View Full Version : The Ingredients Thread
Ok, I'm starting this thread to start trying to track all of the different variations in the various ingredient slots. For instance, in the case of Liquids, things like Cream, Canine Saliva, and so on will work--yet currently alot of these don't appear to be visibly tagged as fitting in a generic slot beyond the 'this item can be used in tradeskills' line in the description.
Liquids
Distilled Water
Vial of Mucus
Cream
Canine Saliva
Vial of Toad Blood
Aerated Mineral Water
An Accumulation of Plasma
Musk Gland
Faeries blood
Raw Inorganics
Lead Cluster
Tin Cluster
Rough Malachite
Salts (I'm assuming those harvested and not the cooking salt, but let's test this)
Fragment of Elemental (sp?)
Seafood
Aged Sunfish (yes, I flubbed creatively to get that)
Sunfish
Coldwind Flounder
Frog Leg
Gemstones
Rough Malachite (or should this be Refined?)
Turquoise (Rough Turquoise? or Refined?)
Fooodstuffs
Pepper
Raw Thyme
Oranges
Raw Plants
Roots
Tuber Strands
Raw Black Tea Leaf
Blue Succulent
This is going to be a work in progress and contributions are always welcome. The more we figure out now, the less Mum and Ngreth have to figure out later. :)
Grei
Moonshade
10-19-2004, 10:15 PM
I was getting vials of toad blood in the Peat Bog that worked for liquid as well. Kind of gross if you're cooking :p
DeWeasel
10-19-2004, 10:35 PM
I "think" that I used some goblin blood as a liquid component on the IOR, but I'm not sure. Anyone else confirm this?
Also, I "think" that I used a musk gland from a badger as a liquid. Again, confirmation would be great -- I gotta start taking notes :)
You can use Salts as a raw inorganic as well.
Also, I "think" that I used a musk gland from a badger as a liquid. Again, confirmation would be great -- I gotta start taking notes :)
Hence why I started this thread. ;) I've been taking to checking each object before selling it to see if it has a 'used in tradeskills' description and then taking those down into the dungeon to see if there's any recipes I currently have that make use of them.
I'm still kicking myself for getting rid of some meat I had--found several cooking recipes that might've used them.
Grei
Ngreth Thergn
10-20-2004, 12:37 AM
The easy answer for liquid is "If it is in a vial container, you can use it for liquid"
The thing is...
Almost all of these sell to NPC for > 6c.
You can buy distilled water from the vendor for tradeskill use for 6c.
Therefore, sell the liquids and buy distiled water :)
Now your inorganics is a different thing... :)
Moonshade
10-20-2004, 12:41 AM
Almost all of these sell to NPC for > 6c.
You can buy distilled water from the vendor for tradeskill use for 6c.
Therefore, sell the liquids and buy distiled water :)
Good idea! Are you sure you're an Ogre?? You seem awful smart..{starts poking about to see if there's really a Gnome inside a fake Ogre replica}
The easy answer for liquid is "If it is in a vial container, you can use it for liquid"
The thing is...
Almost all of these sell to NPC for > 6c.
You can buy distilled water from the vendor for tradeskill use for 6c.
Therefore, sell the liquids and buy distiled water :)
Now your inorganics is a different thing... :)
Well, I think that proves that Ngreth isn't a financial wizard. :) Aereated Water (or however it's spelled, I've got to check that still and put it in the main post) is only 1cp and works as a liquid. :)
Grei
here are some more I came across yesterday
gemstones
Turquoise
Fooodstuffs
Pepper
Raw Tyme
Oranges
oh - and I discovered you can harvest fish :)
Yeah, I've got a bunch of seafood that I harvested already as well, but none seem to work with any of the recipes I have up through level 9, even though it's all from Tier 1 zones.
Grei
I've put all the stuff I've found and read in posts in to an excel spreadsheet organised by Tier (1 to 3 so far), common/rare/dropped.
I'm a little unsure what some of the categories are still.
Anyway - I will continue to update it today and post here as soon as I can upload it to the web (after work).
Drucilla
10-20-2004, 05:49 AM
Thyme is spelled with an "h" :)
If you are keeping categories, would you want to consider putting in a "raw plant" category? Roots are a "raw plant". :)
Moonshade
10-20-2004, 09:00 AM
Speaking of pepper...is it harvestable somewhere? I've only gotten salts with harvesting.
Ngreth Thergn
10-20-2004, 09:47 AM
Well, I think that proves that Ngreth isn't a financial wizard. :) Aereated Water (or however it's spelled, I've got to check that still and put it in the main post) is only 1cp and works as a liquid. :)
Grei
I did say "Almost all" :)
Speaking of pepper...is it harvestable somewhere? I've only gotten salts with harvesting.
Pepper is harvested from fern looking plants labelled Piperaceae {edit: confirmed spelling} which I believe may be the Latin name for Pepper.
I have found them on Isle of Refuge.
