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Torval the Harvester
11-29-2004, 09:59 PM
Hi all. Please share impressions and suggestions for improvement, then I'll clean this up and submit it to 'mum.

'Val

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This is intended to be a lay person’s guide to rare harvested items and to what to do with them when found. You don’t need to be an artisan to benefit from this guide (in fact I assume most artisans have proably learned most of this while working) but you are best off if you know people to work with, such as guildmates, who can help you with producing items from your rare harvests. This is what you need to know about what they do in order to work with them.

Rare Ore

Bronze Cluster (tier one)
Blackened Iron Cluster (tier two)
Steel Cluster (tier three)

These can be forged into weapons and either medium or heavy armor. Bronze can only be made into weapons because in tier one there is only light and very light armor. The armor and weapons created will be attunable and hence usable only by one owner. The weapons and armor created will be among the best available for that tier, but keep in mind what that means. Nice though a bronze weapon might be, for a level 7 character, you'll outgrow it pretty fast.

Rare Pelts

Any Non-Sullied Low Quality Pelt (tier one)
Any Non-Sullied Average Quality Pelt (tier two)
Any Non-Sullied Medium Quality Pelt (tier three)

These can be made into light armor for brawler types, druids, etc., and backpacks. The light armor follows the same rules as the stuff made from ore (read above) and the backpacks are pretty nice, and seem to have 19% reduction as well as more slots than normal for that tier. Good wax (tier one) backpacks have eight slots and cured (tier two) have ten.

Rare Wood

Severed Alder (tier one)
Severed Bones (tier two)
Note: The bone is somewhat bugged and spawns separately
Severed Fir (tier three)

I have the most trouble making recommendations for these. You can make nifty furniture, but that currently seems a waste. There is some suggestion that furniture will eventually have a function after all, aside from looking pretty, so this is something to remain aware of. You can make good boxes but the normal boxes from the tier just above would be better. You can probably make shields, totems, and instruments (when they are fixed) which might be among the best usage, but I have limited experience here. It's worth keeping an eye on.

Rare Roots

Yarrow (tier one)
Sisal Root (tier two)
Raw Dandelion (tier three)

Makes very light armor, for caster types. Follows much the same rules as the other armor made from ore, see above. Rare roots can also be used to make rare type rugs and paintings, which may or may not follow the same rules as other rare furniture and help to defray status maintainance.

Rare Gems and Metals

Rough Lapis (tier one)
Copper Cluster (tier one)
Rough Coral (tier two)
Silver Cluster (tier two)
Rough Jasper (tier three)
Palladium Cluster (tier three)

Okay, there is jewelry and stuff you can make with this but unless you are dead set on having an interesting piece of jewelry no one will ever advise you to do that with these rares. These are the most sought after rares and the most versitile. Whether the metal or the gem, this is the stuff that will make your ink for Adept III spell/skill upgrades. It's all the same ink, whether for essences (fighters) runes (scouts) or scrolls (priests/mages). So either tier one rare will make one skill/spell upgrade for a tier one ability (something you gained during levels 1-9) either tier two rare can make one skill/spell upgrade for a tier two ability (gained levels 10-19) etc. Assuming you either commission the right artisan, or else have the right recipie yourself, you can craft any Adept III upgrade in the appropriate tier.

How To Use Rares

Basically, if you want to use rares yourself, you need dropped books to do it. First, you need to be able to refine the raw material. For tier one crafting you'll need Advanced Artisan Refining Volume 4 and Advanced Artisan Refining Volume 5&6 (one book). Then you need whichever book covers the actual finished product you intend to make. The refining books are the hard ones to get. Everyone wants those. The final recipe book you can probably buy on the open market most times for a reasonable price.

For tier two I am fairly certain there is just one refining book for each class (outfitter, craftsman, and scholar) and I think it's volume 11 in each case, but it's hard to be sure because the dropped Craftsman books are all bugged at the moment. In any case it's definitely volume 11 for scholar and outfitter. With this book you can refine the rare drop and then again, you need a final recipe books (fairly easy to get) to produce the end result.

For tier three and above each subclass again has a refining book. I think it's volume 20, 30, etc. Of course I'm not familiar all the way up the line, but these books tend to be called "refining" in their titles. Then you still need a final recipe book.

