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Goonie
11-23-2004, 09:03 AM
Im kinda disappointed with the path the Artisan has taken. In the beginning, it was thought that you could be just strictly a craftsperson. But, now we know, in order to craft you need to go out to the nodes in higher level zones to do so. At least, if you want to make anything in tier 2 recipes.
Has anyone confirmed being able to mine/forest/gather etc tier 2 items from tier 1 zones? Does it base off your skill level and not adv level? Everything I have read on this site has proven otherwise and I guess I am just a tad disappointed.
Dont get me wrong, the game is amazing and advancing in adventure level doesnt even compare to any other games out there. Your exp advances quicker than you think by doing quests and its fun!! Great job SOE, but kinda let down in the artisan dept.

My soapbox if any wish to borrow it.

Ariadne
11-23-2004, 09:10 AM
To go out into Antonica (tier 2) doesn't require a high adventure level, just be prepared to run away a lot. But you definitely can't get tier 2 stuff from tier 1 zones..

You can also buy goods from other players if you really resent going adventuring..

Most of us find that a mix of adventuring/crafting seems to suit :)

Eorendil
11-23-2004, 09:14 AM
If you can find a guild with some people that don't mind harvesting wherever they go then you can get them to do the harvesting and you can be locked in the basement, chained to your crafting tables. I imagine this may happen with some regularity as we get further in.

Moonshade
11-23-2004, 09:20 AM
The devs have actually made many concessions to the crafting community. Originally, only adventurers could harvest as the harvesting skills were tied directly to adventure level. Now crafters can risk harvesting if they want to be more self-sufficient. Personally, I don't care for the current harvesting skill-up system, but I realize that SOE is trying to please as much of the community as possible. It's the old, durned if you do, durned if you don't thing though. Every time they change something it makes some people happy and some upset. So, I just enjoy the 90% of the game that I love, and live with the 10% that I don't.

Goonie
11-23-2004, 09:40 AM
Yeah, dont get me wrong, I love the game. This is really the only part I had a prob with. This was just me venting. :) . I always did wonder, in the beginning, how a lvl 4 player, could attain a lvl 50 craft skill and still be safe to gather the components. I never did think of getting guildies to do it for you. Guess I have never been in such a guild that would do this.

Omellette
11-23-2004, 10:07 AM
The devs have actually made many concessions to the crafting community. Originally, only adventurers could harvest as the harvesting skills were tied directly to adventure level. Now crafters can risk harvesting if they want to be more self-sufficient. Personally, I don't care for the current harvesting skill-up system, but I realize that SOE is trying to please as much of the community as possible. It's the old, durned if you do, durned if you don't thing though. Every time they change something it makes some people happy and some upset. So, I just enjoy the 90% of the game that I love, and live with the 10% that I don't.

True, but it's both a concession and not a consession. Because, during the same patch that allowed artisan level to determine harvesting potential, they added the harvesting skill up nightmare grind.

I just don't understand why harvesting has to be skilled up. Dedicated Adventurers simply won't spend the scandalous amount of time to do it, and therefore that cuts into our supply of raw materials.

It's just mindboggling how some folks feel this is a GOOD thing...

Goonie
11-23-2004, 10:54 AM
I guess they want the artisan class to feel like its accomplished something by working for it instead of just adventure leveling and then getting to harvest whatever you want.

Moonshade
11-23-2004, 11:25 AM
I, like everyone else for the most part, don't like the fact that I have to skill up my harvesting, but I do like the idea of it from an RP point of view. The old way when it was tied to adventerer level, I thought it made no sense that a level 40 adventurer would automatically be able to fish twice as good as a level 20, even if he had never dropped a line in the water before. This way, you put in the time (though it may be too much time) to raise the skills, and get to reap the benefits by being able to harvest in higher tier zones. If you never drop a line in the water, your fishing skill never goes up. Makes sense.

Sergio
11-23-2004, 11:36 AM
i see myself as gatherer/crafter/adventurer - and the gatherer in me likes the skillup system (traps are a bit off, though.)

things like the collection and catalog quests show that soe wants to please the gatherers too - just not too much...