Ok, so I need to start doublechecking spelling when I cut and paste. :) And I even cook in RL, so I should know how to spell Parsley, Sage, Rosemary, and Thyme. ;)
Now on the Salts, since I haven't run across any yet--are they useful as a replacement for the salt in cooking? Or are they only used in chemistry as a raw inorganic?
Also, if people can keep an eye out for the generic categories (like Raw Plants, Raw Inorganics, Liquids, etc.) and pass them on, that would be good. For instance, in my run through on culinary recipes, there were no generic 'seafood' or 'meat' categories in levels 3-9, but I think I'm going to end up just keeping a generic list of each for right now just for simplicity as seafood are now becoming harvestable.
Grei
Moonshade
10-20-2004, 11:35 AM
Nope, I've never seen those. Or just wasn't looking hard enough. Thanks for the info though.
OK - I've put what I've compiled so far online now
You can access it at http://www.gothtech.com/eq2/
Please make any corrections or suggestions.
I'll be in game now and will read posts later and update this when I get updates.
Purrian
10-20-2004, 12:15 PM
Accumulated Plasma (from mires and the like) works as a liquid.
Fragment of Elemental (name is close to that - drops from the stone style forgotten guardians) worked as an inorganic solid.
OK - I've put what I've compiled so far online now
You can access it at http://www.gothtech.com/eq2/
Please make any corrections or suggestions.
I'll be in game now and will read posts later and update this when I get updates.
Looks good, Droo. :) I wasn't too worried about harvestables with this thread, but it's also something that we need to track. :)
Grei
Alykzandria
10-21-2004, 02:27 AM
These are harvested from the same rocks you get tin and lead from. :)
Some more harvests and drops added to my spreadsheet.
I'm not sure Wheat and Black Tea Leaf should be considered the rares. I tend to harvest those about as often as I harvest the rest from the roots in Antonica.
I've also been pulling vulrich and elephant meat out from badger den's in Antonica, in addition to the sullied average quality pelts.
I think they need to redo the roots a bit though. There's like 8 or so different common items you can pull out of them and no variations in root either. Yet there's two different types of rock and when you harvest from a sandwashed rock, you know it'll be electrum or turquoise while a callous ore has iron clusters.
Grei
More updates and a few corrections to the list I posted a link to earlier.
Drucilla
11-04-2004, 01:25 PM
I was goofing off in the chloro washes today and I found more raw plants.
First I'd like to correct myself. They are called "Raw Average Plant", not Raw Plant like I mentioned before.
Following items are considered "Raw Average Plant" (in addition to what is there already):
Tuber Strands
Raw Black Tea Leaf
Blue Succulent
All of the above were acceptable items to make chloro wash.
Glad I still have at least a little time in order to update the list. :) Especially since it's looking like I won't have my system up and running before the end of beta. :(
Anyway, the plants are now updated (and I should've had some of those done before I got sidetracked by my computer upgrade).
Grei
Jasarina
11-05-2004, 11:58 AM
FoodStuff:
Raw Basil
Twinleaf
Juniper
JumJum
Raw Pecans
Snakeroot
Allspice
Milkweed
Sassafras
Barley
Raw White Tea Leaf
Raw Nutmeg
All from tier one zones. I just got my skill up so I can go out to Antonica again hehehe.
Atlock Darkhand
11-05-2004, 12:02 PM
You are doing an awsome Job, this list is exsaclly what Iahve been serching for to tell my Guild mates gather the need supplies for all of the crafters in my Guild.
Thank you...
Tyrsa
11-06-2004, 11:24 AM
Just collected some data on gathering.
This isn't scientific or anything, since I didn't collect data on how many nodes I harvested from or how many times I failed while collecting.
Of note, I had a max level of 72 available to me in harvesting skills, and with the reset to 15 skill as my starting level, I managed to get 27/72 Foresting, 28/72 Mining, 23/72 Trapping, and 65/72 Gathering(!!) while harvesting from everything in sight in The Ruins (no, I didn't concentrate on gathering only).
Collected:
Ravished Natural Garden
12 Barley
9 Jumjum
8 Raw Basil
8 Raw Pecan
7 Raw White Tea Leaf
5 Black Coffee Bean
5 Baubleshire Cabbage (note: this is the only thing currently that you can harvest and sell to a vendor, rest of the harvested items have no-value, I'm guessing this is an oversight)
4 Raw Nutmeg
Ravished Natural Herb Garden
8 Juniper
6 Sassafras
5 Milkweed
4 Birchwood
3 Snakeroot
2 Birchroot
2 Silverberry
2 Allspice
2 Twinleaf
Obviously I found more regular gardens than herb gardens.
In the regular garden, Barley is the common, with Jumjum, Basil, Pecan, and White Tea Leaf Uncommon, and the last 3 "rare". 58 successful gathers from regular gardens.
In the herb garden, Juniper seems to be the common, Sassafras, Milkweed, and Birchwood the Uncommon, and the rest rare, though the sample here might be too small to really tell. 31 successful gathers from herb gardens.