As you can see, getting the rare drop is only half the battle. You still need someone who can actually refine the bloody stuff for you, or you need the books to learn the recipies yourself. If you find the refining books for the love of Tunare don't sell them, not if you value the good will of your guild artisans and/or the friends you hope to commission work from. Either save them for yourself if you can use them or else pass them off to those who can. Work out a deal if you can't afford to outright give them away. These things are worth their weight in gold. If you absolutely must sell them get a good price, but just remember that when you find out what artisans are charging you in return for their work.

Keep close contact with your artisan guildmates and friends if you are hoping for work from them in the future. They need your support. Stay organized and hopefully when you finally do get that rare harvest it will translate into a nice piece of equipment for you. Otherwise, at least, this guide should help you to know what’s really valuable.

Torval
Tradeskill Officer
Saga, Antonia Bayle

Edit: I consider this guide finished at this time, since the information missing doesn't seem available. If things do shift considerably in the future I'll edit this into a guide v.2. :)

mebrhea
12-01-2004, 06:24 PM
Good guide! Correct me if I'm wrong, but I think you can use the rare ores for ink as well.

I'll keep an eye on this for putting on the site. Fix it up a little (I can do formatting if you like) and give me a shout when you think it's ready.

Torval the Harvester
12-01-2004, 10:39 PM
Good guide! Correct me if I'm wrong, but I think you can use the rare ores for ink as well.

I'll keep an eye on this for putting on the site. Fix it up a little (I can do formatting if you like) and give me a shout when you think it's ready.

I'll take the formatting offer, if only because I'm not sure what you'd like on the site.

Rare ores used to work for inks, but to my knowledge that's been discontinued all the way up the line. I can't claim full knowledge as I don't have all the recipies, but based on patterning I'm pretty sure it's been nixed.

I've just done a scan over and smoothed out my wording slightly. Updated the wood information in light of the fact that furniture might be about to actually do something. So unless anyone comes forward with the suggestion that rare drop ores still work for ink, I guess the guide is more or less ready.

Thank! :)

'Val

Amaranthe
12-02-2004, 04:29 AM
Rare ores are not used to make the Adept III dyes. Checked my recipe book as of 2 minutes ago.

Ngreth Thergn
12-02-2004, 09:48 AM
Rare furniture reduces the cost of status upkeep for higher cost homes :) It is a defenite there. So you may want to mention that.

Torval the Harvester
12-02-2004, 03:06 PM
Rare furniture reduces the cost of status upkeep for higher cost homes :) It is a defenite there. So you may want to mention that.

This feature is already in? Or just promised? I haven't had any direct opportunity to test it.

Ariadne
12-02-2004, 03:47 PM
My copper cluster went to making an adept 3 scroll (tier 1)... (and yes I do mean COPPER...)

Torval the Harvester
12-02-2004, 06:35 PM
My copper cluster went to making an adept 3 scroll (tier 1)... (and yes I do mean COPPER...)

Yep. I'm pretty sure I have that noted. Both rare metals and rare gems (either rare harvested from the "jeweler" node) produce rare inks and Adept III scrolls equally well. Copper is the rare metal harvest for tier one and therefore works for this, whereas bronze is the rare ore harvest and does not.

mebrhea
12-02-2004, 06:43 PM
Ok if there are no more suggestions/modifications to be made by tomorrow, I'll web it.

Drael
12-02-2004, 07:06 PM
I believe the rare roots can be used in paintings and rugs. Will double check soon as I can log in.

Torval the Harvester
12-02-2004, 07:25 PM
I believe the rare roots can be used in paintings and rugs. Will double check soon as I can log in.

Hmm, yes, please let me know. That would add an additional rare ingredient that carpenters can make use of.

Heck, while you are at it can you check if rare ore is used in fashioning chandeliers and scones and lamps and stuff? You never know. And if this stuff starts to cut into status maintainance it might even be popular. :)

'Val

Meridius
12-03-2004, 02:36 PM
Rare ores are not used to make the Adept III dyes. Checked my recipe book as of 2 minutes ago.

Lapis Luzi is used to make many Adepy III spells. I know, because I make them. You can either use it or copper in making the items needed for the Cohineal ink I believe

Torval the Harvester
12-03-2004, 04:53 PM
Lapis Luzi is used to make many Adepy III spells. I know, because I make them. You can either use it or copper in making the items needed for the Cohineal ink I believe

Okay, jeez people, please read what I posted. I encourage feedback, but at least read the guide first.

