdependency did not work, there would not be so many 20+,30+ level people that I know do not have alts. Most people I know do not have crafting alts.

It sounds like some people do not want it to work. /shrug


Others might just prefer to have fun leveling up an alt (which is totally cool too), but don't attempt to say it does not work, when it obviously works very well.

Curmudgeon
12-22-2004, 03:26 PM
Interdependancy is more than checking the brokers, my friend. It means finding out who is selling them and working out deals. It means offering trades. It means fostering relationships.

As an armorer, I am highly dependant on Sages and Tailors and Jewelers, but I've cultivated a good relationship with at LEAST one of each of these for mutually beneficial deals.

That being said; having alts does help. ;) In addition to my 25th armorer, I have a 22nd Woodworker and my wife has a 24th jeweler and a 21st alchemist.

I mention this because I have had to do some serious haggling for items we can't make on our own. i've had to build a few relationships in order to make this happen. *shrug*

Dolgren
12-22-2004, 03:52 PM
It means offering trades. It means fostering relationships.

This is the main problem. I guess I've been playing mmorps's too long. I'm tired of the selfish, greedy, power hungry people, whether they be 14 or 40. I pick my friends carefully, I don't want to be forced to interact with people I don't like.

Korsis
12-22-2004, 05:12 PM
It means offering trades. It means fostering relationships.

This is the main problem. I guess I've been playing mmorps's too long. I'm tired of the selfish, greedy, power hungry people, whether they be 14 or 40. I pick my friends carefully, I don't want to be forced to interact with people I don't like.

Carefully picked friends is even better. You only need 8, and then the lot of you can make everything there is to make.

RavinRed
12-23-2004, 10:58 AM
I've made some great tradeskill friends. From the Provisioner who saves me wood and roots for the food that I harvest to the various classes and 3 Alchemists I keep busy, I've picked my customers and friends and we try hard to be good to each other.

It's not easy. but if Qeynos_Crafting were a small town, I'd say we were all getting along pretty well.

Zarzuella
01-05-2005, 04:07 AM
How are you going to level your tradeskill society if you can't find the parts to do the workshop tasks?
Few do care about the workshop tasks. They are tedious, and if by mistake (from SOE) you manage to make some coin out of it today, don't worry it will be nerfed to cost you this amount the next time you try it. Not even counting the bugs in tasks, with inadequate level or even class tasks, the time needed to change a task to another, and so.

LufaLynx
01-05-2005, 05:44 PM
Just keep making do. Things get looser at T4. A woodworker is actually quite profitable if you can keep your costs down.

On Oasis things are just a bit out of tune at the moment. There's not a ton of T4 crafters so T4 harvestables sell for about what T3 do, sometimes a bit more sometimes a bit cheaper. The difference is in what vendors pay. Staves, for instance, sell to vendors for 16sp each. When you can get your briarwood for 3 sp that is a fair profit depending on the cost of tempers.

The real crazy money was in arrowheads. I myself never used them to make profit, but until they nerfed it on jan 4 the t4 arrowheads were selling for 16 sp each. So, you offer some poor weaponsmith / armorer to but a stack of bars for 3 gold, do a stack of combines (say you paid 2 gold for a stack of tempers) and sell the 3 stacks of arrowheads for 9.6 gold. Unfortunately the price of arrowheads is "slightly" lower. As in 1/3 the value.

Still, I've managed to turn a slow but steady profit. I'm not rich mind you. I've yet too see a platinum. But, I'm very well equipped with crafted good. I like outfitting myself more than questing or killing for such loot.

Lufa