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Nilty
12-02-2004, 05:04 PM
I just made a small list of what we cna make. All stats from EQplayers DB and at Pristine Level
left delay off wepaons due to it being rounded off

Pristine Tanned Leather Backpack
Slots:8 10%wr

Pristine Tailored Tanned Satchel (Throw)
Dam 9-17 Health +2 Power +4 Aglity +1 Strength +2
Pristine Tailored Tanned Sheath(Throw)
Dam 9-17 Health +4 Power +2 Aglity +2 Strnegth +1
Pristine Tailored Tanned Bandolier(Throw)
Dam 9-17 Health +3 Power +3 Aglity +2 Strength +1

Pristine Forged Iron Rapier (Rapier)
Dual Dam: 2-6 Health +3 Power +4
Pristine Forged Iron Stiletto (Dagger)
Dual Dam:2-7 Health +4, Power +2
Pristine Forged Iron Long Sword (Sword)
One Handed Dam:4-13 Health +2 Power +4
Pristine Forged Iron Cutlass (Rapier)
One Handed Dam 3-10 Health +3 Power +3
Pristine Forged Iron Great Sword (Great Sword)
Two handed 8-23 Health +5 Power +4
Pristine Forged Iron Assult Axe (Great Axe)
Two handed: Dam 6-19 Health +6 Power +3
Pristine Forged Iron Spear (Spear)
One Handed Dam 4-13 Health +4 Power +3
Pristine Forged Iron Short Sword (Sword)
Dual Dam: 2-6 Health +3 Power +1 Aglity +1 Strength +1
Pristine Forged Iron Halberd (Great Spear)
Two Handed Dam:7-21 Health +7 Power +2
Pristine Forged Iron Tulwar (Great Sword)
Two Handed Dam:6-19 Health +4 Power +5
Pristine Forged Iron battle Axe (Axe)
One Handed Dam 4-13 Health +3 Power +3
Pristine Forged Iron Dirk (dagger)
One Handed Dam 4-11 Health +3 Power +4
Pristine Forged Iron battle hammer (hammer)
One Handed Dam 5-15 Health +4 Power +2
Pristine Forged Iron Leafblade (spear)
Dual Dam 3-10 Health +3 Power +3
Pristine Forged iron Flail (hammer)
Dual Dam 3-9 Health +4 Power +2
Pristine Forged Iron Mace (mace)
Dual Dam 3-9 Health +3 Power +3
Pristine Forged Iron Crecent Axe (axe)
Dual Dam 2-7 Health +3 Power +1 Strength +1 Aglity +1

Burlap (Very Light)
Cap AC16 Mental +6, Divine +7
Shawl AC24 Heat +3, Health +4, Cold +4, Power +2
Blouse AC40 Health +2, Power +4
Cuffs AC24 Health +1, Poison +9, Divine +7, Power +5
Pantaloon AC24 Health +2, Poison +9, Cold +4, Power +4
Slippers AC16 Health +4, Power +2
Mitts AC16 Heat +3, Disease +8, Health +1, Power +5

Inventor's (Very Light)
Hat AC16 Health +2, Power +4
Cape AC24 Heat +3, Cold +4
Vest AC40 Disease +8, health +4, Magic +5, Power +2
Sleeves AC24 Health +4 Power +2
Bloomers (bugged)
Shoes AC16 Health +3, Power +3
Gloves AC16 Heat +3, Disease +8, Health +3, Power +3

Tanned Leather (Light)
Skull Cap AC32 Health +3 Power +3
SHoulder Pads AC48 Heat +3, Health +5, Cold +4, Power +1
Tunic AC80 Disease +8, Health +4, Magic +5, Power +2
Bracers AC48 Poison +9 Divine +7
Pants AC48 Health +2, Poison +9, Cold +4, Power +4
Boots AC32 Magic +5, Mental +6
Gloves AC32 Health +4, Power +2

Iron Chainmail (Medium)
Coif AC48 Health +3, Power +3, Mental +6, Divine +7
Mantle AC72 Heat +3, Health +4, Cold +4, Power +2
Coat AC120 Dusease +8, Magic +5
Bracers AC72 Health +3, Poison +9, Divine +7, Power +3
Leggings AC72 Health +4, Poison +9, Cold +4, Power +2
Boots AC48 Health +2, Magic +5, Mental +6, Power +4
Gloves AC48 Heat +3, Disease +8, Health +1, Power +5

Alystra
12-02-2004, 08:15 PM
Thank you very much for this post Nilty.

Exactly what I was looking for. And not the easiest info to figure out from the book. :)

Nilty
12-06-2004, 11:18 AM
Seems like the Resist in the database are about 1/4 actual value. Also base AC values are less here then for real

Zendaken
12-06-2004, 07:00 PM
I've heard say that the EQ2 Players site is not properly report equipment stats. (*shrug*)

Vikken
12-07-2004, 12:29 AM
DO NOT USE THE EQ2PLAYER STATS. They are mostly incorrect, some very much so. It not just with weapon delay being rounded off as much as it being dead wrong. I can't state this enough. EQ2Players is a horrible source for item information. Allakhazam's still has a lot of descrepancies as well. I suspect a lot of items were change from their beta stats near release. Until then, you really can onyl rely on in-game examine or fresh information pulled from there within the last month or so.