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Ariadne
10-16-2004, 05:52 AM
Craftsman Guide level 10.. more to come...

I’m not going to cover Artisan 1-9 as I’m sure that will be covered elsewhere.
So, you’ve spoken to Alfred Ironforge in Qeynos Harbour and decided you are a Craftsman/Craftswoman. Welcome to the world of working with wood and food! Although my first love is cooking, so this guide concentrates mainly on the food items, I will cover some of the woodworking too.


Tradeskill basics (probably covered elsewhere, but I’ll repeat anyway).
To make any item, you will need a “primary” component, one or more “build” components, and a “fuel” component. The quality of the “primary” component is the ONLY thing that will affect the quality of your finished product. If you are working with crude primary components, you will NEVER be able to make a pristine finished product. Higher quality build and fuel components simply add experience to your combine. So it’s essential that you make the primary component as high quality as possible – you can buy “shaped” versions of the other components from the wholesale vendor in most cases (IF you want to, some people consider this a cheat and prefer to do all the subcombines themselves).

As you probably already know by now, recipes are divided into “refining”, “interim”, and “finishing” recipes. Refining is worth the least exp, but makes you the useful components for use in other recipes.

When you’re making an item, it goes through four stages of creation: crude, shaped, normal, and pristine. The higher quality an item you manage to make, the more experience it is worth, and usually the better the item is. Vendors usually sell “shaped” versions, although in the case of cooking herbs, I’ve noticed they sell “normal” versions. In Cooking, the qualities range: Bland, Savory, “normal” and “delectable”.

So, to get the most experience, you should make “finished” “pristine” items of a higher level than you are! (trickier done than said).

For each level, I’ve listed the recipes in the “basic” book available from the vendor (each cost 4s20c). Then I have said what I personally made during that level. This is not a guide that says “do this, then that” and is a grind. This was what I did for fun. Choose your own route!

Type is: R – Refining, I – Interim, F – Finished.
Technique is the skill that is used to work out your success probability (I think)
Knowledge is the type of tradeskill buff that you should use.
Device is the machine you need to go to!

At the start, both myself and my hubby went foraging in Antonica to get some basic items. I’ve listed the ones we found. You can either do this yourself, or buy them from other players, or buy some of them from vendors. When I’ve got ® after the item, it means it’s a RARE forage.

From Roots:
raw thyme, tuber strands, black tea leaf, wheat, carrots, vanilla, black walnuts, blue succulents, sisal roots ®.
From Rocks:
electrum clusters, rough turquoise, iron clusters, tin clusters, silver clusters ®, black iron clusters ®, coral ®
From Dens:
elephant meat (from badger dens, just don’t ask!), vulrich meat, sullied average pelts, average pelts ®.
From Fallen Trees: severed maple, bone ®.

I may have missed some, but that’s what we found. (well, ok we didn’t find all the rares, but I listed some anyway!).

Level 10 Craftsman

Recipe Name - Level - Type Technique - Knowledge - Device
Black Tea Leaf - 13 - R - Artistry - Culinary - Keg
Burlap Bowstring - 10 - I - Fletching - Woodworking - Loom
Burlap Fletching - 10 - I - Fletching - Woodworking - Loom
Burlap Thread - 10 - R - Tailoring - Light Armoring - Loom
Burlap Yarn - 10 - R - Tailoring - Light Armoring - Loom
Cailun Paper - 10 - R - Fletching - Woodworking - Engraved Desk
Candied Orange - 13 - I - Artistry - Culinary - Keg
Generic Burlap Pattern - 10 - I - Fletching - Woodworking - Loom
Maple Dowel - 10 - I - Fletching - Woodworking - Sawhorse
Maple Lumber - 10 - R - Fletching - Woodworking - Sawhorse
Maple Quill - 10- I - Fletching - Woodworking - Sawhorse
Maple Stave - 10 - I - Fletching - Woodworking - Sawhorse
Planed Maple Lumber - 10 - I - Fletching - Woodworking - Sawhorse
Refine Thyme - 13 - R - Artistry - Culinary - Keg
Turned Maple Lumber - 10 - I - Fletching - Woodworking - Sawhorse

OK, an interesting mixture. I have a LOAD of severed maple, so let’s see what we can make. I’m pretty sure that paper will be useful as I know scholars and sages will want to use it to make spells, and only a craftsman can make this level paper. So, what’s the recipe for Cailun Paper?

