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Quichon
10-18-2004, 10:48 PM
Okay, outfitter says it does both weapons and armor. Why would one wish to be an armorer or a weaponsmith if one can do both with an outfitter? Do Armorer/weaponsmith get recipies that Outfitters don't get?

Pardon my ignorance if the answer is obvious, I'm still trying to get an EQ2 beta and trying to figure this out.

Grei
10-18-2004, 11:04 PM
Outfitter is the intermediate step between Artisan and your choice of Armorer, Weaponsmith, or Tailor. So an Outfitter gets the recipes to make anything that fits into that category--but only up to level 20, which is where you make your choice.

Grei

Valendur
10-19-2004, 11:56 PM
I think they were trying to prevent the problem Horizons had. If you leveled to 100 blacksmith you didn't need to be a weaponsmith or a fletcher or an armorer, because all that was included in being a blacksmith.

In EQ2, you MUST choose a specialty or you cannot level.

Quichon
10-20-2004, 07:22 AM
Ahh, so they are doing a archytype/class/subclass thing, eh?

Say the basic Artisan has the level 1-10 recipies, the Outfitter has the 11-20 recipies for all of your basic weapon and armor needs, but you need to specialize in one of the trades for making anything more.

Sounds interesting, I'm definatly intregued.

Moonshade
10-20-2004, 10:03 AM
Go to the official source at everquest2.com for the full breakdown with all the flavor text and graphical trees. All that info is here as well of course. Just do a bunch of reading and you'll get the full scoop. :)

Moonshade
10-23-2004, 11:08 PM
At level 10 Outfitter, the new recipes mainly consist of interim components and almost no finished products. These start the next level of items from tin/rawhide to iron/tanned.

Niami DenMother
10-27-2004, 06:44 PM
In the House Ogre's Corner forum you'll find that the first interview with Ben Skelly contains a bit of the breakdown information as well. There's also a link to that interview on the Links page of http://eq2.eqtraders.com just to make sure we don't lose track of it while getting the rest of the site built. :)

edit: To make life possibly easier and less confusing, I whipped up a quick guide on the various artisan classes and subclasses and when you have to choose them.

http://eq2.eqtraders.com/articles/article_page.php?article=g8&menustr=040000000000

Moonshade
10-28-2004, 09:38 AM
Just to continue this thread, at level 11 Outfitters get recipes for several iron weapons and a few burlap armors. The first thing I noticed as an Outfitter is that this is where interdependancy starts for crafters. The iron long sword, for example, requires an iron edge, iron crossguard and iron pommel. Well, it's scholars who make iron pommels not Outfitters. Of course they are for sale at the merchant along with the Eolith tempers needed to make iron bars, which are also only made by scholars. Craftsman are the only ones who make maple staves needed for iron spears and the like. So be prepared to spend more money at the merchant or have lots of crafter friends handy. I prefer the latter myself. :)

Grei
10-28-2004, 09:48 AM
Not to try to threadjack or anything, but I'm curious about just how dependent Outfitters are on Scholars and Craftsmen. Are the maple staves made only by Craftsmen or are they available on the merchant as well? So far I haven't found anything in my Scholar recipes that appears to be needed by another branch since everything is available on the merchant except for our Inks, which only a Scholar needs anyway.

Grei

Ariadne
10-28-2004, 10:12 AM
maple staves aren't available on the merchant...

Ngreth Thergn
10-28-2004, 11:15 AM
Maple staves are not avaialable because they are ALSO a primary component for a final recipe (For bows I think? or maybe qurterstaves...) Anything that is a primary component for a Final recipe somewhere will not be a vendor.

This does NOT stop you from skilling up, choose another weapon :)

It will stop you from making the item without help though.

Moonshade
10-29-2004, 02:54 PM
In testing the new trades abilities last night I actually got 2 levels! Recipes at level 12 include tanned armor pieces (all but pants and breastplate) and some more iron weapons. Level 13 recipes add some chainmail items and rounds out the iron weapons even more. One note of interest is that several of the recipes are actually higher level than the book they're from. For example, the level 12 book has tanned armor that is level 14.

Niami DenMother
10-31-2004, 12:19 AM
Cost-savvy folk will also want scholar-made tempers and such in the 10-19 range ... they can be made far more cheaply than the vendor sells them. (Actually, with the newest price changes, pretty much everything is made more cheaply than the vendor will sell it for)

Moonshade
10-31-2004, 01:29 AM
I think some of the pricing is somewhat back to normal, but certainly not all. Anywho, I got level 14 Outfitter today and the new recipes include the large iron weapons (great hammers and the like), plus burlap, tanned leather and iron chainmail pants. I'm kind of curious what could be left for tier 2 items frankly other than the breastplates of each type.

Edit: also at level 14 Predator, I got to choose a special attack against either gnolls or orcs. I picked gnolls since they abound in Antonica. I haven't had a chance to use it yet though.

Kryoclasm
11-02-2004, 11:10 PM
Outfitter is the intermediate step between Artisan and your choice of Armorer, Weaponsmith, or Tailor. So an Outfitter gets the recipes to make anything that fits into that category--but only up to level 20, which is where you make your choice.

Grei

:confused:
Um, if you choose Weaponsmith at level 20, would you still be able to make all the lower level outfitter items or do they poof from your recipe list?

Homeslice513
11-02-2004, 11:25 PM
:confused:
Um, if you choose Weaponsmith at level 20, would you still be able to make all the lower level outfitter items or do they poof from your recipe list?

You could still make everything you could make before but you more than likely won't want to go through the trouble but officially you could still make it :D

Atlock Darkhand
11-08-2004, 01:35 PM
Which is very important... since you can make bags as an outfitter... adn tailors higher up... so.. when a Guild mate needs a bag... you can fill in for the tailor if needed!