tharvey
12-08-2004, 02:01 AM
Disclaimer: None of these may go Live. These are simply changes on Test. Don't blame me if they never show up. Don't blame the developers if they never show up.
1) Cooking reactions are now tied to Artistry skill. At Tier 2 they now provide skillups as other Tier 2 reactions do. They also seem to cause the oven to blow up less than they used to, possibly as a result of the skillups .
2) All food displays the time it will last, a color con, and what strength it is within that color con. For instance, orange juice will con even to a level 20, and lists Satiation as Average. Currently all crafted food and drink are Average, though hopefully they'll bump up the complicated recipes (pies, sparkling wine, etc) some. Store-bought food is Low satiation. Summoned food is Very Low Satiation. At level 8, the Very Low drink was restoring 11 Power / tick, and Average was restoring 17 / tick.
3) Pristine food/drink lasts 1 hour, 45 minutes. This is (I believe) an increase.
4) Refine Basil is fixed.
5) Bread, Dough, and Pasta recipes were added - they are difficulty level 3.
6) Reactions from the various Tiers now share the same timer. That means if you hit Spice Up, it greys out Seasoning and they both recylce together. This appears to be a general crafting-wide change.
7) Reactions were generally increased in Power cost across all tradeskills, though the cooking reactions are still relatively cheap compared to some others.
Still un-fixed (to my knowledge):
-- No source of deer or turtle meat. Should logically be from Badger Dens in Tier 1 zones.
-- Having your tradeskill level pass your adventure level still does goofy things to your harvesting skills.
1) Cooking reactions are now tied to Artistry skill. At Tier 2 they now provide skillups as other Tier 2 reactions do. They also seem to cause the oven to blow up less than they used to, possibly as a result of the skillups .
2) All food displays the time it will last, a color con, and what strength it is within that color con. For instance, orange juice will con even to a level 20, and lists Satiation as Average. Currently all crafted food and drink are Average, though hopefully they'll bump up the complicated recipes (pies, sparkling wine, etc) some. Store-bought food is Low satiation. Summoned food is Very Low Satiation. At level 8, the Very Low drink was restoring 11 Power / tick, and Average was restoring 17 / tick.
3) Pristine food/drink lasts 1 hour, 45 minutes. This is (I believe) an increase.
4) Refine Basil is fixed.
5) Bread, Dough, and Pasta recipes were added - they are difficulty level 3.
6) Reactions from the various Tiers now share the same timer. That means if you hit Spice Up, it greys out Seasoning and they both recylce together. This appears to be a general crafting-wide change.
7) Reactions were generally increased in Power cost across all tradeskills, though the cooking reactions are still relatively cheap compared to some others.
Still un-fixed (to my knowledge):
-- No source of deer or turtle meat. Should logically be from Badger Dens in Tier 1 zones.
-- Having your tradeskill level pass your adventure level still does goofy things to your harvesting skills.