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View Full Version : Provisioner Changes on Test


tharvey
12-08-2004, 02:01 AM
Disclaimer: None of these may go Live. These are simply changes on Test. Don't blame me if they never show up. Don't blame the developers if they never show up.

1) Cooking reactions are now tied to Artistry skill. At Tier 2 they now provide skillups as other Tier 2 reactions do. They also seem to cause the oven to blow up less than they used to, possibly as a result of the skillups .

2) All food displays the time it will last, a color con, and what strength it is within that color con. For instance, orange juice will con even to a level 20, and lists Satiation as Average. Currently all crafted food and drink are Average, though hopefully they'll bump up the complicated recipes (pies, sparkling wine, etc) some. Store-bought food is Low satiation. Summoned food is Very Low Satiation. At level 8, the Very Low drink was restoring 11 Power / tick, and Average was restoring 17 / tick.

3) Pristine food/drink lasts 1 hour, 45 minutes. This is (I believe) an increase.

4) Refine Basil is fixed.

5) Bread, Dough, and Pasta recipes were added - they are difficulty level 3.

6) Reactions from the various Tiers now share the same timer. That means if you hit Spice Up, it greys out Seasoning and they both recylce together. This appears to be a general crafting-wide change.

7) Reactions were generally increased in Power cost across all tradeskills, though the cooking reactions are still relatively cheap compared to some others.


Still un-fixed (to my knowledge):
-- No source of deer or turtle meat. Should logically be from Badger Dens in Tier 1 zones.
-- Having your tradeskill level pass your adventure level still does goofy things to your harvesting skills.

Nusham
12-08-2004, 04:12 AM
Bread, Dough, and Pasta recipes were added

Um... still no creamed cheese?

Vanilla / cinnamon cookies / cake only have 3 quality levels (no pristine) even when using pristine vanilla / cinnamon at the live servers. Did SOE fix this too?

kennicotti
12-08-2004, 11:21 AM
I killed the turtles in the zone by babbleshire and willow wood (old forest?, forget the name) and I got turtle meat off of one of them. This was on Tuesday Morning December 7th.

Atlock Darkhand
12-08-2004, 06:05 PM
thanks for the heads up... still no update on creating more than one for a pristine or every combine equals one product...

Serenya
12-11-2004, 08:06 AM
Disclaimer: None of these may go Live. These are simply changes on Test. Don't blame me if they never show up. Don't blame the developers if they never show up.


6) Reactions from the various Tiers now share the same timer. That means if you hit Spice Up, it greys out Seasoning and they both recylce together. This appears to be a general crafting-wide change.



How is this working out on Test? I know that will be a change to how I work, and I can see real problems if I hit the buff JUST before the reaction pops up, I won't be able to respond....

tharvey
12-11-2004, 08:22 AM
Well, for Provisoning it works out fine - the chance of success for having actual Artistry skill near your level and buffs that don't blow things up makes it possible to get to pristine without sacrificing 100 animals to win the favor of the RNG. That's a lot better than what I tend to get live.

But generally, I like it. It forces you to really think about what buffs you are using when and why, rather than just smash them all. You can still spam a series - like all 3 quality buffs - every time, though you may have to leave one out every once and a while to allow the set to cycle a bit (cycling time seems just a smidge longer than a single tradeskill tick). However, the increased cost of some buffs means that it's not practical to do this unless you need it. I generally find myself hitting one buff per tick, maybe two, depending on where in the process I am. Yes, it messed up the timing I developed live for buffing (I tended to cycle back and forth between quality and progress buffs to avoid the recast timers). Yes, it will majorly change some people's tradeskilling. Yes, it will in my opinion lengthen the time it takes to run a typical combine, because it is less feasible to just spam all 3 progress buffs. But I think it makes tradeskilling a little more like a thinking game - which buff (with which downside) should I choose - not just figuring out a pattern to mash them all.

ashynn
12-11-2004, 09:26 PM
bah! no more blind fingertapping while reading a juicy novel.

Glad to hear about some of the other changes tho, like the satiation levels of the food. Now, if they could just increase the drops on the spice foods (vani, cinna, etc) and fruit. /nod nod