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View Full Version : What do tier3 spells sell for?


Aguirre
12-13-2004, 01:45 PM
Hi I am a woodworker and I'm just curious. It takes a good bit of work for me to crank out quills/paper, and it doesn't seem like sages can get enough for the final product knowing they depend on the alchemists and myself.

I heard many adept1s are very common, but that may be tier2 spells.

Are you guys able to make 50sp-1gp on the final spell?

Kode
12-13-2004, 03:26 PM
Not sure about Tier three yet, but at tier two: (sorry missed the subject line) :)

At level 14 I can sell out very quickly on all my App 3 spells - so I'm always looking for Quills and Paper. I sell my spells for around 25 silver apiece. I could probably get more (I have seen some people list App 3 versions of the more rare Adept 1 drops for as much as 70 silver), but I stick with the general rule of thumb: charge 2 x what it cost you to make.

I buy my Maple Quills and Parchment for between 4 and 5 silver apiece (8 - 10 silver total.) And harvest / grind out my own inks. After buying all the fuels and waters I need to complete the ink combines my total investment is very close to 12 silver... and 25 makes a nice round number.

Moock
12-13-2004, 05:05 PM
Hi I am a woodworker and I'm just curious. It takes a good bit of work for me to crank out quills/paper, and it doesn't seem like sages can get enough for the final product knowing they depend on the alchemists and myself.

I heard many adept1s are very common, but that may be tier2 spells.

Are you guys able to make 50sp-1gp on the final spell?

I take Quill,Paper, and ink cost and add on 10s and thats the final cost. So about 45s is what I charge.

Ink 20s
Quill 8s
Paper 5s

Sometimes I have to pay a bit more.

Pintac
12-13-2004, 05:06 PM
Tier two spells i sell them for about 20- 30 sp on my server ... as for the tier 3 ones from what I have seen they will probably go for about 50 to 70 sp or so .. the reason for such is that the the paper sells for about 5 silver ...the quilss about 10 silver or so and the ink goes for whopping 20- 30 sp a pop on our server .... so depending on the profit margin a sage wants to make they can go for 50 to 70 sp a pop for app 3 and as high as a gold.

Sorvani
12-13-2004, 06:11 PM
Tier two spells i sell them for about 20- 30 sp on my server ... as for the tier 3 ones from what I have seen they will probably go for about 50 to 70 sp or so .. the reason for such is that the the paper sells for about 5 silver ...the quilss about 10 silver or so and the ink goes for whopping 20- 30 sp a pop on our server .... so depending on the profit margin a sage wants to make they can go for 50 to 70 sp a pop for app 3 and as high as a gold.

On Befallen i get from 50-70sp for app3's with no common adept1. As i split my profits with a woodworker, i see 25-35sp per spell. She jsut makes me paper and quills no charge, i make her resin/oil no charge and we both make good money from the spells.

Graymane
12-17-2004, 11:06 AM
depends on the type of spell. You need to figure out what are common/uncommon drops for adept 1. Inquisitor for example (evil cleric) have very, very common healing spell drops, semi-common buff drops and uber rare debuff drops. Common adept 1 sell for 30sp and up depending on merchant buy back price (vendor buy back of 1sp, 16sp and 67sp seem to be common for tier 3 on down so when I sell all those adepts I get each night, I price them around 20sp, 30sp and 1gp). If they don't sell in a few days, I sell them to the vendor.

Iandude
12-17-2004, 12:46 PM
Tier3 spells on unrest sell for 45sp if lucky, and we pay in the area of 35sp or so.

sifer
12-20-2004, 06:01 PM
I sell my T2 spells for between 35s and 45s currently also. The price may go up or down depending on how much is on the markets at some point but I am raising prices ATM and not dropping them and I'm still moving the same amount of spells.

Flounder
12-21-2004, 10:30 AM
I have been getting in the range of 35-80sp per T3 spell. Biggest factor as mentioned above is if said spell has adept1 books out there. Spells like recklessness and mesmerize sell in the 70-90sp range, others I can hardly make any profit on.

If you study the spell market you can make some nice money.

Callaaen
12-21-2004, 11:48 AM
I've found selling the Tier 3 spells to be very hit and miss, you do have to study the market a bit to find your pricing. I typically have been pricing my tier 3 spells from 30-45sp, but my server is also very packed so there are a lot of vendors creating a competitive market. A major factor in my pricing is which class the spell is intended for. There arent as many of the "evil" classes in Qeynos, so the marketing of those spells is very difficult, but the "good" class spells sell quite well.

Callaaen

sifer
12-21-2004, 07:03 PM
I refuse to make an app3 for a spell where Adept1's are available. Also when pricing, I keep a close eye on what the prices for the subcomponents are on the broker. I won't make or sell a spell for less than what it would cost me to buy all the subcomponents.

As for selecting spells to make, ask other players what they really need, then check the broker a couple of times to see if Adepts are available for it, if others are selling it, and for how much. If you get no returns on a search on a broker, you should shortlist the item. Search the broker for every similar item at a particular level (I'm a sage so I search for all spells at a particular level) to see what someone else is likely to charge if they sell the same thing as you at the same time. As a rule of thumb, I take the purchase price of all the subcomponents and double it unless someone is severely undercutting that price then I may not make it at all.

When selling, be patient. Sales of anything seem to happen in waves for me. Whether it's a spell or Armadillo pelts. Nothing might happen for 3 hours then I will sell 3 spells, a stack of rat pelts and a jabbing stick I looted a couple of days ago in 5 minutes. Players tend to upgrade a few things at the same time especially when they have just come back after levelling and are rich. So keep a variety of items for sale. For instance, I have 5 spells I make that are my bread and butter. Each of those spells are a different level because ppl are levelling up to different levels all the time. Then I make another 1 each of them that sold to ensure I maintain variety in product. It also means I am making more of what is selling and less of what isn't. There are only so many out there looking to buy an item each day and they aren't actually all that fussy about how much the spend so long as they can afford it. The idea that if you sell for less you will sell more isn't true except for commodity items like roots. Basically, don't make 10 of an item and put them on the market or 15s when there are only 2 buyers who'll pay up to 75s for it.

Also, when you are making items decide if you are making it to sell or to simply level. If you are only making it to level, just sell it to the merchant. It will clear up your inventory so you can make more items and level quicker. Trying to sell them on the market will only slow you down.

bigron
12-22-2004, 11:37 PM
50 to 75 sp each on mistmoore

Llayena
01-24-2005, 09:17 AM
Najena server some people charge as high as 1g, but the honest selling rate is between 25 to 45s. (Where people will actually pay for them.) That is App IV's.

I have a woodworker and an alchemist myself, so I pay nothing but time for my ingredients. Last I checked the inks (pristine) were selling (Tier 2) 15s (Tier 3) 30s, which I feel is a bit high. The Cailun Paper was set at 9s yesterday, which considering my woodworker can crank out 40 pristine papers in 27 minutes (yes I timed it) at a cost of 30c each, I would actually make a better profit on paper than on spells.

The only reason I initially made alts for my ingredients was that no one was mass marketing my tier at the time. I used the bonus exp days to fast level up these classes. Now I maintain them because the costs are too high.

If I bought the ink, quills and paper, I would have to make a minimum of 38s per spell to break even, and that is a risky investment.

Edit: I have an alt who can carry 4 pristine ash boxes (16 slot) to send my spells to as I create them. I take a 12 slot elm box with me, tho I can barely move while carrying it, it saves zoning and switching characters while I am mass producing to level. Then I set my alt up on trader. When leveling, I only make one spell per type for faster experience, so I am not flooding the market with one type of spell.