Now, if I just could find a reliable place to find "liquid" I'll be all set :p
-Tyrsa
Zendaken
11-06-2004, 01:31 PM
That's a rather strange term for a garden like place - I would have expected ravaged instead... (*shrug*) Wonder if this is actually a typo?
Kyochi the Swashbuckler
11-08-2004, 11:56 AM
Faeries blood from the peat bog is a liquid.
Nilty
11-09-2004, 09:56 AM
Canine Saliva on IOR was a liquid as well. (Dropped from some wolves in the gobbie camp)
Niami DenMother
11-10-2004, 06:23 PM
There are several variations on "plants" for recipes, sadly.
The "raw average plant" will accept roots, tubers (higher tier, but some folks do it), white tea leaf, (sounds like black tea leaf as well, but again, that's higher level, and a bit of a waste) - it won't accept wood. :)
rhoshin
11-11-2004, 03:32 PM
Distilled water bought of any vendor? didnt see any in tradeskills entrance (sorry for the n00b question)
It used to be. I haven't gotten that far to check to see what's available after the tradeskill revamp of the last week of Beta. Might need to do tasks to get it to appear.
Or just go hunt things that drop 'liquids' like the slimes in Peat Bog.
Grei
Gelondil
11-11-2004, 10:10 PM
I can confirm that baking Salt does not count as a raw inorganic.
Ngreth Thergn
11-12-2004, 09:44 AM
Distilled water bought of any vendor? didnt see any in tradeskills entrance (sorry for the n00b question)
It is in all the tradeskill instances I have seen. which one is it missing from?
Otoole
11-25-2004, 08:18 AM
Just an FYI, I am currently trying to fashion an item that requires liquid as one of the components and "An accumulation of plasma" is not available in the list as one of my liquids.
Perhaps there is a difference between "an" accumulation of plasma vs accumulation of plasma; or perhaps it is called "accumulated plasma".
Nai`Ji
11-27-2004, 06:48 PM
I think it's almost fair to assume that anything that "fits" a description can be used as that generic item. For example, malachite is listed as inorganic but also inorganics would be (as mentioned) salt, turquoise and any other "literal" inorganic.. I actually lost a few turquoise making tempers because i figured that if I set the root ingredient once, it would stick.. Wrong! Heh.
JohnPWest
11-27-2004, 09:52 PM
Barley works for Average Plant material for the Chloro combine that wants that
Selfea
02-16-2006, 03:21 AM
FYI I can't select anything other than 'roots' to make Chloro Wash with even though I have some raw average plants (like tubers) in my inventory.
Zendaken
02-16-2006, 08:40 AM
Like whoa. Let's see, what was that chant? Clatu something or another. ;)
The basis for this thread was that some time long ago in the past, monster drops would function as substitute ingredients. While that is true to some extent currently, in the various updates since this thread (Nov 2004!), most of the "generic" usage of components was removed and the monster drops were basically restricted to rare substitutes. They additionally modified (most?) everything to tell you if it operates as a substitute.
Basically, don't expect any substitutions for the basic raws. There may be some left, but for the most part, you'd probably be better off selling that and buy/harvesting more regular raws.
Lordebon
02-16-2006, 03:18 PM
Like whoa. Let's see, what was that chant? Clatu something or another. ;)
Clatu, Verata... Nickle?
Clatu, Verata... Ni(coughsneeze).
Yeah, I said the words. Well I didnt' say every little sylable, but I said 'em.
Hail to the King, Baby.
i <3 Army of Darkness.
CherryTerri
11-09-2008, 09:33 PM
I'll be whipped for necro posting I'm sure ....
but I have found some items labeled with uncommon written on them (normally on pelts and skin I find) that can be used in place of T1 pelts.
Would there be a listing of them? Or is it just not a big deal now.
Zendaken
11-10-2008, 06:54 AM
(*pulls out the whip*) Ah hmm. ;)
With how common and (relatively) easy it is to get the regular components, and how few substitutions drop any more, there doesn't seem to be much need to make a list. And, for the most part, you can sell the substitution item to a merchant and then buy more raws from the broker.
Mynervia Warsmith
11-10-2008, 03:44 PM
To echo Zendaken, when a few months ago I was looking into using the dropped versions of the ingredients, I found that most of the "uncommon"/dropped variants sold for upwards of a silver (often several silver or into the double digits) while the fuel vendor's versions tend to cost a mere couple copper. With some of the non-vendor sold items, like pelts, the dropped versions still tended to sell for more (to NPC vendors) than it cost to buy the harvested version (from the broker).
Meridious
01-11-2010, 12:44 PM
To echo Zendaken, when a few months ago I was looking into using the dropped versions of the ingredients, I found that most of the "uncommon"/dropped variants sold for upwards of a silver (often several silver or into the double digits) while the fuel vendor's versions tend to cost a mere couple copper. With some of the non-vendor sold items, like pelts, the dropped versions still tended to sell for more (to NPC vendors) than it cost to buy the harvested version (from the broker).
Most I see....T1 especially...go for a copper or two.
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