Primary: Raw Tuber or Maple (raw item, foraged)
Build: Stroma Wash (subcombine)
Fuel: Incense (6cp from vendor)

Right, there’s one subcombine.. Stroma Wash. How do I make that? Is it worthwhile making it or is it going to be too fiddly and timeconsuming? I’ll explore the possibilities.
Buy a “shaped vial of stroma wash” from vendor – 48cp
Make: Stroma Wash recipe: I don’t have the recipe. It’s probably a scholar recipe as they are the would-be alchemists.
Well, that’s a pretty straightforward decision. I buy 2 stroma washes and 2 incense from the vendor. Total of 96+12cp=108cp (1 silver, 8 copper). That gives me enough ingredients to make 2 paper.
I go to the Engraved Desk and start the routine. It’s a Woodworking skill, so I can use “light curing” and “basic seasoning” buffs. I keep “light curing” going throughout the process (it’s a 3 tick buff, so lasts a bit longer) and cast “basic seasoning” when I have the spare power. I keep enough power in reserve to use the tradeskill responses (picture matching!) if I find myself DAYDREAMING (Snap out of it!) and so on. I make 2 “normal” level cailun papers. Not too shabby! I check the selling price at the vendor. She’ll buy them back for 93cp each! That’s a profitable item – just to a NPC vendor – I wonder what a player will pay? Well, the vendor sells “shaped cailun paper” for 1silver 34 copper. And my paper is a quality higher than the vendor’s version. Paper isn't the Primary component in spell making, so the quality doesn't matter, but players will get more exp for the combine. I advertise on the traders channel that I’m making cailun paper, and almost instantly I get a response. Someone will buy all the paper I’m making! I suggest 1 silver each as a fair price – it’s more than I get from the vendor, and it’s less than he’s currently paying. He is actually really nice, and decides that I’m asking too low a price, and for every 3 paper I make, I get 4 silver. He’s still paying less, and I’m making a good profit. This money goes toward funding the items I have to purchase for my next lot of recipes, and toward my next level book.

I get contacted by another player – he needs 2 maple staves – so I make the maple lumber, then the staves – a total cost to me of just over 2 silver. He pays me 20 silver without hesitation. I didn’t ask for that, I’d have asked for about 5 silver for both staves, but he’s high level and wants the staves and doesn’t care about the cost. I’m not complaining, the cash will be very handy.

I decide to try one of the level 13 recipes – refined thyme.. Buying the ingredients needed from a vendor: liquid (I use aerated mineral water, 1cp, it amuses me to use fizzy water, and it’s cheaper than distilled at 6cp), and fuel (coal, 6cp). Much to my surprise I make a “high quality” refined thyme (pristine equivalent). Refining recipes really are easier. And I get a huge boost of exp to boot (around 10% for this combine!). I keep the refined thyme for use in later recipes.

I’m now level 11. Level 11 guide will follow shortly..

Ariadne
10-22-2004, 08:25 AM
I'm not actually going to do the rest level by level, I'm compiling an Excel spreadsheet with all the "food" recipes in my books, with ingredients needed etc.

If anyone is interested in it, please let me know, can see if I can email or post it online somewhere.

HeartFang
10-22-2004, 09:25 AM
I am definately interested in the food side of the crafting. I am heavily leaning that way right now and would love to know what is out there as of now.

If you could email it to me that would be great.

Valquiss
10-22-2004, 09:59 PM
Good guide, and thank you for compiling it. The stages of logic that you follow to determine what to make, if it can be profitable, etc., are very useful. Of course many could figure them out personally, but seeing someone else follow them with concrete examples is helpful. I think this kind of reference will be very useful for people starting EQII who are used to swamped economies and will be very confused about how to get started in a world where everyone is, essentially, broke.

Ariadne
10-25-2004, 04:25 AM
can this be moved to the tradeskill guide forum.