Rare ore drops off of one mining node. That's the node that drops tin, iron, and carbonite in order tiers 1-3. The rare harvest from these nodes do not produce rare ink. Rare gems and rare metals drop off of a different kind of mining node. That's the node that drops malachite/lead, tourquoise/electrum, and agate/gold in order tiers 1-3. These do produce rare ink.

This is not a point of debate. This is correct information, has always been correct information (after a patch very early into live, before which the rare ores also worked) and has been exactly what appears in this guide from when it was first posted.

I'd still welcome some clarification regarding the following points:

1) Does rare furniture currently cuts status maintainance, or is this only a pending promise?

2) Can you produce rare rugs and paintings with rare roots? Do these items cut maintainance?

3) Can you produce rare chandeliers and scones with rare ore? Do these cut maintainance?

4) Can you suggest any other usages for rare wood? Has anyone successfully produced a rare instrument, etc?

Unless anyone can contribute original information on these issues I consider the guide finished. I'm sorry to be a jerk, but the question regarding what does and does not produce rare ink is not up for debate. I'm right and have always been right.

'Val

Edit: Changed one ambiguous reference to "ore" to "metal." There seems to be so much confusion on this point that I don't dare be even slightly inexact.

Drael
12-04-2004, 03:24 AM
Finally managed to remember to log in outfitter.

Yes, yarrow is used in making sackcloth thread via Artisan refining 4
See -
http://mboards.eqtraders.com/eq2/showthread.php?t=600&highlight=sackcloth



Sisal is used in making roughspun thread
(advanced outfitter refining 11)

Amaranthe
12-04-2004, 10:00 AM
Okay, jeez people, please read what I posted. I encourage feedback, but at least read the guide first.


Right, my post was just a confirmation of your guide since that particular point was questioned.


Edit: Changed one ambiguous reference to "ore" to "metal." There seems to be so much confusion on this point that I don't dare be even slightly inexact.

LOL! :D

Torval the Harvester
12-06-2004, 12:27 AM
Right, my post was just a confirmation of your guide since that particular point was questioned.



LOL! :D

Hey, sorry about that if I misread the point of your post. Still, this discussion proved if nothing else the importance of having a guide of this sort for lay-people. I might consider working the content of this guide into a wider guide (sort of a "what everyone who isn't an artisan needs to know about crafting" guide) but for now I guess this one is done.

If the mods still want it feel free to format and post at your convenience. Otherwise if you think it still needs work let me know. But I know I've been getting these questions a lot and my guild, at least, seems satisfied with this guide.

mebrhea
12-07-2004, 03:27 AM
just letting the unanswered questions get answered. looks good to me (aside from formatting)

Drael
12-07-2004, 08:54 AM
I want to say I truly love and have made good use of this guide. When searching brokers for the rares, I refer to it. When asked by a guildmate or fellow crafter what to do with that precious X, I turn to it. Thanks so much for assembling it!

mebrhea
12-07-2004, 01:58 PM
posted.

Anzak
12-07-2004, 02:27 PM
Should Add that rare wood can be used for strong boxes and Shields.

Kargan
12-07-2004, 02:35 PM
Some of the rares produce a rare loam when refined - this loam is then a 'rare loam' and will likely be used in producing 'rare' poison/potion vials/glasses.

Torval the Harvester
12-07-2004, 07:25 PM
Oh darn, two very good points right when this was getting posted.

I won't immediately make revisions because I'm sure that's a pain to maintain, but I will definitely work those last two points into my off-line version, which I'll eventually submit to supercede the current one. Thanks!

zaratan
12-09-2004, 12:09 AM
Very good guide. Thanks for taking the time to write it :)

Sergio
12-09-2004, 06:44 AM
great guide, thanks torval.
i'd just like to point out that the confusion about rare metals being or not being possible ink ingredients is not the readers' fault. the game's distinction between ORE and METAL is completely arbitrary and will lead almost everybody astray, because in reality all mentioned ores are metals as well.

Auronan
12-09-2004, 11:36 AM
Thanks the handy guide Torval. As an addition, can you add from what nodes you acquire these rare items? I know that Sisal Root comes from Desert Roots, Cloven Ore yields Blackened Iron Ore, and Wind Swept Rock is the source of Silver Ore.

mebrhea
12-09-2004, 05:26 PM
Oh darn, two very good points right when this was getting posted.

