View Full Version : Strong Boxes - Tier 4 now been Built
Mafoo
12-14-2004, 08:29 PM
Happy to report Ding Carpenter 35 and Tier 4 Strongboxes into production on Steamfont
(Crude is -3 Slots)
(Shaped is -2 Slots)
(Normal is -1 slot)
(Pristines)
Tier 1
Common - Elm - 8 Slot
Rare - Aldar - 12 Slot
Tier 2
Common - Maple - 12 Slot
Rare - Bone - 16 (Assumed once books are in)
Tier 3
Common - Ash - 16 Slot
Rare - Fir - 20 Slot (Fir lumber is currently bugged so cannot be made)
Tier 4
Common - Briarwood - 20 Slot
Rare - Oak - 24 Slot (Unconfimed, yet to see the advanced carpenter book 35)
Kalei
12-16-2004, 05:45 AM
Grats on 35 Mafoo!
You make great boxes at afforable prices. Makes me sick what they want for maple strong boxes (saw one tonight for 5g!). You're a great artisan to have on our server!
Btw, where the heck do you harvest ash from? I've been all over and can't seem to find where that is yet.
Kalei - Level 15 Scholar
Briele - Level 15 Carpenter
Steamfont
Nevistar
12-16-2004, 10:11 AM
Grats on level 35 :)
Severed Ash is harvested in Thundering Steppes and Nek Forest :)
~Nev
Kalei
12-16-2004, 10:37 AM
Thanks, Nevistar. I appreciate the help. :)
Lundo
12-16-2004, 03:16 PM
I have created a pristine oak strong box.
http://eq2players.station.sony.com/en/item.vm?itemId=17106
It is only 20 slots unfortunately just like the common briarwood version. I do not know if this is bugged or intentional. Based on that result the person whose oak I was using chose to save the rest of their oak instead of having me create more.
Pristine briarwood stong box for comparison:
http://eq2players.station.sony.com/en/item.vm?itemId=16948
Chiyoness
12-17-2004, 09:20 AM
I just Fir to be fixed ******!!
Aislinn
12-17-2004, 02:55 PM
What are you guys charging? On Unrest liquids are running 80 per stack, raw 10s per and I'm charging 3g per box.
Mafoo
12-17-2004, 04:16 PM
/auction Selling Pristine Brairwood Stong box (20 Slot 100lb box) 5gp each or 12pack for 50gp
that is a price per inline with armor, jewery and weapons for tier 4
most people moan its to high, but most people aren't adventure level or artisan level 35+.
peopel whom i have sold the boxes to have found the price to be fair and generally are level 30+
i reallised i was selling tier 3 boxes too cheap when i went to buy tier 2 armour and got charged upto 2gp per piece. (ouch chears peeps i was doing every one a favour selling the boxes at tier 3 for 50sp and thye would not even drop the price to supply me tier 2 things.
Moonshade
12-17-2004, 04:20 PM
Congrats. Remember though to redirect any actual server auctions to the Marketplace forums below. There is a forum for each server just for this purpose. Thanks! :)
Lundo
12-17-2004, 05:10 PM
I have been loading up a mule with an inventory of 20 slots at 3g and 19 slots at 2g and the are usually sold out when I check back in a few hours.
I have found the overhead of selling these boxes more trouble than it is worth.
1. The tells. It commonly takes 5-10 minutes of exchanging tells with someone to establish the fact that yes I make these, yes or no I have some right now, what price, what price again because they have some hard luck story or special circumstance, and when to talk again or meet. I started getting these tells about every 10 minutes as of Wednesday. It prevents me from both crafting an enjoying my game time. I feel like I am playing Sim Gap employee.
2. Inventory shuffling on my part. Boxes only go in top inventory slots. This means tedious logging back and forth or shuffling from overflow ,to inventory on one character, to shared, to inventory on a another character.
3. Inventory shuffling on the customers part. If a sell a bunch of boxes to someone, I then find myself standing in the bank with them for 20 minutes while they shuffle their inventory or wait for one of their friends who is going to take "just a minute" to arrive and help or take their cast off containers.
To me this all relates to price as it is a loss of my crafting/game time and constitute virtual service industry activities that I do not consider "play".
I am being slightly contrary here but my current opinion is that you cannot pay me enough to make these. I can sell these back the vendor for 48s and loose coin but come out ahead I believe in saved time and personal enjoyment of the game. All I need is enough coin to continue crafting. The accumulation of a couple plat right now, which I think is going to be a trivial amount of coin in the long run, is not something I want to spend time on at the expense of leveling.
SlyyDaugg
12-17-2004, 05:18 PM
Well, I'm currently tied with Folly for the top carpenter spot on Crushbone, and when I can make them, I'll be charging about 2gp each for them. Why so little? Simple: I never run out of orders.