Omellette
11-23-2004, 01:01 PM
I, like everyone else for the most part, don't like the fact that I have to skill up my harvesting, but I do like the idea of it from an RP point of view. The old way when it was tied to adventerer level, I thought it made no sense that a level 40 adventurer would automatically be able to fish twice as good as a level 20, even if he had never dropped a line in the water before. This way, you put in the time (though it may be too much time) to raise the skills, and get to reap the benefits by being able to harvest in higher tier zones. If you never drop a line in the water, your fishing skill never goes up. Makes sense.

Sure, in a realism sense it doesn't make sense. However, in this particular case I'm thinking that the fun of gameplay should outweigh any sort fo realism.

Moonshade
11-23-2004, 01:46 PM
Sure, in a realism sense it doesn't make sense. However, in this particular case I'm thinking that the fun of gameplay should outweigh any sort fo realism.

I definately see your point and tend to agree. In beta I was saying they should do something much like what they have done. Now I say you have to be careful what you wish for. Though I like the skillup aspect to harvesting, I hope the devs will find a balance between realism and gaming fun to improve it. Not only is it not fun, it is an agonizingly slow chore. I will not go through it again with another character, but use my main as the gatherer for all. Unless they fix it up a bit better of course.

Korin
11-23-2004, 02:48 PM
I just like hearing those skill up dings.

The current system prevents alot of people from just casually running by and grabbing something. I think if we went back to the old system, you'd see alot less tier 2 nodes than there are now.

Omellette
11-23-2004, 02:52 PM
I just like hearing those skill up dings.

The current system prevents alot of people from just casually running by and grabbing something. I think if we went back to the old system, you'd see alot less tier 2 nodes than there are now.

True! But we'd also see, as a result of this, a lot MORE raw materials for Teir 2 for sale.

Korin
11-23-2004, 02:56 PM
You would think so... Unfortunately usually what happens is the same said adventurer goes adventuring. A nice piece of equipment drops and he promptly deletes that stack of iron ore he harvested. Usually alot of the harvested stuff doesn't make it back to the market.

Omellette
11-23-2004, 02:58 PM
You would think so... Unfortunately usually what happens is the same said adventurer goes adventuring. A nice piece of equipment drops and he promptly deletes that stack of iron ore he harvested. Usually alot of the harvested stuff doesn't make it back to the market.

See, I disagree with that. If a markety develops for raw materials, the the dedicated adventurers WILL sell them, in order to finances THEIR purchases of finished product.

RawdTP
11-23-2004, 03:20 PM
I kinda like the current system (I never was in beta though). Besides all those nice "Ding" sounds you also get adrenaline rush when harvesting in Tier 3 zones surrounded by red KOS mobs.

Mynoc Wolfheart
11-23-2004, 05:56 PM
I really like the system. Sometimes it can be a pain to buy the things i need to do some recipes, but thats makes the success that much better. It's still the beginning of the game so I expect the system to be alittle out of whack. But given a few months I think people will begin to get there "crafting circles" going so they can help each other out. Make a friend or two that are specializing in different fields and all will be well :)

Ainozami
11-23-2004, 06:53 PM
True, but it's both a concession and not a consession. Because, during the same patch that allowed artisan level to determine harvesting potential, they added the harvesting skill up nightmare grind.

I just don't understand why harvesting has to be skilled up. Dedicated Adventurers simply won't spend the scandalous amount of time to do it, and therefore that cuts into our supply of raw materials.

It's just mindboggling how some folks feel this is a GOOD thing...


It may slow down the supply some but it keeps the market from getting flooded and makes the materials the ones that do take the time for worth something.

Flendon
11-23-2004, 10:56 PM
True, but it's both a concession and not a consession. Because, during the same patch that allowed artisan level to determine harvesting potential, they added the harvesting skill up nightmare grind.
I've read over and over that this was planned from the beginning. They just put the automatic skillups in to get the crafting moving at the beginning of beta. They never intended that method for live. And I think if they had put it in the outcry would have gotten it removed quickly. Definitely sounds like they need to up the ding rate though.