I may add to it, but in brief form only :)

Ari

CMC
10-25-2004, 02:21 PM
I would really like your Excel spread sheet when you have it finished. Thanks for offering to do that. My email address is: cheree@carolina.rr.com

Niami DenMother
10-27-2004, 04:54 PM
Ariadne,

Would you like to edit the first post so it's more a standalone piece (without the mention of more to come, etc.) as something we could put up in the guides section? While it's pretty specific to craftsman, it's got some good basic information in there that I think folks would find handy.

mebrhea
11-01-2004, 03:30 PM
I worked this over - took some irrelevant info out, spiffed it up a bit. The table of recipes will look much better in table form, once I figure that out. Ariadne, let me know what you think.

Craftsman Guide level 10

So, you’ve spoken to Alfred Ironforge in Qeynos Harbour and decided you are a Craftsman/Craftswoman. Welcome to the world of working with wood and food! Although my first love is cooking, so this guide concentrates mainly on the food items, I will cover some of the woodworking too.

Tradeskill Basics – a refresher

To make any item, you will need a “primary” component, one or more “build” components, and a “fuel” component. The quality of the “primary” component is the ONLY thing that will affect the quality of your finished product. If you are working with crude primary components, you will NEVER be able to make a pristine finished product. Higher quality build and fuel components simply add experience to your combine. So it’s essential that you make the primary component as high quality as possible – you can buy “shaped” versions of the other components from the wholesale vendor in most cases (IF you want to, some people consider this a cheat and prefer to do all the sub combines themselves).

As you probably already know by now, recipes are divided into “refining”, “interim”, and “finishing” recipes. Refining is worth the least exp, but makes you the useful components for use in other recipes.

When you’re making an item, it goes through four stages of creation: crude, shaped, normal, and pristine. The higher quality an item you manage to make, the more experience it is worth, and usually the better the item is. Vendors usually sell “shaped” versions, although in the case of cooking herbs, I’ve noticed they sell “normal” versions. In Cooking, the qualities range: Bland, Savory, “normal” and “delectable”.

So, to get the most experience, you should make “finished” “pristine” items of a higher level than you are! (Trickier done than said).

Each recipe comes from the vendor sold book for a level 10 craftsman (cost 4s20c). This is not a guide that says “do this, then that” and is a grind. This was what I did for fun. Choose your own route!

At the start, both I and my hubby went foraging in Antonica to get some basic items. I’ve listed the ones we found. You can either do this yourself, or buy them from other players, or buy some of them from vendors. When I’ve got ® after the item, it means it’s a RARE forage.

Roots – raw thyme, tuber strands, black tea leaf, wheat, carrots, vanilla, black walnuts, blue succulents, sisal roots ®.
Rocks – electrum clusters, rough turquoise, iron clusters, tin clusters, silver clusters ®, black iron clusters ®, coral ®
Dens – elephant meat (from badger dens, just don’t ask!), vulrich meat, sullied average pelts, average pelts ®.
Fallen Trees – severed maple, bone ®.

OK, an interesting mixture. I have a LOAD of severed maple, so let’s see what we can make. Looking in my Craftsman Essentials Volume 10, I see Cailun Paper. I’m pretty sure that paper will be useful as I know scholars and sages will want to use it to make spells, and only a craftsman can make this level paper. So, what’s the recipe for Cailun Paper?

Primary: Raw Tuber or Maple (raw item, foraged)
Build: Stroma Wash (sub combine)
Fuel: Incense (6cp from vendor)

Right, there’s one sub combine... Stroma Wash. How do I make that? Is it worthwhile making it or is it going to be too fiddly and time-consuming? I’ll explore the possibilities.

a) Buy a “shaped vial of Stroma Wash” from vendor – 47cp
b) Make Stroma Wash. Recipe: I don’t have the recipe. It’s probably a scholar recipe as they are the would-be alchemists.

Well, that’s a pretty straightforward decision. I buy 2 Stroma Washes and 2 incense from the vendor. Total of 94+12cp=106cp (1 silver, 6 copper). That gives me enough ingredients to make 2 papers.