I won't immediately make revisions because I'm sure that's a pain to maintain, but I will definitely work those last two points into my off-line version, which I'll eventually submit to supercede the current one. Thanks!
I'm ok for editing the article whenever - just tell me when you've updated (and want the updates posted), and make the changes visible in the original post.

Zendaken
12-10-2004, 09:50 AM
Better to check the Node Knows guide - it will be more up to date and will duplicate less information.

Sigrah
12-12-2004, 05:59 AM
Rarer Furniture will supposedly reduce the status cost of weekly rent for guilds and players that own them and place them in their home. At this time, however, the status reduction of furniture remains unimplemented.

Personally speaking, I'm thinking rare furniture will be a better use of atleast tier 1 and 2 rare resources if the status reduction proves useful. The reason I say this is because:

Rare Furniture can be bought and sold without having to be "Attuned". This means if you outgrow it, you can sell it off or give it to someone else who may be in need of it whereas Rare Weapons and Armor have to be attuned and are quickly outgrown levels 1 thru 20. And even if the status reduction ends up not being super huge, it's still less status you have to pay out every week and 1 or more city tasks you and/or your guild don't have to complete to maintain it.

Of course, if they make it so you have to attune it before placing it in a room, that negates the whole benefit of being able to resell or donate it later, though you still have the status reduction benefit. Just don't want to see furniture sold short till we know how the status reduction works :)

Torval the Harvester
12-12-2004, 06:15 AM
Rarer Furniture will supposedly reduce the status cost of weekly rent for guilds and players that own them and place them in their home. At this time, however, the status reduction of furniture remains unimplemented.

Thank you. That is much along the lines of information I was looking for, because I don't want to recommend things in this guide based on stuff that Sony has hinted at and promised to impliment but right now isn't in the game. I mean, I'm willing to update later, but it seems silly between now and _whenever_ to have a guide that isn't accurate based on a promise.

Thanks for the information, and yes, I agree with you about that being a better usage for rare wood from lower tiers.

'Val

Zendaken
12-12-2004, 06:29 AM
Actually, I had thought that crafted home items already reduced upkeep, though possibly just the status drain and not cash drain? I saw some experiments listed on the main site boards - apparently the baby dragon is 10 to 100 times better than any other item tested.

But if you've got the crafted furniture, give it a try. (I don't.) All of the store-bought items had no effect, only hand made - and no clue if the effect includes rares or not.

Jintou21
12-12-2004, 09:45 AM
Actually, I had thought that crafted home items already reduced upkeep, though possibly just the status drain and not cash drain? I saw some experiments listed on the main site boards - apparently the baby dragon is 10 to 100 times better than any other item tested.

But if you've got the crafted furniture, give it a try. (I don't.) All of the store-bought items had no effect, only hand made - and no clue if the effect includes rares or not.


I read that as well, Suposedly (sp?) the baby dragon reduces your status upkeep by 1,000 a week.

Sigrah
12-12-2004, 02:40 PM
Actually, I had thought that crafted home items already reduced upkeep, though possibly just the status drain and not cash drain? I saw some experiments listed on the main site boards - apparently the baby dragon is 10 to 100 times better than any other item tested.

But if you've got the crafted furniture, give it a try. (I don't.) All of the store-bought items had no effect, only hand made - and no clue if the effect includes rares or not.

Funny, I have 2 rare pieces of furniture (Sackcloth Rug and Oval Alderwood Table), but not guilded and no intention to be, so I can't test the whole status thing either :)

Troodon
12-14-2004, 09:34 AM
Personally think that besides rare adept 3 spells, tier 1 rares would be best suited to furniture. It never gets trivial, and never needs to be attuned. Whether the whole status thing is implemented or not, tier 1 rare furniture can sell well for the novelty and appearance if nothing else.

I really like the appearance of the sackcloth rug for one, hehe... but having trouble getting a hold of the artisan components 5&6 book, is rarely for sale in Qeynos. Freeport seems to have it a lot, but the 40% surcharge makes it too expensive for me at the time being.

When the fir refining recipe is fixed, and the advanced craftsman recipes are fixed, would love to see what fir and bone furniture would look like...

Sylvermune
05-16-2005, 10:10 AM
Have you considered updating this guide to include quest based uses for rares; for example, palladium cluster -> palladium torque for whatever heritage quest requires it?