View Full Version : Outfitter, who needs us ?
salehurst
11-23-2004, 09:28 AM
Ok, I need someone to make my Stroma stuff, I need someone else to make my Generic Patterns, I need a Scholar to make "Buckles" ?
Who and what class needs an outfitter ? Seems I am making the Scholars and Craftsmen very rich.
What should I be making and selling, that these others people neeed ?
Ross, Level 15 outfitter.
Euthan
11-23-2004, 09:30 AM
http://mboards.eqtraders.com/eq2/showthread.php?t=1024
The main thing appears to be Iron Spikes ... ironically you still need stuff from Scholars to make them.
Rimmbok
11-23-2004, 09:53 AM
The Key as an outfitter is never trade one for one. Both Craftsmen and Scholars need Iron products, Spikes and Sheets mainly, but I hav also been asked just to bang out bars. The Key is, since we need Tempers/Stroma to do anything make sure you have them supply what you need to make what they are asking plus enought extra to make it worth your while. For spikes/sheets I generally ask a 4:1 ration. ie. 4 Eolith tempers for 1 spike. Thats 2 to cover the making of the spike, and 2 extra for your own projects.
I have never had a problem making these deals. Also deal in bulk, don't just do one stack, do a backpack full. Early on I did this with Eolith Tempers and all 3 Stromas. Worked out very nicely.
The only times i have payed coin for anything is when I just needed it now! Then I hit the broker and pay dearly for my lack of wheeling and dealing.
Gilfalas Elaandrin
11-23-2004, 11:50 AM
Yeah I did this deal last night myself. I did 20 iron spiked for about 40 Eolith Tempers. Worked out great for everyone.
Additionally what do we make that others want? Finished goods. Like weapons and armor. I have sold 6-7 weapons already to players just walking around antonica /auctioning my 'fine Elvish blades'.
I have made stilletos for most of the rogues in my guild along with bits of leather armor as well. Equipped a few guildmates with Greatswords and longswords / axes.
Tonight I plan to do a prduction run to putthings up for sale while I am at work and to fill some weapon orders from folks who have heard about what I make.
We make final goods.
duotron
11-23-2004, 11:54 AM
In my guild we exchange these cross dependances for free.
Just to let you know 1 iron makes 1 iron bar, 1 tuber makes 4 pristine Stroma.
-Duo
Ngreth Thergn
11-23-2004, 01:27 PM
Also, Scholars (Jewelers) need leather from Outfiters to make belts.
Velislyth
11-23-2004, 01:38 PM
Yeah I did this deal last night myself. I did 20 iron spiked for about 40 Eolith Tempers. Worked out great for everyone.
Wait a sec. 20 iron spikes, 40 eolith tempers. It's a temper to change iron ore to bars. I'm assuming another temper to turn iron bars to iron spikes. So, you spent 40 tempers, plus 20 iron, plus general costs, for 10 pristine combines worth of tempers? That's not a great trade. Not even out-and-out fair.
Anyway, as to the original poster - outfitters are left out in the cold somewhat at levels 10-20 as near as I can tell - there's padding, possibly plates, and a few other very incidental items. Oddly, a lot of what you'd expect to be an outfitter-only midway resource (Iron bars themselves come to mind) are apparently craftsman and scholar recipes as well. But don't take this as an indication of what 20+ will be like - that's when outfitter supplies get more important. Hilts, padding, cords, etc for tailors, I'm sure edges, plates, and more will be needed. Maybe even bars themselves.
PhantomCleric
11-23-2004, 01:40 PM
Yeah I did this deal last night myself. I did 20 iron spiked for about 40 Eolith Tempers. Worked out great for everyone.
I hope that's not all you got otherwise it wasn't quite a fair trade, since you used 40 tempers to make the 20 spikes. 4:1 ratio seems to be a much fairer trade on the spikes to chemicals value. Now with the 4:1 you would end up with 40 Tempers over what you had originally which is hopefully what you ment.
EDIT: **** beat me too it Velislyth hehe.
Reztarn
11-29-2004, 12:41 AM
Think about it in terms of work. If I have to do 20 combines for a stack of items I'll expect the equivalent number of combines from them. So for a chemists that means 4 stacks since they yield 4x per combine.
Note their items cost 12cp + resource while yours only cost 6cp + 2 items.
in the end game tho 6cp is crap since on my server 1 teir 2 resource is selling for atleast 80cp
So for their 4 tempers it would cost 92cp or 23cp each
6cp (candle) + 6cp (water) + 80cp (resource)
For your 1 bar it would cost 1sp 9cp
6cp (coal) + 80cp (resource) + 23cp (Temper)
to boot they produce things 4 times faster so you factor in the time portion.
So you could a formula. They want 20 bars (1sp 9cp per) = 21sp 80cp
you get the same worth of tempers which is just over 90 tempers. (technically it is 90.8333 tempers)
Note you use 20 of them to make their 20 bars so you are left with 70 for yourself.
This is wholesaleing to the other merchants for cost of goods. No profit is made.
Korsis
11-29-2004, 02:08 AM
To answer the original question, adventurers find outfitter services invaluable.
Also anyone who likes backpacks. :)
Also it only takes 1 key ingredent to make 4 pristine washes, resins, oils if the alchemist can pristine it...IE 1 tuber makes 4 pristine stroma washes... something to think about when trading out to other tradeskillers.
BuzWeaver
12-05-2004, 02:09 PM
Making bags is a good thing.
Artaud Terranova
12-17-2004, 09:20 AM
Ya know what's funny? Jewelers can make iron bars, sheets, studs, spikes too. My 22 jeweler alt was very surprised when he dinged 20 and noticed them in the recipes, but he was also very happy.
Gilfalas Elaandrin
12-17-2004, 11:41 AM
Wait a sec. 20 iron spikes, 40 eolith tempers. It's a temper to change iron ore to bars. I'm assuming another temper to turn iron bars to iron spikes. So, you spent 40 tempers, plus 20 iron, plus general costs, for 10 pristine combines worth of tempers? That's not a great trade. Not even out-and-out fair.You have misunderstood (perhaps I should have been more clear) what I mean. The deal was, he supplied all materials (exept coal) AND gave me 40 Eolith above and beyond what was needed to make his spikes.
So in total I got 20 Iron Clusters, 80 eolith tempers from him. 40 Eolith were used to make his spikes and 40 I got to keep for my own use as payment.
Clearer?
So I paid about 2.4 Silver (cost of the coal) for 40 Eolith temper and some trade XP. Seems like an excellent deal to me.
Few nights ago I traded 20 Carbonite spikes (all my own materials) for a pristine gold belt. I probably got the short end of the trade on materials there but I got an extremely nice waist upgrade and made a jeweler friend in the process.
It's all about the networking with other crafters.
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