I go to the Engraved Desk and start the routine. It’s a Woodworking skill, so I can use “light curing” and “basic seasoning” buffs. I keep “light curing” going throughout the process (it’s a 3 tick buff, so lasts a bit longer) and cast “basic seasoning” when I have the spare power. I keep enough power in reserve to use the tradeskill responses (picture matching!) if I find myself DAYDREAMING (Snap out of it!) and so on.

I make 2 “normal” level Cailun papers. Not too shabby! I check the selling price at the vendor. She’ll buy them back for 93cp each! That’s a profitable item – just to a NPC vendor – I wonder what a player will pay? Well, the vendor sells “shaped Cailun paper” for 2 silver 39 copper. And my paper is a quality higher than the vendor’s version. Paper isn't the Primary component in spell making, so the quality doesn't matter, but players will get more exp for the combine. I advertise on the traders channel that I’m making cailun paper, and almost instantly I get a response. Someone will buy all the paper I’m making! This money goes toward funding the items I have to purchase for my next lot of recipes, and toward my next level book.

I get contacted by another player – he needs 2 maple staves, so I make the maple lumber, then the staves. He pays me 20 silver without hesitation. I didn’t ask for that, I’d have asked for much less for both staves, but he’s high level and wants the staves and doesn’t care about the cost. I’m not complaining, the cash will be very handy.

I decide to try one of the level 13 recipes – refined thyme. Buying the ingredients needed from a vendor: liquid (I use aerated mineral water, 1cp, it amuses me to use fizzy water, and it’s cheaper than distilled at 6cp), and fuel (coal, 6cp). Much to my surprise I make a “high quality” refined thyme (pristine equivalent). Refining recipes really are easier. And I get a huge boost of exp to boot (around 10% for this combine!). I keep the refined thyme for use in later recipes.

Ariadne
11-01-2004, 04:53 PM
Looks good, but the prices have all changed of course.. Would it be worth updating for the price changes, or not as they're likely to change again soon (I believe)..?

current prices:
shaped vial of stroma wash - 47cp (wow that didn't change much!)
incense - 6 cp (no change)
Shaped Cailun paper - 2s39cp to buy

I haven't made any paper for a couple days (will make some tomorrow and check sell price)
Nor have I priced up maple staves since the patch, but I think they're a little more expensive to make now.

sorry I didn't revisit this earlier, got tied up in figures.. :P

mebrhea
11-01-2004, 07:06 PM
Coolio - it'll be easier to check prices once game goes live. For now I just took out most of the cost/selling prices, as they're rather subjective anyway.

Flendon
11-01-2004, 08:29 PM
I just had a thought. Not meaning to derail the thread, but your discussion is what brought it to mind and it seems somewhat relevant to the topic. Does anything affect prices like faction/CHA in EQ1?

Ngreth Thergn
11-01-2004, 10:44 PM
Just NPC greed factor. Faction and Cha do not affect prices.

mebrhea
11-02-2004, 01:38 AM
so different npc's will have different prices? is this consistent, or does it change from day to day?

Ngreth Thergn
11-02-2004, 09:54 AM
that merchant always has the same pricing it has unless the devs make a change to it.

the test I often use is if it sells a small bag.

90c is a normal merchant
1s5c is slightly greedy
1s10c a little more greedy
1s20c ripoff artist.

the merchants in the instances are ALL normal merchants (they give the best prices)

Tyrsa
11-07-2004, 11:17 PM
Just as an update to this guide, some of the information is now wrong. The main problem is that at the end of beta the tradeskill vendors were changed so that they sell *only* books and fuel. You can no longer buy things like stroma wash or even "liquid" from them. This means that if you don't have the recipe for a subcombine, you have to purchase the items from another player.

Ariadne
11-08-2004, 03:55 AM
Yes, that's true now for the "unlevelled" wholesalers.

I suspect that with time, and people doing the harvesting quests (and making item quests) that eventually, we *will* be able to buy these ingredients again.

Hobbun
11-08-2004, 12:56 PM
From my understanding, you will be able to eventually buy components that would fall within your artisan class/sub class, not ones from other artisan paths.

harvyst
11-19-2004, 07:35 PM
Sissal roots are rare?

oh man, I dested some last night. So sorry.