Yeah, I don't sell on the market, I take orders on strongboxes. When I hit 16-slot, I sold them in bulk - 6 boxes for 5gp, 12 for 9gp. Sent tell to the top 7 artsians in each class on the server, almost all of them took me up on it and I spent 3 days of every waking hour making boxes, and raking in gold. I'm now quite rich, and I made alot of people happy with a really nice deal. Good stuff all the way around.
I congratulate you once again on top-spot game-wide, Mafoo (you might recall I sent you a tell from Crushbone one morning), but I personally feel your pricing to be off.
SD
Mafoo
12-17-2004, 08:51 PM
AS Lundo Pointed out, most of the price is the fact i cannot do things while peoeple ar fanneying around sorting there inventory out instead of trusting me that i can stack 12 into there overflow to sort at thier leasure.
I made enough resources (levels 30-35) refineing the wood studs and sheets. this means i made about 300 boxes. i just hope they don't nerf overflow anytime soon till i have sold most of them off!
As i said earlier about tier 4 items, its about what the market will bare, and other artisans sell just as complicated items (refering to the overall number of combines includeing pristine requirements) for 7gp to 10gp, so why should the Craftsmen and Craftswomen have to sell for so low on a more inconvient item to sell (weaponsmiths don't have to stack there products on overflow!)
Yes i could sell the boxes for 2gp each but then i would sell out fairly quickly and as what happened with ash boxes i would be hounded to make them, which spoils my gameplay when i go of adventureing everyso often. There is nothing worse than reciving tells like this.
xyz tells you, Could you make me some bank boxes please.
you tell xyz, Sorry no i am out Adventuring at the moment.
xyz tells you, ill pay you <some sum of coin> to come and make them now
you tell xyz, sorry no i am with a group being there healer it is very unfair to leave them.
xyz tells you, ok then can you send me a tell when your done.
you tell xyz, it would be easier if you just watched Qeynos_Crafting for when i annouce selling the boxes.
xyz tells you, oh please can you send me a tell whe you make them i don't pay attention to that channel.
(you get the jist of the rest)
Getting several of thease during a Adventuring session make it very distracting.
I am sorry if this onversation may seem breaching on marketplace location. but i am trying to discuss the problems of price setting and not the fact i am selling the boxes
Niami DenMother
12-17-2004, 09:20 PM
Lundo, the oak strongbox number of slots sounds like a bug to me, since the rare versions are supposed to hold more. (Been a LOT of copy and paste errors.) Please be sure to get in a /bug on this in-game.
SlyyDaugg
12-17-2004, 10:20 PM
Mafoo, I get those tells all the time. My simple reply is this: "I'm doing strongboxes this Saturday, send me a tell early." Been working really well for me this week.
I'm already lined up to make about 36 or so boxes tommorow, and I won't be surprised if I get another order or two while I'm making them.
SD
Wolfysins
12-18-2004, 07:15 AM
Maybe you should have said "Sunday".
Kallah
12-18-2004, 09:17 AM
Greetings,
While I am not able to make the Briarwood Strongboxes just yet (half way into 31, currently the highest Carpenter on Lucan D’lere) I enjoy selling my Ash Strongboxes at every opportunity. When I was deciding between Woodworker and Carpenter, my choice was made when I came up with the following advertisement: “Kallah Krafted Krates!” I’ve had more fun playing used-car-salesman than I ever did grinding at the woodworking table or fleeing from bad guys in the field. I think it really is a matter of play style: Carpenter might not be for you if the social/selling part of crafting isn’t what you’re all about. There are faster ways to make money, less intrusive items to sell, more desired cross crafting classes. Unfortunately for us our big money-maker is also a big pain in the money-maker, and if you don’t like talking with customers and haggling, it’s going to drive you nuts (as some of the posters above have pointed out).
I love my class not because it’s made me rich (and it has), not because I wanted to be the guy all the other crafters turn to (and until they fix those bugs, I sort of am), and not because I thought it would be easy (it certainly isn’t). I did it because I knew it would be the road less traveled and had more social opportunities than some of the others. Take a few breathes, make a macro-reply to shoot off when you’re out in the field, and enjoy the fact that so many folks are depending on you - you’re their bank box hero!
SlyyDaugg
12-18-2004, 10:26 AM
I so agree with this. I chose the carpenter simply because it seemed like THE best opportunity for Role-playing a tradeskill than any other. So far, it has been just as I hoped. I keep putting it off, but I plan to open a very nice showroom in QH and I plan to have a great time getting people in there to do some shopping. I plan to use the market very little, instead luring customers into my showroom and letting them pick out everything they want, and then filling orders.
SD
...hate building boxes...
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